List of usage examples for com.badlogic.gdx.graphics GL10 glRotatef
public void glRotatef(float angle, float x, float y, float z);
From source file:com.badlogic.gdx.tests.box2d.PhysicalCell.java
void render() { buildMesh();//w ww . j a va 2s.c o m GL10 gl = Gdx.graphics.getGL10(); Gdx.gl.glEnable(GL10.GL_TEXTURE_2D); //Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); texture.bind(); gl.glPushMatrix(); gl.glTranslatef(0.3f, 0.0f, 0.0f); //gl.glScalef(0.5f, 0.5f, 1.0f); gl.glRotatef(0, 0f, 0f, 1f); mesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); }
From source file:com.davidykay.shootout.Renderer.java
License:Apache License
private void renderShip(GL10 gl, Ship ship, Application app) { if (ship.isExploding) return;// w w w .j av a 2s .c o m shipTexture.bind(); gl.glPushMatrix(); gl.glTranslatef(ship.position.x, ship.position.y, ship.position.z); gl.glRotatef(45 * (-app.getInput().getAccelerometerY() / 5), 0, 0, 1); gl.glRotatef(180, 0, 1, 0); shipMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); }
From source file:com.davidykay.shootout.Renderer.java
License:Apache License
private void renderAliens(GL10 gl, ArrayList<Alien> aliens) { alienTexture.bind();//from w w w.ja v a 2 s . c o m for (int i = 0; i < aliens.size(); i++) { Alien alien = aliens.get(i); gl.glPushMatrix(); gl.glTranslatef(alien.position.x, alien.position.y, alien.position.z); gl.glRotatef(alienAngle, 0, 1, 0); alienMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderShip(GL10 gl, Ship ship, String shipname) { if (ship.isExploding) return;/* w ww. j av a 2 s . co m*/ if (shipname.equals("stickleback")) { gl.glDisable(GL10.GL_CULL_FACE); shipTexture01.bind(); } else if (shipname.equals("salx")) { shipTexture02.bind(); } else if (shipname.equals("cynomys")) { shipTexture03.bind(); } else if (shipname.equals("squirrel")) { gl.glDisable(GL10.GL_CULL_FACE); squirrelTexture.bind(); } gl.glPushMatrix(); gl.glTranslatef(Ship.position.x, Ship.position.y, Ship.position.z); gl.glDisable(GL10.GL_BLEND); gl.glRotatef(Ship.yawAngle, 0, 1, 0); gl.glRotatef(Ship.pitchAngle, 1, 0, 0); if (shipname.equals("stickleback")) { shipMesh01.render(GL10.GL_TRIANGLES); } else if (shipname.equals("salx")) { shipMesh02.render(GL10.GL_TRIANGLES); } else if (shipname.equals("cynomys")) { shipMesh03.render(GL10.GL_TRIANGLES); } else if (shipname.equals("squirrel")) { squirrelMesh.render(GL10.GL_TRIANGLES); } renderJets(gl, shipname, Ship.SHIP_VELOCITY); gl.glPopMatrix(); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderActorShip(GL10 gl, Actor actor, String shipname) { if (shipname.equals("stickleback")) { gl.glDisable(GL10.GL_CULL_FACE); shipTexture01.bind();/*from w w w .j av a2 s . c o m*/ } else if (shipname.equals("salx")) { shipTexture02.bind(); } else if (shipname.equals("cynomys")) { shipTexture03.bind(); } else if (shipname.equals("squirrel")) { gl.glDisable(GL10.GL_CULL_FACE); squirrelTexture.bind(); } gl.glPushMatrix(); gl.glDisable(GL10.GL_BLEND); gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); if (shipname.equals("stickleback")) { shipMesh01.render(GL10.GL_TRIANGLES); } else if (shipname.equals("salx")) { shipMesh02.render(GL10.GL_TRIANGLES); } else if (shipname.equals("cynomys")) { shipMesh03.render(GL10.GL_TRIANGLES); } else if (shipname.equals("squirrel")) { squirrelMesh.render(GL10.GL_TRIANGLES); } renderJets(gl, shipname, actor.velocity); gl.glPopMatrix(); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderStation(GL10 gl, String texture, boolean uvtype, float radius, float x, float y, float z) { radius = radius * worldscale;// w w w . ja va 2 s . co m if (texture.equals("station01")) { // render earth/jupiter texture stationTexture.bind(); } else if (texture.equals("sun")) { // render mars/sun texture planetTexture02.bind(); } // render station gl.glPushMatrix(); // move away from origin gl.glTranslatef(x, y, z); // scale to 10% size of earth gl.glScalef(radius, radius, radius); gl.glRotatef(Station.yawAngle, 0, 1, 0); stationMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); // render station forcefield // gl.glPushMatrix(); // rendermode for glow // gl.glEnable(GL10.GL_BLEND); // gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); // gl.glPushMatrix(); // gl.glDisable(GL10.GL_LIGHTING); // gridTexture.bind(); // gl.glColor4f(.5f, .5f, 1f, 1f); // gl.glScalef(radius * 1.2f, radius * 1.2f, radius * 1.2f); // doubleside render // gl.glDisable(GL10.GL_CULL_FACE); // gl.glRotatef(-Station.yawAngle, 0, 1, 0); // moonMesh.render(GL10.GL_TRIANGLES); // gl.glPopMatrix(); // gl.glColor4f(1, 1, 1, 1); // doubleside render off // gl.glEnable(GL10.GL_CULL_FACE); // gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderActors(GL10 gl) { for (int i = 0; i < Stardust3d.actorsList.size(); i++) { try {/*from www. ja v a2 s . c o m*/ Actor actor = Stardust3d.actorsList.get(i); if (actor != null && !