List of usage examples for com.badlogic.gdx.graphics GL10 glMatrixMode
public void glMatrixMode(int mode);
From source file:org.interreg.docexplore.reader.book.roi.ROIOverlay.java
License:Open Source License
public void render() { if (alpha < alphaGoal) alpha += .02f;// w ww .ja v a 2s .c o m else if (alpha > alphaGoal) alpha -= .02f; alpha = alpha < 0 ? 0 : alpha > 1 ? 1 : alpha; if (alpha == 0) return; GL10 gl = Gdx.gl10; gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(-1, 1, -1, 1, -1, 1); gl.glDisable(GL10.GL_TEXTURE_2D); gl.glColor4f(0, 0, 0, .75f * alpha); doQuad(-2 * offsetMargin, 1, 1, -1); float y0 = 0; gl.glEnable(GL10.GL_TEXTURE_2D); gl.glColor4f(1, 1, 1, alpha); for (OverlayElement element : elements) { float w = elementWidth(element); float h = elementHeight(w, element); if (element.bind()) { doQuad(-offsetMargin + .5f - .5f * w, 1 - y0 + offset, -offsetMargin + .5f + .5f * w, 1 - y0 - h + offset); y0 += h + vmargin * element.marginFactor(); } } if (offset > 0) { up.bind(); gl.glColor4f(1, 1, 1, .5f * alpha); float bw = .05f; doQuad(1 - bw, 1, 1, 1 - (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight())); } if (offset < maxOffset) { down.bind(); gl.glColor4f(1, 1, 1, .5f * alpha); float bw = .05f; doQuad(1 - bw, (bw * Gdx.graphics.getWidth() / Gdx.graphics.getHeight()) - 1, 1, -1); } gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }
From source file:org.interreg.docexplore.reader.book.roi.ROIOverlay.java
License:Open Source License
static void doQuad(float x1, float y1, float x2, float y2) { if (quad == null) quad = GfxUtils.buildQuad(0, 0, 0, 0, 1, 1, 1, 1); GL10 gl = Gdx.gl10; gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix();/*from w ww . j a v a 2s . co m*/ gl.glTranslatef(x1, y1, 0); gl.glScalef(x2 - x1, y2 - y1, 1); quad.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.gfx.Camera.java
License:Open Source License
public void setup() { GL10 gl = Gdx.gl10; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix();// w ww . j a va 2s . c o m gl.glLoadIdentity(); gl.glFrustumf(-.25f, .25f, -.25f, .25f, .25f, 100f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); double[] buf = Math3D.getVector3d(), up = Math3D.getVector3d(); Math3D.crossProduct(Math3D.basej, dir, buf); Math3D.crossProduct(dir, buf, up); Math3D.normalize(up, up); position.set((float) eye[0], (float) eye[1], (float) eye[2]); target.set((float) (eye[0] + dir[0]), (float) (eye[1] + dir[1]), (float) (eye[2] + dir[2])); cup.set((float) up[0], (float) up[1], (float) up[2]); model.setToLookAt(position, target, cup); // Gdx.glu.gluLookAt(gl, (float)eye[0], (float)eye[1], (float)eye[2], // (float)(eye[0]+dir[0]), (float)(eye[1]+dir[1]), (float)(eye[2]+dir[2]), // (float)up[0], (float)up[1], (float)up[2]); Math3D.freeVector3d(buf); Math3D.freeVector3d(up); }
From source file:org.interreg.docexplore.reader.gfx.Camera.java
License:Open Source License
public void unsetup() { GL10 gl = Gdx.gl10; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.gui.GuiLayer.java
License:Open Source License
public void render() { GL10 gl = Gdx.gl10; gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix();/*from w w w .ja v a 2s .c om*/ gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1); for (Widget widget : widgets) widget.render(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.InputManager.java
License:Open Source License
public void render() { if (cursor == null) return;//from ww w .j av a 2 s .c om GL10 gl = Gdx.gl10; gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glColor4f(1, 1, 1, 1); if (cursor != null) { cursor.bind(); int my = Gdx.graphics.getHeight() - Mouse.getY(); GfxUtils.fillQuad(Mouse.getX() - cursorHotSpot[0], my - cursorHotSpot[1], 0, 0, Mouse.getX() - cursorHotSpot[0] + cursor.width(), my - cursorHotSpot[1] + cursor.height(), 1, 1); } gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glDisable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_DEPTH_TEST); app.debugGfx.render(); }
From source file:org.interreg.docexplore.reader.shelf.ShelfEngine.java
License:Open Source License
public synchronized void render() { if (alpha < .01) return;//from w ww. j a v a 2 s . c om GL10 gl = Gdx.gl10; gl.glDisable(GL10.GL_LIGHTING); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_STENCIL_TEST); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, -1, 1); gl.glEnable(GL10.GL_TEXTURE_2D); if (textures == null) cursor = -1; else if (cursor > textures.length) cursor = textures.length - 1; if (cursor >= 0) { for (int i = 0; i < textures.length; i++) { int j = (textures.length / 2 + (i + 1) / 2 * (i % 2 == 0 ? 1 : -1)) % textures.length; int index = (cursor + j) % textures.length; Texture tex = textures[index]; if (tex != null) { double x = getEntryX(j); double y = getEntryY(j); float k = (float) (.75 + .125 * (y + 1)); k *= k; //float colk = (float)(.5*(y+1)); gl.glColor4f(1, 1, 1, alpha * k); float x0 = (float) (.5 * (Gdx.graphics.getWidth() - k * tex.width()) + x * Gdx.graphics.getWidth() / 4); float y0 = (float) (.5 * (Gdx.graphics.getHeight() - k * tex.height()) + y * Gdx.graphics.getHeight() / 5); tex.bind(); GfxUtils.fillQuad(x0, y0, 0, 0, x0 + k * tex.width(), y0 + k * tex.height(), 1, 1); } } } gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDisable(GL10.GL_TEXTURE_2D); }