List of usage examples for com.badlogic.gdx.graphics GL20 glDeleteFramebuffers
public void glDeleteFramebuffers(int n, IntBuffer framebuffers);
From source file:com.iLoong.launcher.Widget3D.FrameBuffer.java
License:Open Source License
private void build() { if (!Gdx.graphics.isGL20Available()) throw new GdxRuntimeException("GL2 is required."); colorTexture = new Texture(width, height, format); colorTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear); colorTexture.setWrap(TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); GL20 gl = Gdx.graphics.getGL20(); IntBuffer handle = BufferUtils.newIntBuffer(1); gl.glGenFramebuffers(1, handle);// w w w . j av a2s. c o m framebufferHandle = handle.get(0); if (hasDepth) { gl.glGenRenderbuffers(1, handle); depthbufferHandle = handle.get(0); } gl.glBindTexture(GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle()); if (hasDepth) { gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthbufferHandle); gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_DEPTH_COMPONENT16, colorTexture.getWidth(), colorTexture.getHeight()); } gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, framebufferHandle); gl.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER, GL20.GL_COLOR_ATTACHMENT0, GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle(), 0); if (hasDepth) { gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_DEPTH_ATTACHMENT, GL20.GL_RENDERBUFFER, depthbufferHandle); } int result = gl.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER); gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, 0); gl.glBindTexture(GL20.GL_TEXTURE_2D, 0); gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, 0); if (result != GL20.GL_FRAMEBUFFER_COMPLETE) { colorTexture.dispose(); if (hasDepth) { handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } colorTexture.dispose(); handle.put(framebufferHandle); handle.flip(); gl.glDeleteFramebuffers(1, handle); if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) throw new IllegalStateException("frame buffer couldn't be constructed: incomplete attachment"); if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) throw new IllegalStateException("frame buffer couldn't be constructed: incomplete dimensions"); if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) throw new IllegalStateException("frame buffer couldn't be constructed: missing attachment"); } }
From source file:com.iLoong.launcher.Widget3D.FrameBuffer.java
License:Open Source License
/** Releases all resources associated with the FrameBuffer. */ public void dispose() { GL20 gl = Gdx.graphics.getGL20(); IntBuffer handle = BufferUtils.newIntBuffer(1); colorTexture.dispose();/* w w w . j a v a 2 s .c om*/ if (hasDepth) { handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } handle.put(framebufferHandle); handle.flip(); gl.glDeleteFramebuffers(1, handle); if (buffers.get(Gdx.app) != null) buffers.get(Gdx.app).remove(this); }
From source file:com.microbasic.sm.tools.FrameBufferCubeMap.java
License:Apache License
private void build() { final GL20 gl = Gdx.gl20; // iOS uses a different framebuffer handle! (not necessarily 0) if (!defaultFramebufferHandleInitialized) { defaultFramebufferHandleInitialized = true; if (Gdx.app.getType() == ApplicationType.iOS) { final IntBuffer intbuf = ByteBuffer.allocateDirect(16 * Integer.SIZE / 8) .order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glGetIntegerv(GL20.GL_FRAMEBUFFER_BINDING, intbuf); defaultFramebufferHandle = intbuf.get(0); } else {/*from w w w . java 2s . com*/ defaultFramebufferHandle = 0; } } setupTexture(); final IntBuffer handle = BufferUtils.newIntBuffer(1); gl.glGenFramebuffers(1, handle); framebufferHandle = handle.get(0); if (hasDepth) { handle.clear(); gl.glGenRenderbuffers(1, handle); depthbufferHandle = handle.get(0); } if (hasStencil) { handle.clear(); gl.glGenRenderbuffers(1, handle); stencilbufferHandle = handle.get(0); } gl.glBindTexture(GL20.GL_TEXTURE_CUBE_MAP, colorTexture.getTextureObjectHandle()); if (hasDepth) { gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthbufferHandle); gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_DEPTH_COMPONENT16, colorTexture.getWidth(), colorTexture.getHeight()); } if (hasStencil) { gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, stencilbufferHandle); gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_STENCIL_INDEX8, colorTexture.getWidth(), colorTexture.getHeight()); } gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, framebufferHandle); gl.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER, GL20.GL_COLOR_ATTACHMENT0, GL20.GL_TEXTURE_CUBE_MAP, colorTexture.getTextureObjectHandle(), 0); if (hasDepth) { gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_DEPTH_ATTACHMENT, GL20.GL_RENDERBUFFER, depthbufferHandle); } if (hasStencil) { gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_STENCIL_ATTACHMENT, GL20.GL_RENDERBUFFER, stencilbufferHandle); } final int result = gl.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER); gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, 0); gl.glBindTexture(GL20.GL_TEXTURE_CUBE_MAP, 0); gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, defaultFramebufferHandle); /*for (int i = 0; i < 6; i++) { gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL20.GL_ALPHA, width, height, 0, GL20.GL_ALPHA, GL20.GL_UNSIGNED_BYTE, null); }*/ if (result != GL20.GL_FRAMEBUFFER_COMPLETE) { colorTexture.dispose(); if (hasDepth) { handle.clear(); handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } if (hasStencil) { handle.clear(); handle.put(stencilbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } handle.clear(); handle.put(framebufferHandle); handle.flip(); gl.glDeleteFramebuffers(1, handle); if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) { throw new IllegalStateException("frame buffer couldn't be constructed: incomplete attachment"); } if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) { throw new IllegalStateException("frame buffer couldn't be constructed: incomplete dimensions"); } if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) { throw new IllegalStateException("frame buffer couldn't be constructed: missing attachment"); } if (result == GL20.GL_FRAMEBUFFER_UNSUPPORTED) { throw new IllegalStateException( "frame buffer couldn't be constructed: unsupported combination of formats"); } throw new IllegalStateException("frame buffer couldn't be constructed: unknown error " + result); } }
From source file:com.microbasic.sm.tools.FrameBufferCubeMap.java
License:Apache License
/** Releases all resources associated with the FrameBuffer. */ @Override/* w ww .j ava 2s . com*/ public void dispose() { final GL20 gl = Gdx.gl20; final IntBuffer handle = BufferUtils.newIntBuffer(1); colorTexture.dispose(); if (hasDepth) { handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } if (hasStencil) { handle.put(stencilbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } handle.clear(); handle.put(framebufferHandle); handle.flip(); gl.glDeleteFramebuffers(1, handle); if (buffers.get(Gdx.app) != null) { buffers.get(Gdx.app).removeValue(this, true); } }