Example usage for com.badlogic.gdx.graphics OrthographicCamera setToOrtho

List of usage examples for com.badlogic.gdx.graphics OrthographicCamera setToOrtho

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics OrthographicCamera setToOrtho.

Prototype

public void setToOrtho(boolean yDown, float viewportWidth, float viewportHeight) 

Source Link

Document

Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up or down.

Usage

From source file:com.agateau.pixelwheels.tools.MapScreenshotGenerator.java

License:Apache License

private static Pixmap generateScreenshot(FileHandle tmxFile) {
    TiledMap map = new TmxMapLoader().load(tmxFile.path());
    TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(0);
    int mapWidth = (int) (layer.getWidth() * layer.getTileWidth());
    int mapHeight = (int) (layer.getHeight() * layer.getTileHeight());

    FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGB888, mapWidth, mapHeight, false /* hasDepth */);
    OrthogonalTiledMapRenderer renderer = new OrthogonalTiledMapRenderer(map);

    OrthographicCamera camera = new OrthographicCamera();
    camera.setToOrtho(true /* yDown */, mapWidth, mapHeight);
    renderer.setView(camera);/*from  w  ww.j a v  a 2 s  .com*/

    fbo.begin();
    renderer.render();

    return ScreenUtils.getFrameBufferPixmap(0, 0, mapWidth, mapHeight);
}

From source file:com.bladecoder.engineeditor.ui.SceneList.java

License:Apache License

private TextureRegion createBgIcon(String atlas, String region) {
    TextureAtlas a = new TextureAtlas(Gdx.files
            .absolute(Ctx.project.getProjectPath() + "/" + Project.ATLASES_PATH + "/1/" + atlas + ".atlas"));
    AtlasRegion r = a.findRegion(region);

    if (r == null) {
        a.dispose();//from w w  w  . j av  a  2s.  com
        return null;
    }

    FrameBuffer fbo = new FrameBuffer(Format.RGBA8888, 200,
            (int) (r.getRegionHeight() * 200f / r.getRegionWidth()), false);

    SpriteBatch fboBatch = new SpriteBatch();
    fboBatch.setColor(Color.WHITE);
    OrthographicCamera camera = new OrthographicCamera();
    camera.setToOrtho(false, fbo.getWidth(), fbo.getHeight());
    fboBatch.setProjectionMatrix(camera.combined);

    Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST);
    fbo.begin();
    fboBatch.begin();
    fboBatch.draw(r, 0, 0, fbo.getWidth(), fbo.getHeight());
    fboBatch.end();

    TextureRegion tex = ScreenUtils.getFrameBufferTexture(0, 0, fbo.getWidth(), fbo.getHeight());
    // tex.flip(false, true);

    fbo.end();
    Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST);

    fbo.dispose();
    a.dispose();
    fboBatch.dispose();

    return tex;
}

From source file:com.digitale.screens.CharCreator.java

License:Open Source License

public CharCreator(final Integer muser) {
    Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid();
    // populate avatardropdown
    for (int i = 0; i < Stardust3d.avatarList.size(); i++) {
        listEntries[i] = Stardust3d.avatarList.get(i).getDescription();
        // do avatar dropdown population from db here
    }//from  ww  w.  j a  v  a 2s.c  o m
    selectedAvatar = ("avatar00.jpg");
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));
    camera = new OrthographicCamera();
    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;

    final Button buttonSaveCharacter = new TextButton("Save Character", skin.getStyle(TextButtonStyle.class),
            "button-save-char");
    final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "button-cancel");
    final Button buttonRandName = new TextButton("Generate Random Name", skin.getStyle(TextButtonStyle.class),
            "button-random-name");
    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final SelectBox dropdownsex = new SelectBox(listsexEntries, skin.getStyle(SelectBoxStyle.class),
            "combosex");
    final SelectBox dropdownrace = new SelectBox(listraceEntries, skin.getStyle(SelectBoxStyle.class),
            "comborace");
    final TextField textfieldFirstName = new TextField("", "Firstname", skin.getStyle(TextFieldStyle.class),
            "textfieldfirstname");
    final TextField textfieldSurName = new TextField("", "Surname", skin.getStyle(TextFieldStyle.class),
            "textfieldsurname");
    final Label lableracepicker = new Label("Race", skin.getStyle(LabelStyle.class), "label-race-picker");
    final Label lablesexpicker = new Label("Sex", skin.getStyle(LabelStyle.class), "label-sex-picker");
    final Label lableportraitpicker = new Label("Portrait", skin.getStyle(LabelStyle.class),
            "label-portrait-picker");
    final Label lablefirstname = new Label("First name", skin.getStyle(LabelStyle.class), "label-firstname");
    final Label lablesurname = new Label("Surname", skin.getStyle(LabelStyle.class), "label-surname");

    imageActor = new Image(image0);

    final FlickScrollPane scrollPane = new FlickScrollPane(imageActor, "flickscroll");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    final ScrollPane scrollPane2 = new ScrollPane(list, skin.getStyle(ScrollPaneStyle.class), "scroll");
    scrollPane2.setWidget(list);
    final SplitPane splitPane = new SplitPane(scrollPane, scrollPane, false,
            skin.getStyle("default-horizontal", SplitPaneStyle.class), "split");

    final Label lablerace = new Label(racetext, skin.getStyle(LabelStyle.class), "label-race");
    lablerace.setWrap(true);
    final ScrollPane scrollPanerace = new ScrollPane(lablerace, skin.getStyle(ScrollPaneStyle.class), "scroll");
    // set defaults
    selectedAvatar = (Stardust3d.avatarList.get(0).getImagename());

    racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races.";
    racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity.";
    racetext = racetext + "\n Skilled with Human ships and weaponry.";
    PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2
            + "\nLeadership " + 1 + "\nRecuperation " + 1 + "";
    final Label PrimaryStatLabel = new Label(PrimaryStat + Stardust3d.myCharacter.getIntelligence(),
            skin.getStyle(LabelStyle.class), "primary-stat");
    Window window = new Window("Create Character", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5).align("top");
    window.row().fill().expandX();
    window.add(buttonCancel).colspan(2);
    window.add().colspan(2).maxWidth(200);
    window.add(buttonSaveCharacter).colspan(2);
    window.row();
    window.add(lableracepicker).align("middleleft");
    window.add(dropdownrace).colspan(1).maxHeight(32);
    window.add(lableportraitpicker).align("middleleft");
    window.add(dropdown).colspan(1).maxHeight(32);
    window.add(lablesexpicker).align("middleleft");
    window.add(dropdownsex).colspan(1).maxHeight(32);
    window.row();
    window.add(scrollPanerace).fill().expand().colspan(2).align("topleft");
    window.add(PrimaryStatLabel).colspan(2);
    window.add().minHeight(256).colspan(2);
    window.row();
    window.add(lablefirstname).align("middleleft");
    window.add(textfieldFirstName);
    window.add(lablesurname).align("middleleft");
    window.add(textfieldSurName);
    window.add(buttonRandName).colspan(2);

    window.pack();

    stage.addActor(window);

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedAvatar = (Stardust3d.avatarList.get(index).getImagename());

        }
    });
    dropdownsex.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedSex = value;

        }
    });
    dropdownrace.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            switch (index) {
            case 0:
                racetext = "Humans small size compared to other races, nimble hands and excellent sight allows them to handle thier ships with more finesse than other races.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to dexterity.";
                racetext = racetext + "\n Skilled with Human ships and weaponry.";
                selectedRace = "Human";

                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 2
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            case 1:
                racetext = "Jelkek are a war-like race, for generations they have subjugated the Orinians to further their technological advancement. Fearless and bloodthirsty tendencies make their combat pilots unequalled.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to recuperation.";
                racetext = racetext + "\n Skilled with Jelkek ships and weaponry.";
                selectedRace = "Jelkek";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 1 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 2;
                break;
            case 2:
                racetext = "Orinians are masters of biotechnology, their skills make them the foremost manufacturers in the universe.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to intelligence.";
                racetext = racetext + "\n Skilled with Orinian ships and weaponry.";
                selectedRace = "Orinian";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 2 + "\nSocial " + 1 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            case 3:
                racetext = "Gulhurg colonies are unarguably the most complex systems known to science. Their hive-like social structure gives them an unrivalled empathy with others, making them excellent traders.";
                racetext = racetext + "\n\n Racial Bonus:- +1 to social.";
                racetext = racetext + "\n Skilled with Gulhurg ships and weaponry.";
                selectedRace = "Gulhurg";
                PrimaryStat = "Stamina " + 1 + "\nIntelligence " + 1 + "\nSocial " + 2 + "\nDexterity " + 1
                        + "\nLeadership " + 1 + "\nRecuperation " + 1;
                break;
            }
        }
    });
    buttonSaveCharacter.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("Charmaker Complete");

            if (textfieldFirstName.getText().length() < 1) {
                SoundManager.playError();
                stage.addActor(Actors.bottomToast("Character first name cannot be blank.", 4, skin));
            } else {
                SoundManager.playuiclick();
                // populate game from db, based on this char
                // Stardust3d.gameMode = 4;

                String result = Stardust3d.MyDataOp.makeAvatar(selectedAvatar, selectedRace, selectedSex,
                        textfieldFirstName.getText(), textfieldSurName.getText(), muser);
                if (Stardust3d.DEBUG)
                    System.out.println(LOG_TAG + "Everworld: char creation result: " + result);
                if (result.trim().equals("ok")) {
                    Stardust3d.gameMode = 3;
                    // repopulate players characters
                    Stardust3d.populateCharacterlist(Stardust3d.muser);

                    doneflag = true;
                } else {
                    SoundManager.playError();
                    stage.addActor(Actors.bottomToast("This character name is taken, please choose another.", 4,
                            skin));
                }
            }

        }
    });
    buttonCancel.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();

            stage.addActor(Actors.bottomToast("Cancelling character creation", 4, skin));
            doneflag = true;
            Stardust3d.gameMode = 3;
        }

    });
    buttonRandName.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();
            // generate human female name
            if (selectedSex.equals("Female") && selectedRace.equals("Human")) {
                Stardust3d.MyDataOp.getRandomHumanFemaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate human male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Human")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Jelkek female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Jelkek")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Jelkek male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Jelkek")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Orinian female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Orinian")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Orinain male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Orinain")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);

                // generate Gulhurg female name
            } else if (selectedSex.equals("Female") && selectedRace.equals("Gulhurg")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
                // generate Gulhurg male name
            } else if (selectedSex.equals("Male") && selectedRace.equals("Gulhurg")) {
                Stardust3d.MyDataOp.getRandomHumanMaleName();
                textfieldFirstName.setText(Stardust3d.generatedFirstName);
                textfieldSurName.setText(Stardust3d.generatedSurName);
            }
        }

