List of usage examples for com.badlogic.gdx.graphics.glutils ShapeRenderer ellipse
public void ellipse(float x, float y, float width, float height)
From source file:io.piotrjastrzebski.dungen.DungeonGenerator.java
License:Apache License
public void render(ShapeRenderer renderer, OrthographicCamera camera) { if (drawSettings.drawBodies) { b2dd.render(b2d, camera.combined); }/*from w w w . jav a 2s .com*/ if (mainRooms.size == 0) { renderer.setColor(0.4f, 0.2f, 0.1f, 1); for (Room room : rooms) { room.draw(renderer); } } float size = settings.getGridSize(); if (drawSettings.drawUnused) { renderer.setColor(0.3f, 0.3f, 0.3f, 1); for (Room room : rooms) { if (room.isUnused()) { room.draw(renderer); } } } if (drawSettings.drawExtra) { renderer.setColor(0.8f, 0.8f, 0.8f, 1); for (Room room : rooms) { if (room.isExtra) { room.draw(renderer); } } } if (drawSettings.drawHallWays) { renderer.setColor(0.2f, 0.4f, 1, 1); for (Room room : rooms) { if (room.isHallway) { room.draw(renderer); } } } if (drawSettings.drawMain) { for (Room room : rooms) { if (room.isMain) { renderer.setColor(1, 0.2f, 0.1f, 1); room.draw(renderer); } } } if (settled && mainRooms.size == 0) { float mw = settings.getRoomWidth() * settings.getMainRoomScale(); float mh = settings.getRoomHeight() * settings.getMainRoomScale(); for (Room room : rooms) { map.merge(room.bounds); if (room.bounds.width >= mw && room.bounds.height >= mh) { room.isMain = true; mainRooms.add(room); } } // extend map bounds by 1 tile in all directions map.x -= size; map.y -= size; map.width += size * 2; map.height += size * 2; // sort so main rooms are drawn lsat rooms.sort(new Comparator<Room>() { @Override public int compare(Room o1, Room o2) { int main = Boolean.compare(o1.isMain, o2.isMain); if (main != 0) { return main; } return Boolean.compare(o1.isHallway, o2.isHallway); } }); triangulate(); } graph.render(renderer, drawSettings.drawEdges, drawSettings.drawMinSpanTree, size); if (drawSettings.drawHallWayPaths) { renderer.setColor(Color.YELLOW); for (HallwayPath path : paths) { path.draw(renderer); } } if (drawSettings.drawSpawnArea) { Gdx.gl.glEnable(GL20.GL_BLEND); renderer.setColor(1, 1, 1, 0.5f); renderer.ellipse(-settings.getSpawnWidth() / 2, -settings.getSpawnHeight() / 2, settings.getSpawnWidth(), settings.getSpawnHeight()); } }
From source file:net.dermetfan.gdx.scenes.scene2d.ui.CircularGroup.java
License:Apache License
@Override public void drawDebug(ShapeRenderer shapes) { super.drawDebug(shapes); shapes.set(ShapeType.Line);/* www .j a v a 2 s . co m*/ shapes.setColor(Color.CYAN); shapes.ellipse(getX(), getY(), getWidth() * getScaleX(), getHeight() * getScaleY()); SnapshotArray<Actor> children = getChildren(); for (int index = 0; index < children.size; index++) { Actor child = children.get(index); tmp.set(modifier.localAnchor(tmp.set(child.getWidth(), child.getHeight() / 2), child, index, children.size, this)); shapes.line(getX() + getWidth() / 2 * getScaleX(), getY() + getHeight() / 2 * getScaleY(), getX() + (child.getX() + tmp.x) * getScaleX(), getY() + (child.getY() + tmp.y) * getScaleY()); } }