Example usage for com.badlogic.gdx.graphics GL10 glLightfv

List of usage examples for com.badlogic.gdx.graphics GL10 glLightfv

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL10 glLightfv.

Prototype

public void glLightfv(int light, int pname, float[] params, int offset);

Source Link

Usage

From source file:com.davidykay.shootout.Renderer.java

License:Apache License

private void setLighting(GL10 gl) {
    gl.glEnable(GL10.GL_LIGHTING);/*from   w  w w  .  j a v  a 2  s  . co  m*/
    gl.glEnable(GL10.GL_LIGHT0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, direction, 0);
    gl.glEnable(GL10.GL_COLOR_MATERIAL);
}

From source file:com.digitale.mygdxgame.Renderer.java

License:Open Source License

private void setLighting(GL10 gl) {
    gl.glEnable(GL10.GL_LIGHTING);/* w  w  w . j  ava2  s.co m*/
    gl.glEnable(GL10.GL_LIGHT0);

    // gl.glEnable(GL10.GL_LIGHT2);
    // gl.glEnable(GL10.GL_LIGHT3);
    // gl.glEnable(GL10.GL_LIGHT1);
    // gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, direction, 1);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] { 0.25f, 0.25f, 0.29f, 1f }, 0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, new float[] { 0.99f, 0.99f, 0.79f, 1f }, 0);
    // bright yellow light
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, new float[] { .9f, .9f, 1f, 1f }, 0);

    gl.glEnable(GL10.GL_COLOR_MATERIAL);

}

From source file:com.digitale.mygdxgame.SplashRenderer.java

License:Open Source License

private void setLighting(GL10 gl) {
    gl.glEnable(GL10.GL_LIGHTING);//  www  .j a  v a2s . co m
    gl.glEnable(GL10.GL_LIGHT0);

    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] { 0.25f, 0.25f, 0.29f, 1f }, 0);
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, new float[] { 0.99f, 0.99f, 0.79f, 1f }, 0);
    //bright yellow light
    gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, new float[] { .9f, .9f, 1f, 1f }, 0);

    gl.glEnable(GL10.GL_COLOR_MATERIAL);

}