    });
    DialogListener dialogListener = (new DialogListener() {

        @Override
        public void optionSelected(int option) {
            if (Stardust3d.DEBUG)
                System.out.println("option " + option);
            if (option == 1) {
                if (Stardust3d.DEBUG)
                    System.out.println("no");
                stage.removeActor(dialog);
            }
            if (option == 0) {
                if (Stardust3d.DEBUG)
                    System.out.println("yes");
                stage.removeActor(dialog);
            }

        }

    });

}

From source file:com.digitale.screens.CharPicker.java

License:Open Source License

public CharPicker() {
    try {/*from   w w  w  . j  av a 2s.  c  om*/
        Renderer.bindMeshes(3);
    } catch (IOException e1) {
        // TODO Auto-generated catch block
        e1.printStackTrace();
    }
    Stardust3d.currencharacteruid = "" + Stardust3d.charList[0].getUid();
    int charListLength = 0;
    for (int i = 0; i < Stardust3d.charList.length; i++) {

        if (Stardust3d.charList[i].getFirstname() != null) {
            tempEntries[i] = new String("");
            tempEntries[i] = (Stardust3d.charList[i].getFirstname() + " "
                    + Stardust3d.charList[i].getSurname());
            tempEntries[i] = tempEntries[i] + ("  System " + Stardust3d.charList[i].getSystem()// + " Sta "
            //+ Stardust3d.charList[i].getStamina() + " Int "
            //+ Stardust3d.charList[i].getIntelligence() + " Soc " + Stardust3d.charList[i].getSocial()
            //+ " Dex " + Stardust3d.charList[i].getDexterity() + " Led "
            //+ Stardust3d.charList[i].getLeadership() + " Rec "
            //+ Stardust3d.charList[i].getRecuperation()
                    + ".  Flying: " + Util.asCapFirstChar(Stardust3d.charList[i].getShipname()));
            charListLength++;
        } else {
            tempEntries[i] = "";
        }
        listEntries = new String[charListLength];
        for (int j = 0; j < listEntries.length; j++) {
            listEntries[j] = tempEntries[j];
        }
    }

    currentAvatar = Stardust3d.charList[0].getAvatar();
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));
    camera = new OrthographicCamera();
    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
    Gdx.input.setInputProcessor(stage);
    final Button buttonEnterGame = new TextButton("Enter Game", skin.getStyle(TextButtonStyle.class),
            "button-enter-game");
    final Button buttonNewCharacter = new TextButton("New Character", skin.getStyle(TextButtonStyle.class),
            "button-enter-game");
    final Button buttonDeleteCharacter = new TextButton("Delete Character",
            skin.getStyle(TextButtonStyle.class), "button-enter-game");
    final SelectBox dropdown = new SelectBox(listEntries, skin.getStyle(SelectBoxStyle.class), "combo");
    final List list = new List(listEntries, skin.getStyle(ListStyle.class), "list");
    setAvatarPicture();
    if (Stardust3d.charList[0].getFirstname() == null) {
        selectedCharacter = "    ";
    } else {
        selectedCharacter = (Stardust3d.charList[0].getFirstname() + " " + Stardust3d.charList[0].getSurname());
    }
    final Label fpsLabel = new Label(selectedCharacter, skin.getStyle(LabelStyle.class), "label");

    Window window = new Window("Choose Character", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.align(Align.TOP);
    window.defaults().pad(5);
    window.defaults().spaceBottom(5).align("top");
    window.row().fill().expandX().maxHeight(28);
    window.add(buttonNewCharacter);
    window.add(buttonDeleteCharacter);
    window.add(buttonEnterGame);
    window.row();

    window.add(dropdown).colspan(3);
    window.row();
    window.add(imageActor).size(128, 128);
    window.add(fpsLabel).colspan(2).align("centre");
    window.add();
    window.pack();

    stage.addActor(window);

    dropdown.setSelectionListener(new SelectionListener() {
        @Override
        public void selected(Actor actor, int index, String value) {
            SoundManager.playuiclick();
            selectedCharacter = (Stardust3d.charList[index].getFirstname() + " "
                    + Stardust3d.charList[index].getSurname());
            Stardust3d.currencharacteruid = "" + Stardust3d.charList[index].getUid();
            currentAvatar = Stardust3d.charList[index].getAvatar();
            setAvatarPicture();
            ((Label) stage.findActor("label")).setText(selectedCharacter);

        }
    });

    buttonEnterGame.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("Charpicker Close");
            SoundManager.playuiclick();
            if (Stardust3d.DEBUG)
                System.out.println("character ID" + Stardust3d.currencharacteruid);
            if (Integer.valueOf(Stardust3d.currencharacteruid) != 0) {
                //populate game from db, based on this char
                Stardust3d.gameMode = 4;
                //init character
                Stardust3d.MyDataOp.get3dChar(Integer.valueOf(Stardust3d.currencharacteruid));
                //
                if (!Stardust3d.DEBUG) {
                    String passed = Stardust3d.MyDataOp.postChat(Stardust3d.myCharacter.getFirstname() + " "
                            + Stardust3d.myCharacter.getSurname() + " has joined the game.", 1, 48);
                }
                Stardust3d.MyDataOp.getInventory(Integer.valueOf(Stardust3d.currencharacteruid), true);
                Stardust3d.MyDataOp.getSolarSystem(Stardust3d.myCharacter.getX(), Stardust3d.myCharacter.getX(),
                        Stardust3d.myCharacter.getZ());
                Stardust3d.MyDataOp.getLocalPlayers(Stardust3d.myCharacter.getX(),
                        Stardust3d.myCharacter.getY(), Stardust3d.myCharacter.getZ(), true);
                Stardust3d.MyDataOp.start();

