List of usage examples for com.badlogic.gdx.graphics GL20 GL_ONE_MINUS_SRC_COLOR
int GL_ONE_MINUS_SRC_COLOR
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From source file:com.bitfire.postprocessing.demo.PostProcessing.java
License:Apache License
public void enableBlending() { bloom.enableBlending(GL20.GL_SRC_COLOR, GL20.GL_ONE_MINUS_SRC_COLOR); blending = true; }
From source file:com.cyphercove.doublehelix.ParticleGroupStrategy.java
License:Apache License
@Override public void beforeGroup(int group, Array<Decal> contents) { Gdx.gl.glEnable(GL20.GL_BLEND);//from ww w.j a v a 2 s. co m Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR); contents.sort(cameraSorter); tmpColor.set(Settings.backgroundColor).lerp(Color.WHITE, WHITENESS); shader.begin(); shader.setUniformMatrix("u_projTrans", camera.combined); shader.setUniformi("u_texture", 0); shader.setUniformf("u_baseColor", tmpColor); }
From source file:com.cyphercove.doublehelix.ParticleGroupStrategy.java
License:Apache License
@Override public void beforeBillboardGroup(int group, Array<BillboardDecal> contents) { Gdx.gl.glEnable(GL20.GL_BLEND);//from w w w . j a v a 2s .c o m Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR); contents.sort(billboardCameraSorter); tmpColor.set(Settings.backgroundColor).lerp(Color.WHITE, WHITENESS); billboardShader.begin(); billboardShader.setUniformMatrix("u_projTrans", camera.combined); billboardShader.setUniformi("u_texture", 0); billboardShader.setUniformf("u_baseColor", tmpColor); }