List of usage examples for com.badlogic.gdx.graphics OrthographicCamera subclass-usage
From source file com.badlogic.gdx.tests.utils.ParallaxCamera.java
public class ParallaxCamera extends OrthographicCamera { Matrix4 parallaxView = new Matrix4(); Matrix4 parallaxCombined = new Matrix4(); Vector3 tmp = new Vector3(); Vector3 tmp2 = new Vector3();
From source file com.bladecoder.engine.model.SceneCamera.java
public class SceneCamera extends OrthographicCamera implements Serializable { private static final float START_SCROLLX = 0.1f; private static final float START_SCROLLY = 0.15f; // to avoid create new vector when calling getPosition
From source file com.hajnar.GravityShip.GameObjects.GameCamera.java
public class GameCamera extends OrthographicCamera { private float playerVelocityBefore; //toto je pre metodu followWithZoom lebo neviem zistit akceleraciu telesa private Vector2 cameraTranslation; private Vector2 offset;
From source file com.intrepid.nicge.theater.cameras.Camera.java
public class Camera extends OrthographicCamera { // **************************************************************************************** // Const Fields // **************************************************************************************** // ****************************************************************************************
From source file com.jameslennon.spacejump.util.ActionCam.java
/**
* An extension of the {@link OrthographicCamera}
* <p/>
* With several helper methods implemented which allows you to have fixed/moving
* cameras, as well as following a given position.<br>
* A current core feature is the ability to rumble the camera
From source file com.steelkiwi.patheditor.gdx.Camera.java
public class Camera extends OrthographicCamera { private static final float MIN_ZOOM = 0.01f; private static final float MAX_ZOOM = 1f; private static final float DELTA_ZOOM = 0.01f; private int difX, difY;
From source file de.cubicvoxel.openspacebox.ingame.controller.OsbCamera.java
/** * @author Maik Becker {@literal <hi@maik.codes>} */ public class OsbCamera extends OrthographicCamera implements ChunkManager.DrawableChunksProvider { /** * The relative speed {@link HasVelocity}-Objects should be tracked.
From source file edu.lehigh.cse.lol.internals.ParallaxCamera.java
/** * A custom camera that can supports parallax... this code is based on code * taken from the GDX tests */ public class ParallaxCamera extends OrthographicCamera { /**
From source file es.eucm.ead.engine.utils.InvOrtographicCamera.java
public class InvOrtographicCamera extends OrthographicCamera { private final Vector3 tmp = new Vector3(); public InvOrtographicCamera() { // this.rotate(180);
From source file fr.plafogaj.game.engine.TiledMapOrthographicCamera.java
/**
* Class which is used for the camera scrolling based on the player.
* When the player is not in the boxFixed, we scroll the camera.
* Representation:
* --------------------------------
* --------------------------------