                try {
                    Renderer.bindMeshes(4);
                } catch (IOException e) {
                    // TODO Auto-generated catch block
                    e.printStackTrace();
                }
                doneflag = true;
            } else {
                stage.addActor(
                        Actors.bottomToast("Please select a character before entering the game.", 4, skin));
            }
        }
    });
    buttonNewCharacter.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();
            if (Stardust3d.numberOfCharacters >= 10) {
                SoundManager.playError();
                stage.addActor(Actors.bottomToast(
                        "You already have 10 characters, you must delete one first, before you can create a new one.",
                        4, skin));
            } else {
                // startNewCharActivity();
                Stardust3d.gameMode = 15;
                stage.addActor(Actors.bottomToast("Creating new character", 4, skin));
                doneflag = true;
            }
        }
    });

    DialogListener dialogListener = (new DialogListener() {

        @Override
        public void optionSelected(int option) {
            System.out.println("option " + option);
            if (option == 1) {
                System.out.println("no");
                stage.removeActor(dialog);
            }
            if (option == 0) {
                System.out.println("yes");
                System.out.println("DELETED" + selectedCharacter + " " + Stardust3d.currencharacteruid);
                stage.removeActor(dialog);
            }

        }

    });
    dialogTexts = ("Are you sure you wish to delete " + selectedCharacter
            + ", and all the contents of thier inventory?");
    dialog = (Actors.twoOptionsDialog(selectedCharacter, dialogListener, "Delete Character", "Yes", "No",
            skin));
    buttonDeleteCharacter.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {

            SoundManager.playuiclick();

            stage.addActor(dialog);

        }
    });
}

From source file:com.digitale.screens.Help.java

License:Open Source License

public Help(String newslines) {
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);

    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));

    camera = new OrthographicCamera();

    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();/* w w  w.  j  a va2 s. co  m*/
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);

    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;

    final Button buttonLogin = new TextButton("Close", skin.getStyle(TextButtonStyle.class), "buttonLogin");
    final Label labelStories = new Label(newslines, skin);
    labelStories.setWrap(true);
    final ScrollPane scrollPane2 = new ScrollPane(labelStories, skin.getStyle(ScrollPaneStyle.class), "scroll");

    // configures an example of a TextField in password mode.
    final Label lableNews = new Label("Basic Help: ", skin);

    Window window = new Window("Help Screen", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    //build table
    window.row().fill().expandX();
    window.add();
    window.add();
    window.add();
    window.add(buttonLogin).colspan(1).align("right");

    window.row();
    window.add(lableNews).align("left");
    window.row();
    window.add(scrollPane2).fill().expand().colspan(4);
    window.row();
    window.pack();
    stage.addActor(window);

    buttonLogin.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            System.out.println("help Close pressed");
            SoundManager.playuiclick();
            if (Stardust3d.mloginOK) {
                Stardust3d.gameMode = 4;

                doneflag = true;
            } else {
                Stardust3d.gameMode = 2;
                doneflag = true;
            }
        }
    });

}

From source file:com.digitale.screens.Login.java

License:Open Source License

public Login(String newslines) {
    //all sounds loaded, now bind them 

    try {//from  w w w  . j a v a  2s  . c  o m
        Renderer.bindMeshes(0);
    } catch (IOException e2) {
        // TODO Auto-generated catch block
        e2.printStackTrace();
    }
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);

    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));

    camera = new OrthographicCamera();

    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);

    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;

    final Button buttonLogin = new TextButton("Log in", skin.getStyle(TextButtonStyle.class), "buttonLogin");
    final Button buttonHelp = new TextButton("Quick Help", skin.getStyle(TextButtonStyle.class), "buttonHelp");
    final Button buttonNewAccount = new TextButton("New Account", skin.getStyle(TextButtonStyle.class),
            "buttonNewAccount");
    final Button buttonOptions = new TextButton("Options", skin.getStyle(TextButtonStyle.class),
            "buttonOptions");
    final CheckBox checkBox = new CheckBox("Remember account name and password.",
            skin.getStyle(CheckBoxStyle.class), "checkbox");
    final TextField textfieldUserName = new TextField("", "Account Name", skin.getStyle(TextFieldStyle.class),
            "textfield");
    // final List list = new List(listEntries,
    // skin.getStyle(ListStyle.class), "list");
    final Label labelStories = new Label(newslines, skin);
    labelStories.setWrap(true);
    final ScrollPane scrollPane2 = new ScrollPane(labelStories, skin.getStyle(ScrollPaneStyle.class), "scroll");

    // configures an example of a TextField in password mode.
    final Label lableNews = new Label("News: ", skin);
    final TextField passwordTextField = new TextField("", "password", skin);
    passwordTextField.setPasswordCharacter('*');
    passwordTextField.setPasswordMode(true);
    textfieldUserName.getOnscreenKeyboard().show(true);

