Example usage for com.badlogic.gdx.graphics GLCommon glClear

List of usage examples for com.badlogic.gdx.graphics GLCommon glClear

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GLCommon glClear.

Prototype

public void glClear(int mask);

Source Link

Usage

From source file:airfoil.Main.java

License:Open Source License

@Override
public void render() {
    if (this.alive) {
        GLCommon gl = Gdx.gl;
        gl.glViewport(0, 0, this.width, this.height);
        gl.glClearColor(ColorClear.r, ColorClear.g, ColorClear.b, ColorClear.a);
        gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
        gl.glEnable(GL20.GL_DEPTH_TEST);
        gl.glDepthFunc(GL20.GL_LESS);//from  w  w w  .ja v  a 2  s.c o m

        /*
         */

        this.renderMeshLines(this.database.getMesh(this.geometry));

    }
}

From source file:app.badlogicgames.superjumper.GameScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

    renderer.render();/*  ww w. ja  va  2  s . c  o  m*/

    guiCam.update();
    batcher.setProjectionMatrix(guiCam.combined);
    batcher.enableBlending();
    batcher.begin();
    switch (state) {
    case GAME_READY:
        presentReady();
        break;
    case GAME_RUNNING:
        presentRunning();
        break;
    case GAME_PAUSED:
        presentPaused();
        break;
    case GAME_LEVEL_END:
        presentLevelEnd();
        break;
    case GAME_OVER:
        presentGameOver();
        break;
    }
    batcher.end();
}

From source file:app.badlogicgames.superjumper.HelpScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*from  w  w w .j  ava2s.c  om*/

    batcher.setProjectionMatrix(guiCam.combined);
    batcher.disableBlending();
    batcher.begin();
    batcher.draw(helpRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.arrow, 320, 0, -64, 64);
    batcher.end();

    gl.glDisable(GL10.GL_BLEND);
}

From source file:app.badlogicgames.superjumper.HighscoresScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();//from w  w w.  j a  v  a2  s  .  co  m

    batcher.setProjectionMatrix(guiCam.combined);
    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.highScoresRegion, 10, 360 - 16, 300, 33);

    float y = 230;
    for (int i = 4; i >= 0; i--) {
        Assets.font.draw(batcher, highScores[i], xOffset, y);
        y += Assets.font.getLineHeight();
    }

    batcher.draw(Assets.arrow, 0, 0, 64, 64);
    batcher.end();
}

From source file:app.badlogicgames.superjumper.MainMenuScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);//from w ww  .j  a va2s.  c  o m
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
    batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
    batcher.draw(Assets.multiplayer, 160 - 64, 100, 128, 32);
    batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();

    if (System.nanoTime() - last > 2000000000) {
        Gdx.app.log("SuperJumper",
                "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", "
                        + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation()
                        + ", orientation: " + Gdx.input.getRotation() + ", accel: "
                        + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY()
                        + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth()
                        + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll());
        last = System.nanoTime();
    }
}

From source file:app.badlogicgames.superjumper.multiplayer.StartMultiplayerScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();//from w  w w  . j av  a 2s .co m

    batcher.setProjectionMatrix(guiCam.combined);
    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();

    float y = 230;
    for (int i = msg.length - 1; i >= 0; i--) {
        float width = Assets.font.getBounds(msg[i]).width;
        Assets.font.draw(batcher, msg[i], 160 - width / 2, y);
        y += Assets.font.getLineHeight();
    }

    batcher.draw(Assets.arrow, 0, 0, 64, 64);
    batcher.end();
}

From source file:app.badlogicgames.superjumper.RegisterScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);/*w w  w .  ja  v a 2  s . c  o m*/
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();

    batcher.draw(Assets.enterName, 10, 400, 128, 32);
    Assets.font.draw(batcher, ": " + Util.NAME, 140, 400 + Assets.font.getLineHeight());
    batcher.draw(Assets.enterEmail, 10, 350, 128, 32);
    Assets.font.draw(batcher, ": " + Util.EMAIL, 140, 350 + Assets.font.getLineHeight());
    batcher.draw(Assets.enterPass, 10, 300, 128, 32);
    Assets.font.draw(batcher, ": " + Util.PASSWORD, 140, 300 + Assets.font.getLineHeight());
    batcher.draw(Assets.submit, 160 - 64, 100, 128, 32);
    Assets.font.draw(batcher, notification, 10, 50);
    batcher.end();

    if (System.nanoTime() - last > 2000000000) {
        Gdx.app.log("SuperJumper",
                "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", "
                        + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation()
                        + ", orientation: " + Gdx.input.getRotation() + ", accel: "
                        + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY()
                        + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth()
                        + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll());
        last = System.nanoTime();
    }
}

