List of usage examples for com.badlogic.gdx.graphics GL20 glGetShaderInfoLog
public String glGetShaderInfoLog(int shader);
From source file:net.mgsx.game.examples.gpu.utils.ShaderProgramEx.java
License:Apache License
private int loadShader(int type, String source) { GL20 gl = Gdx.gl20; IntBuffer intbuf = BufferUtils.newIntBuffer(1); int shader = gl.glCreateShader(type); if (shader == 0) return -1; gl.glShaderSource(shader, source);/*from w w w . ja v a 2 s . c om*/ gl.glCompileShader(shader); gl.glGetShaderiv(shader, GL20.GL_COMPILE_STATUS, intbuf); int compiled = intbuf.get(0); if (compiled == 0) { // gl.glGetShaderiv(shader, GL20.GL_INFO_LOG_LENGTH, intbuf); // int infoLogLength = intbuf.get(0); // if (infoLogLength > 1) { String infoLog = gl.glGetShaderInfoLog(shader); IntMap<String> typeString = new IntMap<String>(); typeString.put(GL20.GL_VERTEX_SHADER, "Vertex shader"); typeString.put(GL20.GL_FRAGMENT_SHADER, "Vertex shader"); typeString.put(GL_GEOMETRY_SHADER, "Geometry shader"); typeString.put(GL_TESS_CONTROL_SHADER, "Tess control shader"); typeString.put(GL_TESS_EVALUATION_SHADER, "Tess evaluation shader"); log += typeString.get(type) + "\n"; log += infoLog; // } return -1; } return shader; }