    Boolean booltemp = prefs.getBoolean("nopoly", false);
    //is save account checked in prefs
    if (booltemp) {
        //if preferences account is too short to have been set to a valid account name
        checkBox.setChecked(true);
        String temp = prefs.getString("un", "");
        ac = temp;
        textfieldUserName.setText(ac);
        temp = prefs.getString("cullingtree", "");
        String pw = null;
        try {
            pw = new String(mcrypt.decrypt(temp.trim()));
            pw = pw.replace('~', ' ').trim();
        } catch (Exception e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
        passwordTextField.setText(pw);
    }
    Window window = new Window("Login Screen", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5);
    //build table
    window.row().fill().expandX();
    window.add(buttonNewAccount).colspan(1).align("Centre");
    window.add(buttonOptions).colspan(1).align("center");
    window.add(buttonHelp).colspan(1).align("center");
    window.add(buttonLogin).colspan(1).align("right");
    window.row();

    window.add(textfieldUserName).minWidth(100).expandX().fillX().colspan(2);
    window.add(passwordTextField).minWidth(100).expandX().fillX().colspan(2);
    window.row();
    window.add(lableNews).align("left");
    window.row();
    window.add(scrollPane2).fill().expand().colspan(4);
    window.row();
    window.add(checkBox).colspan(4);
    window.row();
    window.pack();
    stage.addActor(window);
    SoundManager.init();
    try {
        Renderer.bindMeshes(1);
    } catch (IOException e2) {
        // TODO Auto-generated catch block
        e2.printStackTrace();
    }

    textfieldUserName.setTextFieldListener(new TextFieldListener() {

        public void keyTyped(TextField textField, char key) {
            if (key == '\n')
                textField.getOnscreenKeyboard().show(false);
        }

    });

    buttonLogin.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            try {
                Renderer.bindMeshes(2);
            } catch (IOException e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
            if (Stardust3d.DEBUG)
                System.out.println("login button pressed");
            SoundManager.playuiclick();

            ac = textfieldUserName.getText().toString();
            String pw = passwordTextField.getText().toString();

            if (checkpass(pw, pw) && checkuser(ac)) {

                String passed = Stardust3d.MyDataOp.login(ac, pw);
                if (Stardust3d.DEBUG)
                    System.out.println("passed " + passed);
                if (passed.equals("true")) {
                    SoundManager.playconfirm();
                    stage.addActor(Actors.bottomToast("Login sucessful", 4, skin));

                    Stardust3d.mloginOK = true;
                    Stardust3d.gameMode = 3;
                    //get players characters
                    Stardust3d.populateCharacterlist(Stardust3d.muser);

                    doneflag = true;
                    isDone();
                } else if (passed.equals("NOT_ACTIVE")) {
                    SoundManager.playError();
                    stage.addActor(Actors.bottomToast(
                            "Login failed, this account is not active, check your Email.", 4, skin));

                } else if (passed.equals("false")) {
                    SoundManager.playError();
                    stage.addActor(Actors.bottomToast(
                            "Login failed, please check your account name and password.", 4, skin));
                }
            }

        }
    });

    buttonOptions.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("options button pressed");
            SoundManager.playuiclick();
            Stardust3d.gameMode = 6;
            doneflag = true;
        }
    });
    buttonNewAccount.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("New account button pressed");
            SoundManager.playuiclick();
            Stardust3d.gameMode = 14;
            doneflag = true;
        }
    });
    buttonHelp.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            if (Stardust3d.DEBUG)
                System.out.println("help button pressed");
            SoundManager.playuiclick();
            Stardust3d.gameMode = 9;
            doneflag = true;
        }
    });
    checkBox.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            SoundManager.playuiclick();
            String encrypted = null;
            if (Stardust3d.DEBUG)
                System.out.println("remeber account name pressed");
            Stardust3d.mremeberAccountname = checkBox.isChecked();
            //if user wants to save login
            if (Stardust3d.mremeberAccountname) {
                String pw = passwordTextField.getText().toString();
                String acc = textfieldUserName.getText().toString();
                //check user has entered account details before saving
                if (pw.length() > 8 && acc.length() > 8) {

                    /* Encrypt */
                    try {
                        encrypted = (mcrypt.encrypt(pw));
                    } catch (Exception e1) {
                        // TODO Auto-generated catch block
                        e1.printStackTrace();
                    }
                    prefs.putBoolean("nopoly", Stardust3d.mremeberAccountname);
                    prefs.putString("un", acc);
                    prefs.putString("cullingtree", encrypted);
                    prefs.flush();
                } else {
                    stage.addActor(Actors.bottomToast(
                            "You need to enter your account name and password before trying to save them.", 4,
                            skin));
                    checkBox.setChecked(false);
                }
            } else {
                stage.addActor(Actors.bottomToast("Saved account details cleared.", 4, skin));
                //clear saved account details
                prefs.putBoolean("nopoly", Stardust3d.mremeberAccountname);
                prefs.putString("un", "");
                prefs.putString("cullingtree", "");
                prefs.flush();
            }
        }
    });
}

From source file:com.digitale.screens.NewAccount.java

License:Open Source License

public NewAccount() {
    OrthographicCamera camera;
    batch = new SpriteBatch();
    skin = new Skin(Gdx.files.internal("data/uiskin.json"), Gdx.files.internal("data/uiskin.png"));
    xfadeTexture = new Texture(Gdx.files.internal("data/blackpixel.png"), Format.RGB565, true);
    xfadeTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);

    background = new Texture(Gdx.files.internal("data/bgpland.jpg"));

    camera = new OrthographicCamera();

    camera.setToOrtho(false, Gdx.app.getGraphics().getWidth(), Gdx.app.getGraphics().getHeight());

    fadeIn();// w  ww .jav a  2 s .  c o m
    stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);

    Gdx.input.setInputProcessor(stage);

