List of usage examples for com.badlogic.gdx.graphics GL10 glPolygonMode
public void glPolygonMode(int face, int mode);
From source file:org.interreg.docexplore.reader.book.BookEngineRenderer.java
License:Open Source License
public void render() { BookSpecification spec = engine.book; BookModel model = engine.model;//from w w w . jav a 2 s.co m GL10 gl = Gdx.gl10; cnt += .01; engine.attractor.attract(engine.camera, .075f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); engine.camera.apply(gl); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_LIGHT0); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, ambient); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, diffuse); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, position); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glTranslatef((float) engine.globalTrans, 0, 0); gl.glRotatef((float) (engine.globalRot * 180 / Math.PI), 0, 1, 0); boolean pageIsActive = engine.hand.pageIsActive; int leftPageIndex = model.leftStack.nStackPages > 0 ? 1 + 2 * (model.leftStack.nStackPages - 1) : -1; int rightPageIndex = model.rightStack.nStackPages > 0 ? leftPageIndex + 1 + (pageIsActive ? 2 : 0) : -1; Bindable leftPage = leftPageIndex >= 0 ? spec.pages.get(leftPageIndex).getTexture() : null; Bindable rightPage = rightPageIndex >= 0 ? spec.pages.get(rightPageIndex).getTexture() : null; Bindable pageFront = pageIsActive ? spec.pages.get(leftPageIndex + 1).getTexture() : null; Bindable pageBack = pageIsActive ? spec.pages.get(leftPageIndex + 2).getTexture() : null; Gdx.gl10.glEnable(GL10.GL_CULL_FACE); gl.glPolygonMode(GL10.GL_FRONT_AND_BACK, GL10.GL_FILL); boolean zoomed = engine.zoom.active; model.render(leftPage, rightPage, pageFront, pageBack, engine.book.coverTex, engine.book.innerCoverTex, zoomed ? null : leftRoiMask, zoomed ? null : rightRoiMask); for (Component extension : engine.components) extension.render(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); }
From source file:org.interreg.docexplore.reader.book.ParchmentEngine.java
License:Open Source License
public void render() { if (book == null || !active) return;/*from w w w. j av a 2 s . c o m*/ GL10 gl = Gdx.gl10; cnt += .01; globalFrame.attract(camera, .075f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); camera.apply(gl); Gdx.gl10.glEnable(GL10.GL_TEXTURE_2D); Gdx.gl10.glDisable(GL10.GL_CULL_FACE); Gdx.gl10.glDisable(GL10.GL_LIGHTING); gl.glPolygonMode(GL10.GL_FRONT_AND_BACK, GL10.GL_FILL); int page = (int) (-camera.position.y * book.aspectRatio); int p0 = Math.max(0, page - pageSpread), p1 = Math.min(book.pages.size() - 1, page + pageSpread); for (int i = p0; i <= p1; i++) { book.pages.get(i).getTexture().bind(); GfxUtils.fillQuad(-.5f, -(float) (i / book.aspectRatio), 0, 0, .5f, -(float) ((i + 1) / book.aspectRatio), 1, 1); } gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); }