Example usage for com.badlogic.gdx.graphics GLCommon glClearColor

List of usage examples for com.badlogic.gdx.graphics GLCommon glClearColor

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GLCommon glClearColor.

Prototype

public void glClearColor(float red, float green, float blue, float alpha);

Source Link

Usage

From source file:airfoil.Main.java

License:Open Source License

@Override
public void render() {
    if (this.alive) {
        GLCommon gl = Gdx.gl;
        gl.glViewport(0, 0, this.width, this.height);
        gl.glClearColor(ColorClear.r, ColorClear.g, ColorClear.b, ColorClear.a);
        gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
        gl.glEnable(GL20.GL_DEPTH_TEST);
        gl.glDepthFunc(GL20.GL_LESS);/* w  ww. j a  v a 2 s  . com*/

        /*
         */

        this.renderMeshLines(this.database.getMesh(this.geometry));

    }
}

From source file:app.badlogicgames.superjumper.MainMenuScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*from   w  w w .ja v a 2s .  c  o m*/
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
    batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
    batcher.draw(Assets.multiplayer, 160 - 64, 100, 128, 32);
    batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();

    if (System.nanoTime() - last > 2000000000) {
        Gdx.app.log("SuperJumper",
                "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", "
                        + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation()
                        + ", orientation: " + Gdx.input.getRotation() + ", accel: "
                        + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY()
                        + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth()
                        + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll());
        last = System.nanoTime();
    }
}

From source file:app.badlogicgames.superjumper.RegisterScreen.java

License:Apache License

public void draw() {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*  ww w. j  a  va 2s. c  o  m*/
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();

    batcher.draw(Assets.enterName, 10, 400, 128, 32);
    Assets.font.draw(batcher, ": " + Util.NAME, 140, 400 + Assets.font.getLineHeight());
    batcher.draw(Assets.enterEmail, 10, 350, 128, 32);
    Assets.font.draw(batcher, ": " + Util.EMAIL, 140, 350 + Assets.font.getLineHeight());
    batcher.draw(Assets.enterPass, 10, 300, 128, 32);
    Assets.font.draw(batcher, ": " + Util.PASSWORD, 140, 300 + Assets.font.getLineHeight());
    batcher.draw(Assets.submit, 160 - 64, 100, 128, 32);
    Assets.font.draw(batcher, notification, 10, 50);
    batcher.end();

    if (System.nanoTime() - last > 2000000000) {
        Gdx.app.log("SuperJumper",
                "version: " + Gdx.app.getVersion() + ", memory: " + Gdx.app.getJavaHeap() + ", "
                        + Gdx.app.getNativeHeap() + ", native orientation:" + Gdx.input.getNativeOrientation()
                        + ", orientation: " + Gdx.input.getRotation() + ", accel: "
                        + (int) Gdx.input.getAccelerometerX() + ", " + (int) Gdx.input.getAccelerometerY()
                        + ", " + (int) Gdx.input.getAccelerometerZ() + ", apr: " + (int) Gdx.input.getAzimuth()
                        + ", " + (int) Gdx.input.getPitch() + ", " + (int) Gdx.input.getRoll());
        last = System.nanoTime();
    }
}

From source file:com.asg.guesswhat.screens.MainMenuScreen.java

License:Apache License

public void draw(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*www.  j  av  a  2 s .  c  om*/
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.yourMove, 160 - 240 / 2, 480 - 40 - 52, 240, 52);
    batcher.draw(Assets.newGame, 160 - 240 / 2, 480 - 92 - 50, 240, 50);
    //batcher.draw(Assets.yourMove, 2, 200, 240, 50);
    //batcher.draw(Assets.yourMove, 2, 200, 240, 50);

    //batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
    //batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();
}

From source file:com.badlogicgames.superjumper.MainMenuScreen.java

License:Apache License

public void draw(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*from   w w w .j  av  a2  s  .  c  o  m*/
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
    batcher.draw(Assets.mainMenu, 10, 200 - 110 / 2, 300, 110);
    batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();
}

From source file:com.dgcgames.balloonblast.MainMenuScreen.java

License:Apache License

@Override
public void present(float deltaTime) {
    GLCommon gl = Gdx.gl;
    gl.glClearColor(1, 0, 0, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    guiCam.update();//w  ww.j av a2 s. c  om
    batcher.setProjectionMatrix(guiCam.combined);

    batcher.disableBlending();
    batcher.begin();
    batcher.draw(Assets.backgroundRegion, 0, 0, 320, 480);
    batcher.end();

    batcher.enableBlending();
    batcher.begin();
    batcher.draw(Assets.logo, 160 - 274 / 2, 480 - 10 - 142, 274, 142);
    batcher.draw(Assets.mainMenu, 10, (int) (200 - 110 / 2), 300, 110);
    batcher.draw(Settings.soundEnabled ? Assets.soundOn : Assets.soundOff, 0, 0, 64, 64);
    batcher.end();
}

From source file:es.eucm.ead.mockup.core.control.ScreenController.java

License:Open Source License

private void clearColor() {
    GLCommon gl = Gdx.gl20;
    gl.glClearColor(r, g, b, a);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}