    // Group.debug = true;
    final Label labelEmail = new Label(
            "Valid email address (Stardust will send an activation mail to this address).", skin);
    final Label labelAccountName = new Label("Account Name (must contain at least 8 letters or numbers).",
            skin);
    final Label labelPassword1 = new Label(
            "Password (must be at least 8 letters and include a capital letter and a number).", skin);
    final Label labelPassword2 = new Label("Repeat Password", skin);

    final Button buttonCreateAccount = new TextButton("Create Account", skin.getStyle(TextButtonStyle.class),
            "buttonCreateAccount");
    final Button buttonCancel = new TextButton("Cancel", skin.getStyle(TextButtonStyle.class), "buttonCancel");
    final TextField textfieldEmail = new TextField("", "Email address", skin.getStyle(TextFieldStyle.class),
            "textfield");
    final TextField textfieldUserName = new TextField("", "Account Name", skin.getStyle(TextFieldStyle.class),
            "textfield");

    // configure TextField in password mode.
    final Label lableNews = new Label("News: ", skin);
    final TextField passwordTextField = new TextField("", "Password", skin);
    passwordTextField.setPasswordCharacter('*');
    passwordTextField.setPasswordMode(true);
    //password confirmation box
    final TextField password2TextField = new TextField("", "Repeat password", skin);
    password2TextField.setPasswordCharacter('*');
    password2TextField.setPasswordMode(true);

    Window window = new Window("New Account Screen", skin.getStyle(WindowStyle.class), "window");
    if (Stardust3d.DEBUG)
        window.debug();
    window.x = window.y = 0;
    window.setFillParent(true);
    window.setMovable(false);
    window.defaults().pad(5).align("left");
    //build table
    window.row().fill().expandX();
    window.add(buttonCancel).colspan(1);
    window.add();
    window.add(buttonCreateAccount).colspan(1);
    window.row();
    window.add(labelEmail).colspan(3);
    window.row();
    window.add(textfieldEmail).minWidth(400).colspan(3);
    window.row();
    window.add(labelAccountName).colspan(3);
    window.row();
    window.add(textfieldUserName).minWidth(400).colspan(3);
    window.row();
    window.add(labelPassword1).minWidth(400).colspan(3);
    window.row();
    window.add(passwordTextField).minWidth(400).colspan(3);
    window.row();
    window.add(labelPassword2).minWidth(400).colspan(3);
    window.row();
    window.add(password2TextField).minWidth(400).colspan(3);
    window.pack();
    stage.addActor(window);

    textfieldUserName.setTextFieldListener(new TextFieldListener() {
        public void keyTyped(TextField textField, char key) {
            if (key == '\n')
                textField.getOnscreenKeyboard().show(false);
        }
    });

    buttonCreateAccount.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            System.out.println("create account button pressed");
            SoundManager.playuiclick();

            ac = textfieldUserName.getText().toString();
            mpw1 = passwordTextField.getText().toString();
            mpw2 = password2TextField.getText().toString();
            memail = textfieldEmail.getText().toString();

            if (checkEmail(memail.toLowerCase())) {
                if (checkuser(ac)) {
                    if (checkpass(mpw1, mpw2)) {
                        if (checkuserandpassaredifferent(ac, mpw1)) {
                            Stardust3d.MyDataOp.getFreeUser(ac);
                            if (Stardust3d.muserExists.equals("0")) {

                                SoundManager.playconfirm();
                                if (Stardust3d.DEBUG)
                                    System.out.println(LOG_TAG + " " + mpw1);

                                stage.addActor(Actors.bottomToast(
                                        "Your account has been created, please check your EMail.", 4, skin));
                                Stardust3d.MyDataOp.createUser(ac, mpw1, memail);

                                //TODO need pause in here so toast can display
                                Stardust3d.gameMode = 2;
                                doneflag = true;
                            } else {
                                //user name is already in database
                                SoundManager.playError();
                                stage.addActor(Actors.bottomToast(
                                        "Sorry, this account name is used, please try another.", 4, skin));

                            }
                        } else {
                            //the username and password are the same
                            SoundManager.playError();
                            stage.addActor(Actors.bottomToast("Your username and password cannot be the same.",
                                    4, skin));
                        }
                    } else {
                        //password is not good enough
                        SoundManager.playError();
                        stage.addActor(Actors.bottomToast(
                                "There is a problem with your password, please check it.", 4, skin));
                    }
                } else {
                    //username is not good enough
                    SoundManager.playError();
                    stage.addActor(Actors.bottomToast("There is a problem with your username, please check it.",
                            4, skin));
                }
            } else {
                //email is not valid
                SoundManager.playError();
                stage.addActor(
                        Actors.bottomToast("This does not appear to be a valid Email address.", 4, skin));
            }
        }
    });

    buttonCancel.setClickListener(new ClickListener() {

        public void click(Actor actor, float x, float y) {
            System.out.println("new account cancel button pressed");
            SoundManager.playuiclick();
            Stardust3d.gameMode = 2;
            doneflag = true;
        }
    });
}

From source file:com.eightpuzzle.game.EightPuzzle.java

License:Apache License

@Override
public void create() {
    gameFont = new BitmapFont();
    solvedFont = new BitmapFont();
    batch = new SpriteBatch();
    aspectRatio = (float) Gdx.graphics.getHeight() / (float) Gdx.graphics.getWidth();
    OrthographicCamera camera = new OrthographicCamera(GAME_WIDTH * aspectRatio, GAME_HEIGHT * aspectRatio);
    //camera.position.set(GAME_WIDTH/2, GAME_HEIGHT/2, 0)
    camera.setToOrtho(false, GAME_WIDTH * aspectRatio, GAME_HEIGHT * aspectRatio);
    //camera.setToOrtho(false,GAME_WIDTH,GAME_HEIGHT);
    stage = new Stage(new ExtendViewport(GAME_WIDTH * aspectRatio, GAME_HEIGHT * aspectRatio, camera));//Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), camera));
    Gdx.input.setInputProcessor(stage);/*  w  w  w  . j  av a2s  . co  m*/

