List of usage examples for com.badlogic.gdx.graphics GL20 glLinkProgram
public void glLinkProgram(int program);
From source file:net.mgsx.game.examples.gpu.utils.ShaderProgramEx.java
License:Apache License
private int linkProgram(int program) { GL20 gl = Gdx.gl20; if (program == -1) return -1; gl.glAttachShader(program, vertexShaderHandle); gl.glAttachShader(program, fragmentShaderHandle); if (geometryShaderHandle >= 0) gl.glAttachShader(program, geometryShaderHandle); if (tcsHandle >= 0) gl.glAttachShader(program, tcsHandle); if (tesHandle >= 0) gl.glAttachShader(program, tesHandle); gl.glLinkProgram(program); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intbuf = tmp.asIntBuffer(); gl.glGetProgramiv(program, GL20.GL_LINK_STATUS, intbuf); int linked = intbuf.get(0); if (linked == 0) { // Gdx.gl20.glGetProgramiv(program, GL20.GL_INFO_LOG_LENGTH, intbuf); // int infoLogLength = intbuf.get(0); // if (infoLogLength > 1) { log = Gdx.gl20.glGetProgramInfoLog(program); // }//from w ww .ja v a 2s. c o m return -1; } return program; }