Example usage for com.badlogic.gdx.graphics GL20 GL_ARRAY_BUFFER_BINDING

List of usage examples for com.badlogic.gdx.graphics GL20 GL_ARRAY_BUFFER_BINDING

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL20 GL_ARRAY_BUFFER_BINDING.

Prototype

int GL_ARRAY_BUFFER_BINDING

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Usage

From source file:core.september.pushathon.workers.BatchRenderer.java

License:Apache License

public void render() {

    //Gdx.gl.glClearColor(0x64 / 255.0f, 0x95 / 255.0f, 0xed / 255.0f, 0xff / 255.0f);
    Gdx.gl.glClearColor(Color.DARK_GRAY.r, Color.DARK_GRAY.g, Color.DARK_GRAY.b, Color.DARK_GRAY.a);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    Gdx.gl.glEnable(GL20.GL_ARRAY_BUFFER_BINDING);
    // Clears the screen
    // update camera

    camera.position.set(Gdx.app.getGraphics().getWidth() / 2, Gdx.app.getGraphics().getHeight() / 2, 0);
    camera.update();/* w w w.j  av a 2 s . c  o  m*/

    // set viewport
    Gdx.gl.glViewport((int) viewport.x, (int) viewport.y, (int) viewport.width, (int) viewport.height);

    // clear previous frame

    renderGame(batch);
    //renderMask(shape);
    // DRAW EVERYTHING
}