    // A skin can be loaded via JSON or defined programmatically, either is fine. Using a skin is optional but strongly
    // recommended solely for the convenience of getting a texture, region, etc as a drawable, tinted drawable, etc.
    skin = new Skin();

    // Generate a 1x1 white texture and store it in the skin named "white".
    Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888);
    pixmap.setColor(Color.WHITE);
    pixmap.fill();
    skin.add("white", new Texture(pixmap));

    // Store the default libgdx font under the name "default".
    skin.add("default", new BitmapFont());

    // Configure a TextButtonStyle and name it "default". Skin resources are stored by type, so this doesn't overwrite the font.
    TextButtonStyle textButtonStyle = new TextButtonStyle();
    textButtonStyle.up = skin.newDrawable("white", Color.DARK_GRAY);
    textButtonStyle.down = skin.newDrawable("white", Color.DARK_GRAY);
    //textButtonStyle.checked = skin.newDrawable("white", Color.BLUE);
    textButtonStyle.over = skin.newDrawable("white", Color.LIGHT_GRAY);
    textButtonStyle.font = skin.getFont("default");
    skin.add("default", textButtonStyle);

    Label.LabelStyle labelSty = new Label.LabelStyle();
    labelSty.font = skin.getFont("default");
    //labelSty.fontColor = Color.GREEN;
    skin.add("default", labelSty);

    WindowStyle ws = new Window.WindowStyle();
    ws.titleFont = new BitmapFont();
    ws.background = skin.newDrawable("white", Color.BLACK);
    skin.add("default", ws);

    FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/Zig.ttf"));

    FreeTypeFontParameter parameter = new FreeTypeFontParameter();
    parameter.size = 25;
    gameFont = generator.generateFont(parameter);

    FreeTypeFontParameter parameter2 = new FreeTypeFontParameter();
    parameter2.size = 100;
    parameter2.color = Color.GREEN;
    solvedFont = generator.generateFont(parameter2);
    generator.dispose();

    FileHandle blue, n1, n2, n3, n4, n5, n6, n7, n8, solveUp, solveDown;
    if (Gdx.app.getType() == ApplicationType.Desktop) {
        blue = Gdx.files.internal("icons64px/blue-square.png");
        n1 = Gdx.files.internal("icons64px/Number-1-icon.png");
        n2 = Gdx.files.internal("icons64px/Number-2-icon.png");
        n3 = Gdx.files.internal("icons64px/Number-3-icon.png");
        n4 = Gdx.files.internal("icons64px/Number-4-icon.png");
        n5 = Gdx.files.internal("icons64px/Number-5-icon.png");
        n6 = Gdx.files.internal("icons64px/Number-6-icon.png");
        n7 = Gdx.files.internal("icons64px/Number-7-icon.png");
        n8 = Gdx.files.internal("icons64px/Number-8-icon.png");
        solveUp = blue;
        solveDown = blue;
    } else {
        blue = Gdx.files.internal("icons256px/blue-circle.png");
        n1 = Gdx.files.internal("icons256px/Number-1-icon.png");
        n2 = Gdx.files.internal("icons256px/Number-2-icon.png");
        n3 = Gdx.files.internal("icons256px/Number-3-icon.png");
        n4 = Gdx.files.internal("icons256px/Number-4-icon.png");
        n5 = Gdx.files.internal("icons256px/Number-5-icon.png");
        n6 = Gdx.files.internal("icons256px/Number-6-icon.png");
        n7 = Gdx.files.internal("icons256px/Number-7-icon.png");
        n8 = Gdx.files.internal("icons256px/Number-8-icon.png");
        solveUp = Gdx.files.internal("icons256px/Box_Green.png");
        solveDown = Gdx.files.internal("icons256px/rectangle_green.png");
    }
    Texture bSquare = new Texture(blue);
    Texture n1T = new Texture(n1);
    Texture n2T = new Texture(n2);
    Texture n3T = new Texture(n3);
    Texture n4T = new Texture(n4);
    Texture n5T = new Texture(n5);
    Texture n6T = new Texture(n6);
    Texture n7T = new Texture(n7);
    Texture n8T = new Texture(n8);

    TextureRegion bSquareReg = new TextureRegion(bSquare);
    TextureRegion n1Reg = new TextureRegion(n1T);
    TextureRegion n2Reg = new TextureRegion(n2T);
    TextureRegion n3Reg = new TextureRegion(n3T);
    TextureRegion n4Reg = new TextureRegion(n4T);
    TextureRegion n5Reg = new TextureRegion(n5T);
    TextureRegion n6Reg = new TextureRegion(n6T);
    TextureRegion n7Reg = new TextureRegion(n7T);
    TextureRegion n8Reg = new TextureRegion(n8T);

    TextureRegionDrawable solveDUp = new TextureRegionDrawable(new TextureRegion(new Texture(solveUp)));
    TextureRegionDrawable solveDDown = new TextureRegionDrawable(new TextureRegion(new Texture(solveDown)));
    ImageTextButton.ImageTextButtonStyle tbSty = new ImageTextButton.ImageTextButtonStyle(solveDUp, solveDDown,
            solveDUp, gameFont);
    skin.add("default", tbSty);

    ImageButtonStyle bSquareSty = new ImageButtonStyle();
    bSquareSty.imageUp = new TextureRegionDrawable(bSquareReg);
    bSquareSty.imageDown = new TextureRegionDrawable(bSquareReg);