From source file:com.asg.guesswhat.screens.MainMenuScreen.java

License:Apache License

public void draw(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);/*from w  w  w . j  a  v  a 2  s. co m*/
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.yourMove, 160 - 240 / 2, 480 - 40 - 52, 240, 52);
    batcher.draw(Assets.newGame, 160 - 240 / 2, 480 - 92 - 50, 240, 50);
    //batcher.draw(Assets.yourMove, 2, 200, 240, 50);
    //batcher.draw(Assets.yourMove, 2, 200, 240, 50);

    //batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
    //batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();
}

From source file:com.badlogicgames.superjumper.CharScreen.java

License:Apache License

public void draw(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*from   ww  w.  j  a  va  2 s  .  c  o  m*/
    batcher.setProjectionMatrix(guiCam.combined);
    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.welcome, 0, 0, 512, 512);

    //MainMenuScreen.drawGradient(batcher, Assets.rect, 0, 0, 320, 480,Color.BLACK,Color.BLUE, false);
    batcher.end();
    batcher.enableBlending();
    batcher.begin();
    ruota.draw(batcher, Assets.ruotaRegion, 512 + 128, 512 + 128);
    batcher.draw(Assets.choose, 0, 0, 512, 512);
    batcher.draw(Assets.icontext, 275, 10, 45, 45);
    batcher.draw(Assets.icontextback, 0, 10, 45, 45);
    //int len = buttons.size();
    /*
    for (int i = 0; i < len; i++) {
       Button button = buttons.get(i);
       Texture keyFrame =Assets.lock;
       if(i==1)keyFrame=Assets.locked;
       //batcher.draw(keyFrame,button.position.x,button.position.y,145,145);
    }*/

    for (Button button : buttons) {
        button.draw(batcher);
    }

    Assets.fontsmall.draw(batcher, "GO", 285, 40);
    stateTime = stateTime + 0.020f;
    TextureRegion keyFrame1 = Assets.swipeAnim.getKeyFrame(stateTime, Animation.ANIMATION_LOOPING);
    if (stateTime > 4)
        stateTime = 0;
    if (swipedeactive == 0) {
        batcher.draw(Assets.swipetext, 10, 0, 320, 256);
        batcher.draw(keyFrame1, 10, 0, 320, 256);
    }
    batcher.draw(Assets.backgroundRegion, bob.position.x, bob.position.y, 130, 130);
    batcher.draw(Assets.backgroundRegion10, bobfem.position.x, bobfem.position.y, 130, 130);
    batcher.draw(Assets.backgroundRegion11, bobmil.position.x - 20, bobmil.position.y, 170, 170);
    if (Settings.firstScore() < 20000 && state == 0) {
        batcher.draw(Assets.lock, bobfem.position.x - 10, bobfem.position.y + 30, 100, 100);
        batcher.draw(Assets.locked, bobfem.position.x - 45, bobfem.position.y - 70, 170, 150);
        Assets.fontsmall.draw(batcher, "need 20000 scores", guiCam.position.x - 90, guiCam.position.y - 150);
    }
    if (Settings.firstScore() < 70000 && state == 2) {
        batcher.draw(Assets.lock, bobmil.position.x + 26, bobmil.position.y + 30, 85, 100);
        batcher.draw(Assets.locked, bobmil.position.x - 18, bobmil.position.y - 70, 170, 150);
        Assets.fontsmall.draw(batcher, "need 70000 scores", guiCam.position.x - 90, guiCam.position.y - 150);
    }

    //batcher.draw(Assets.backgroundRegion,bob.position.x ,bob.position.y ,25, 35, 120, 150, 1, 1, 180);
    //batcher.draw(Assets.backgroundRegion10,bobfem.position.x ,bobfem.position.y ,25, 35, 120, 150, 1, 1, 180);
    batcher.end();

    gl.glDisable(GL10.GL_BLEND);
}

From source file:com.badlogicgames.superjumper.FirstScreen.java

License:Apache License

public void draw(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();//from w  w w  . j ava 2s.c  om
    batcher.setProjectionMatrix(guiCam.combined);
    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.welcome, 0, 0, UI.SCREENPOSITIONX, UI.SCREENPOSITIONY);
    batcher.end();
    batcher.enableBlending();
    batcher.begin();
    ruota.draw(batcher, Assets.ruotaRegion, UI.RUOTASIZE, UI.RUOTASIZE);
    Assets.handfontsmall.scale(-UI.FIRSTSCREENTEXTSCALE);
    Assets.handfontsmall.getRegion().getTexture().setFilter(TextureFilter.MipMapLinearNearest,
            TextureFilter.MipMapLinearNearest);
    for (int i = 0; i < testo.size(); i++)
        testo.get(i).drawAnim(batcher);
    Assets.handfontsmall.getRegion().getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
    Assets.handfontsmall.scale(UI.FIRSTSCREENTEXTSCALE);
    batcher.end();
    gl.glDisable(GL10.GL_BLEND);
}