List of usage examples for com.badlogic.gdx.graphics.glutils ImmediateModeRenderer20 color
public void color(Color color)
From source file:ta.shape3D.Triangle3D.java
License:Apache License
/** * draw the triangle in the OpenGL environment. The Color of triangle depends of the tree colors defined. * If the colors is different, the color of the triangle will be a blend of these colors. * If the TEXTURE_2D is enable, the texture which is defined will be displayed according to * the textures points defined.// www. j av a2 s . com * @param rendu the renderer which is used for drawing triangle, you need to call the begin() method of this renderer * before using this method. */ public void render(ImmediateModeRenderer20 rendu) { //if(image!=null) image.bind(GL20.GL_TEXTURE_2D); rendu.texCoord(pointsTexture[0].x, pointsTexture[0].y); rendu.color(couleurs[0]); rendu.vertex(points[0].x, points[0].y, points[0].z); rendu.texCoord(pointsTexture[1].x, pointsTexture[1].y); rendu.color(couleurs[1]); rendu.vertex(points[1].x, points[1].y, points[1].z); rendu.texCoord(pointsTexture[2].x, pointsTexture[2].y); rendu.color(couleurs[2]); rendu.vertex(points[2].x, points[2].y, points[2].z); }