(actor.shipname.equals("dead")) && actor.getHitpoints() > 0 && actor.getStatus() == 1) { // only do for ships in space if (actor.getStatus() == 1 && actor.position.dst(Ship.position) < 5000) { if ((actor.visible)) { gl.glPushMatrix(); gl.glTranslatef(actor.position.x, actor.position.y, actor.position.z); gl.glScalef(1, 1, 1); String actorName = (actor.get_firstname() + actor.get_surname()); if (actorName.equals("Hive AIShield Disruptor")) { gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); gl.glRotatef(invaderAngle, 0, 0, 1); shieldDisruptorTexture.bind(); shieldDisruptorMesh.render(GL10.GL_TRIANGLES); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glScalef(.5f, .5f, .5f); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glColor4f(.0f, 1f, 0f, 1); swirlyTexture.bind(); // gl.glRotatef(-(invaderAngle * 20), 0, 0, 1); coneMesh.render(GL10.GL_TRIANGLES); gl.glColor4f(1f, 1f, 1f, 1f); gl.glDisable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); } else if (actorName.equals("Hive AIScout")) { gl.glRotatef(actor.yawangle, 0, 1, 0); gl.glRotatef(actor.pitchangle, 1, 0, 0); jetTexture.bind(); gl.glScalef(1f, 1f, 1f); shieldDisruptorMesh.render(GL10.GL_TRIANGLES); gl.glScalef(20f, 20f, 20f); gl.glDisable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE); gl.glColor4f(.0f, .5f, 1f, 1); gl.glRotatef(-actor.yawangle, 0, 1, 0); gl.glRotatef(-actor.pitchangle, 1, 0, 0); swansongTexture.bind(); looking = Util.lookAt(Simulation.camera, actor.position); gl.glRotatef(looking.y, 0, 1, 0); gl.glRotatef(-looking.x, 1, 0, 0); sunMesh.render(GL10.GL_TRIANGLES); gl.glColor4f(1f, 1f, 1f, 1f); gl.glDisable(GL10.GL_BLEND); // gl.glBlendFunc(GL10.GL_SRC_ALPHA, // GL10.GL_ONE); gl.glEnable(GL10.GL_LIGHTING); gl.glEnable(GL10.GL_CULL_FACE); } else { renderActorShip(gl, actor, actor.shipname); } gl.glPopMatrix(); } } } } catch (IndexOutOfBoundsException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderShots(GL10 gl, ArrayList<Shot> shots) { gl.glColor4f(1, 1, 0, 1);// w ww . j a va2s. c o m gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); for (int i = 0; i < shots.size(); i++) { Shot shot = shots.get(i); gl.glPushMatrix(); gl.glTranslatef(shot.position.x, shot.position.y, shot.position.z); gl.glRotatef(shot.yawAngle, 0, 1, 0); gl.glRotatef(shot.pitchAngle, 1, 0, 0); gl.glScalef(3 + (float) (shot.shotLife) * 1f, (float) (3 + shot.shotLife) * 1f, (float) (3 + shot.shotLife) * 1f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderMissiles(GL10 gl, ArrayList<Missile> missiles) { gl.glColor4f(1, 0, 0, 1);/*from w w w . j ava 2s . c om*/ gl.glEnable(GL10.GL_BLEND); gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE); jetTexture.bind(); for (int i = 0; i < missiles.size(); i++) { Missile missile = missiles.get(i); gl.glPushMatrix(); gl.glTranslatef(missile.position.x, missile.position.y, missile.position.z); gl.glRotatef(missile.yawAngle, 0, 1, 0); gl.glRotatef(missile.pitchAngle, 1, 0, 0); gl.glScalef(10f, 10f, 10f); jetMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }
From source file:com.digitale.mygdxgame.Renderer.java
License:Open Source License
private void renderDusts(GL10 gl, ArrayList<Dust> dusts) { gl.glEnable(GL10.GL_BLEND);//from w ww .j a v a 2 s.c o m // gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_LIGHTING); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); dustTexture.bind(); for (int i = 0; i < dusts.size(); i++) { Dust dust = dusts.get(i); if (camera.frustum.pointInFrustum(dust.position)) { gl.glPushMatrix(); gl.glColor4f(dust.colour, dust.colour, dust.colour, 1); gl.glTranslatef(dust.position.x, dust.position.y, dust.position.z); gl.glRotatef(dust.yawAngle + 180, 0, 1, 0); gl.glRotatef(dust.pitchAngle, 1, 0, 0); gl.glScalef(dust.size, dust.size, dust.size); sunMesh.render(GL10.GL_TRIANGLES); gl.glPopMatrix(); } } gl.glColor4f(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_BLEND); gl.glEnable(GL10.GL_LIGHTING); }