Example usage for com.badlogic.gdx.graphics GL10 glLoadIdentity

List of usage examples for com.badlogic.gdx.graphics GL10 glLoadIdentity

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL10 glLoadIdentity.

Prototype

public void glLoadIdentity();

Source Link

Usage

From source file:org.interreg.docexplore.reader.InputManager.java

License:Open Source License

public void render() {
    if (cursor == null)
        return;/*w  w w .  j a v a 2 s.co m*/

    GL10 gl = Gdx.gl10;
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    gl.glEnable(GL10.GL_TEXTURE_2D);
    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glColor4f(1, 1, 1, 1);

    if (cursor != null) {
        cursor.bind();
        int my = Gdx.graphics.getHeight() - Mouse.getY();
        GfxUtils.fillQuad(Mouse.getX() - cursorHotSpot[0], my - cursorHotSpot[1], 0, 0,
                Mouse.getX() - cursorHotSpot[0] + cursor.width(), my - cursorHotSpot[1] + cursor.height(), 1,
                1);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();

    gl.glDisable(GL10.GL_TEXTURE_2D);
    gl.glEnable(GL10.GL_DEPTH_TEST);

    app.debugGfx.render();
}

From source file:org.interreg.docexplore.reader.shelf.ShelfEngine.java

License:Open Source License

public synchronized void render() {
    if (alpha < .01)
        return;/*from  ww w  .  j  a  v a2  s. com*/

    GL10 gl = Gdx.gl10;

    gl.glDisable(GL10.GL_LIGHTING);
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);
    gl.glDisable(GL10.GL_STENCIL_TEST);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1);

    gl.glEnable(GL10.GL_TEXTURE_2D);

    if (textures == null)
        cursor = -1;
    else if (cursor > textures.length)
        cursor = textures.length - 1;
    if (cursor >= 0) {
        for (int i = 0; i < textures.length; i++) {
            int j = (textures.length / 2 + (i + 1) / 2 * (i % 2 == 0 ? 1 : -1)) % textures.length;
            int index = (cursor + j) % textures.length;
            Texture tex = textures[index];
            if (tex != null) {
                double x = getEntryX(j);
                double y = getEntryY(j);
                float k = (float) (.75 + .125 * (y + 1));
                k *= k;
                //float colk = (float)(.5*(y+1));
                gl.glColor4f(1, 1, 1, alpha * k);
                float x0 = (float) (.5 * (Gdx.graphics.getWidth() - k * tex.width())
                        + x * Gdx.graphics.getWidth() / 4);
                float y0 = (float) (.5 * (Gdx.graphics.getHeight() - k * tex.height())
                        + y * Gdx.graphics.getHeight() / 5);
                tex.bind();
                GfxUtils.fillQuad(x0, y0, 0, 0, x0 + k * tex.width(), y0 + k * tex.height(), 1, 1);
            }
        }
    }

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glPopMatrix();
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_TEXTURE_2D);
}