List of usage examples for com.badlogic.gdx.graphics GL10 glLightfv
public void glLightfv(int light, int pname, float[] params, int offset);
From source file:com.davidykay.shootout.Renderer.java
License:Apache License
private void setLighting(GL10 gl) { gl.glEnable(GL10.GL_LIGHTING);/*from w w w . j a v a 2 s . co m*/ gl.glEnable(GL10.GL_LIGHT0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, direction, 0); gl.glEnable(GL10.GL_COLOR_MATERIAL); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void setLighting(GL10 gl) { gl.glEnable(GL10.GL_LIGHTING);/* w w w . j ava2 s.co m*/ gl.glEnable(GL10.GL_LIGHT0); // gl.glEnable(GL10.GL_LIGHT2); // gl.glEnable(GL10.GL_LIGHT3); // gl.glEnable(GL10.GL_LIGHT1); // gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, direction, 1); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] { 0.25f, 0.25f, 0.29f, 1f }, 0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, new float[] { 0.99f, 0.99f, 0.79f, 1f }, 0); // bright yellow light gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, new float[] { .9f, .9f, 1f, 1f }, 0); gl.glEnable(GL10.GL_COLOR_MATERIAL); }
From source file:com.digitale.mygdxgame.SplashRenderer.java
License:Open Source License
private void setLighting(GL10 gl) { gl.glEnable(GL10.GL_LIGHTING);// www .j a v a2s . co m gl.glEnable(GL10.GL_LIGHT0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, new float[] { 0.25f, 0.25f, 0.29f, 1f }, 0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, new float[] { 0.99f, 0.99f, 0.79f, 1f }, 0); //bright yellow light gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, new float[] { .9f, .9f, 1f, 1f }, 0); gl.glEnable(GL10.GL_COLOR_MATERIAL); }