List of usage examples for com.badlogic.gdx.graphics GL20 GL_ARRAY_BUFFER_BINDING
int GL_ARRAY_BUFFER_BINDING
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From source file:core.september.pushathon.workers.BatchRenderer.java
License:Apache License
public void render() { //Gdx.gl.glClearColor(0x64 / 255.0f, 0x95 / 255.0f, 0xed / 255.0f, 0xff / 255.0f); Gdx.gl.glClearColor(Color.DARK_GRAY.r, Color.DARK_GRAY.g, Color.DARK_GRAY.b, Color.DARK_GRAY.a); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_ARRAY_BUFFER_BINDING); // Clears the screen // update camera camera.position.set(Gdx.app.getGraphics().getWidth() / 2, Gdx.app.getGraphics().getHeight() / 2, 0); camera.update();/* w w w.j av a 2 s . c o m*/ // set viewport Gdx.gl.glViewport((int) viewport.x, (int) viewport.y, (int) viewport.width, (int) viewport.height); // clear previous frame renderGame(batch); //renderMask(shape); // DRAW EVERYTHING }