    ImageButtonStyle n1Sty = new ImageButtonStyle();
    n1Sty.imageUp = new TextureRegionDrawable(n1Reg);
    n1Sty.imageDown = new TextureRegionDrawable(n1Reg);

    ImageButtonStyle n2Sty = new ImageButtonStyle();
    n2Sty.imageUp = new TextureRegionDrawable(n2Reg);
    n2Sty.imageDown = new TextureRegionDrawable(n2Reg);

    ImageButtonStyle n3Sty = new ImageButtonStyle();
    n3Sty.imageUp = new TextureRegionDrawable(n3Reg);
    n3Sty.imageDown = new TextureRegionDrawable(n3Reg);

    ImageButtonStyle n4Sty = new ImageButtonStyle();
    n4Sty.imageUp = new TextureRegionDrawable(n4Reg);
    n4Sty.imageDown = new TextureRegionDrawable(n4Reg);

    ImageButtonStyle n5Sty = new ImageButtonStyle();
    n5Sty.imageUp = new TextureRegionDrawable(n5Reg);
    n5Sty.imageDown = new TextureRegionDrawable(n5Reg);

    ImageButtonStyle n6Sty = new ImageButtonStyle();
    n6Sty.imageUp = new TextureRegionDrawable(n6Reg);
    n6Sty.imageDown = new TextureRegionDrawable(n6Reg);

    ImageButtonStyle n7Sty = new ImageButtonStyle();
    n7Sty.imageUp = new TextureRegionDrawable(n7Reg);
    n7Sty.imageDown = new TextureRegionDrawable(n7Reg);

    ImageButtonStyle n8Sty = new ImageButtonStyle();
    n8Sty.imageUp = new TextureRegionDrawable(n8Reg);
    n8Sty.imageDown = new TextureRegionDrawable(n8Reg);

    ImageButton b1 = new ImageButton(n1Sty);
    b1.addListener(new MyChangeListener(1));
    map.put(1, b1);

    ImageButton holeB = new ImageButton(bSquareSty);
    map.put(0, holeB);

    ImageButton ib = new ImageButton(n2Sty);
    ib.addListener(new MyChangeListener(2));
    map.put(2, ib);

    ImageButton b4 = new ImageButton(n3Sty);
    b4.addListener(new MyChangeListener(3));
    ImageButton b5 = new ImageButton(n4Sty);
    b5.addListener(new MyChangeListener(4));
    ImageButton b6 = new ImageButton(n5Sty);
    b6.addListener(new MyChangeListener(5));
    map.put(3, b4);
    map.put(4, b5);
    map.put(5, b6);

    ImageButton b7 = new ImageButton(n6Sty);
    b7.addListener(new MyChangeListener(6));
    ImageButton b8 = new ImageButton(n7Sty);
    b8.addListener(new MyChangeListener(7));
    ImageButton b9 = new ImageButton(n8Sty);
    b9.addListener(new MyChangeListener(8));
    map.put(6, b7);
    map.put(7, b8);
    map.put(8, b9);

    newGameB = new ImageTextButton("New Game", skin);
    newGameB.addListener(new NewGameListener());

    solveB = new ImageTextButton("Solve", skin);
    solveB.addListener(new MySolveListener());

    newGameBoard();

    //table.padTop(50);
    //table.padBottom(20);

    VerticalGroup vg = new VerticalGroup();
    //vg.padTop(50);
    vg.setFillParent(true);
    vg.addActor(newGameB);
    vg.addActor(table);
    vg.addActor(solveB);

    stage.addActor(vg);
}

From source file:com.gmail.emersonmx.tictactoe.BaseScreen.java

License:Open Source License

protected void setup() {
    Viewport viewport = new FitViewport(TicTacToe.WINDOW_WIDTH, TicTacToe.WINDOW_HEIGHT);
    OrthographicCamera camera = (OrthographicCamera) viewport.getCamera();
    camera.setToOrtho(false, TicTacToe.WINDOW_WIDTH, TicTacToe.WINDOW_HEIGHT);

    Gdx.gl.glClearColor(0, 0, 0, 1);/*from w w  w  .  ja  v a2 s.c  o m*/

    stage = new Stage(viewport);
    Gdx.input.setInputProcessor(stage);
}

From source file:com.mob.dao.objects.Map.java

License:Open Source License

/**
 * Renders a map layer to it's internal FrameBuffer Object
 *
 * @param layer//from  w w  w  .  ja  va 2 s . co  m
 * @return void
 */
public void renderLayerToBuffer(int layer) {

    int width = (int) (Map.MAX_MAP_SIZE_WIDTH * Map.TILE_PIXEL_WIDTH);
    int height = (int) (Map.MAX_MAP_SIZE_HEIGHT * Map.TILE_PIXEL_HEIGHT);

    OrthographicCamera camera = new OrthographicCamera(width, height);
    camera.setToOrtho(true, width, height);

    FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, false);
    SpriteBatch sb = new SpriteBatch();
    sb.setProjectionMatrix(camera.combined);
    fbo.begin();

    sb.enableBlending();
    Gdx.gl.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE,
            GL20.GL_ONE_MINUS_SRC_ALPHA);
    Gdx.gl.glViewport(0, 0, width, height);
    Gdx.gl.glClearColor(0, 0, 0, 0);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    sb.begin();
    this.renderLayer(sb, layer);
    sb.end();

    fbo.end();
    this.bufferedLayer = fbo.getColorBufferTexture();
}