List of usage examples for com.badlogic.gdx.graphics OrthographicCamera update
@Override public void update()
From source file:be.ac.ucl.lfsab1509.bouboule.game.util.CameraHelper.java
License:Open Source License
public static OrthographicCamera getCamera(final float virtualWidth, final float virtualHeight) { float viewportWidth = virtualWidth; float viewportHeight = virtualHeight; float physicalWidth = Gdx.graphics.getWidth(); float physicalHeight = Gdx.graphics.getHeight(); float aspect = virtualWidth / virtualHeight; float aspectPhysical = physicalWidth / physicalHeight; // This is to maintain the aspect ratio. // If the virtual aspect ration does not match with the aspect ratio // of the hardware screen then the viewport would scaled to // meet the size of one dimension and other would not cover full // dimension/* w ww . ja v a 2s . c om*/ // If we stretch it to meet the screen aspect ratio then textures will // get distorted either become fatter or elongated if (aspectPhysical >= aspect) { // Letterbox left and right. viewportHeight = virtualHeight; viewportWidth = viewportHeight * aspectPhysical; GlobalSettings.SHIFT_BG_WIDTH = -(virtualHeight - virtualWidth) / 2; // ok in HD and NHD } else { // Letterbox above and below. viewportWidth = virtualWidth; viewportHeight = viewportWidth * (1 / aspectPhysical); GlobalSettings.SCALE = viewportHeight / virtualHeight; Gdx.app.log("SCREEN", "SCALE : " + physicalHeight + "/" + viewportHeight); Gdx.app.log("SCREEN", "SCALE : " + GlobalSettings.SCALE); GlobalSettings.SHIFT_BG_WIDTH = -(viewportHeight - virtualWidth) / 2; GlobalSettings.SHIFT_BG_HEIGHT = -(viewportHeight - virtualHeight) / 2; } OrthographicCamera camera = new OrthographicCamera(viewportWidth, viewportHeight); camera.position.set(virtualWidth / 2, virtualHeight / 2, 0); camera.update(); return camera; }
From source file:com.alma42.mapgen.utils.CameraHelper.java
License:Apache License
public void applyTo(final OrthographicCamera camera) { camera.position.x = this.position.x; camera.position.y = this.position.y; camera.zoom = this.zoom; camera.update(); }
From source file:com.android.ringfly.common.CameraHelper.java
License:Apache License
/** Creates an orthographic camera where the "play area" has the given viewport size. The viewport will either be stretched to * fill the entire window, or it will be scaled to maintain the aspect ratio. * // www .jav a 2 s . c om * @param isStretched true if the "play area" is stretched to fill the entire window. * @param virtualWidth the width of the game screen in virtual pixels. * @param virtualHeight the height of the game screen in virtual pixels. * @return the new camera. */ public static OrthographicCamera createCamera(boolean isStretched, float virtualWidth, float virtualHeight) { // Get the viewport size. Vector2 viewportSize = viewportSize(isStretched, virtualWidth, virtualHeight); float viewportWidth = viewportSize.x; float viewportHeight = viewportSize.y; // Create the camera, placing the origin at the bottom left of the viewport. OrthographicCamera camera = new OrthographicCamera(viewportWidth, viewportHeight); float xOrg = (viewportWidth - virtualWidth) / 2; float yOrg = (viewportHeight - virtualHeight) / 2; camera.position.set(viewportWidth / 2 - xOrg, viewportHeight / 2 - yOrg, 0); camera.update(); return camera; }
From source file:com.android.ringfly.common.CameraHelper.java
License:Apache License
public static OrthographicCamera createCamera2(ViewportMode viewportMode, float virtualWidth, float virtualHeight, float density) { // Get the viewport size. Vector2 viewportSize = sizeToDensity(viewportMode, virtualWidth, virtualHeight, density); float viewportWidth = viewportSize.x; float viewportHeight = viewportSize.y; // Create the camera, placing the origin at the bottom left of the viewport. OrthographicCamera camera = new OrthographicCamera(viewportWidth, viewportHeight); float xOrg = (viewportWidth - virtualWidth) / 2; float yOrg = (viewportHeight - virtualHeight) / 2; camera.position.set(viewportWidth / 2 - xOrg, viewportHeight / 2 - yOrg, 0); camera.update(); return camera; }
From source file:com.anhld.util.CameraHelper.java
License:Apache License
public void applyTo(OrthographicCamera camera) { camera.position.x = position.x; camera.position.y = position.y; camera.zoom = zoom; camera.update(); }
From source file:com.iLoong.launcher.Desktop3D.iLoongShapeRenderer.java
License:Open Source License
public iLoongShapeRenderer(int maxVertices) { if (Gdx.graphics.isGL20Available()) renderer = new ImmediateModeRenderer20(maxVertices, false, true, 0); else//from w w w .j a va2s . c o m renderer = new ImmediateModeRenderer10(maxVertices); projView.setToOrtho2D(0, 0, Utils3D.getScreenWidth(), Utils3D.getScreenHeight()); //projView.setToOrtho2D(-Utils3D.getScreenWidth()/2, -Utils3D.getScreenHeight()/2, Utils3D.getScreenWidth()/2, Utils3D.getScreenHeight()/2); OrthographicCamera camera = new OrthographicCamera(Utils3D.getScreenWidth(), Utils3D.getScreenHeight()); camera.position.set(Utils3D.getScreenWidth() / 2, Utils3D.getScreenHeight() / 2, 0); camera.update(); setProjectionMatrix(camera.combined); }
From source file:com.kotcrab.vis.runtime.system.CameraManager.java
License:Apache License
private CameraSet createCamera(SceneViewport viewportType, float width, float height, float pixelsPerUnit) { OrthographicCamera camera = new OrthographicCamera(width, height); camera.position.x = width / 2;/*from w ww . j av a2s . c om*/ camera.position.y = height / 2; camera.update(); Viewport viewport = null; switch (viewportType) { case STRETCH: viewport = new StretchViewport(width, height, camera); break; case FIT: viewport = new FitViewport(width, height, camera); break; case FILL: viewport = new FillViewport(width, height, camera); break; case SCREEN: viewport = new ScreenViewport(camera); ((ScreenViewport) viewport).setUnitsPerPixel(1f / pixelsPerUnit); break; case EXTEND: viewport = new ExtendViewport(width, height, camera); break; } return new CameraSet(camera, viewport); }
From source file:com.majalis.screens.CreditsScreen.java
License:Creative Commons License
@Override public void render(float delta) { super.render(delta); OrthographicCamera camera = (OrthographicCamera) getCamera(); batch.setTransformMatrix(camera.view); camera.update(); batch.begin();/*from w ww . ja v a2 s . c o m*/ font.setColor(Color.BLACK); font.draw(batch, credits, 1100, 1300); batch.end(); if (Gdx.input.isKeyJustPressed(Keys.ESCAPE)) { exitScreen(); } }
From source file:com.strategames.catchdastars.screens.editor.LevelEditorScreen.java
License:Open Source License
/** * Positions camera to make room for menu *///www .j av a 2 s . c om private void zoomCamera(OrthographicCamera camera) { camera.position.set(camera.viewportWidth / 2f, camera.viewportHeight / 2f, 0f); this.cameraZoomInitial = camera.zoom; Vector2 maxObjectSize = getMaxObjectSize(); //Add screenborder Wall as this is placed halfway the actual screenborder maxObjectSize.x += 0.6 * Wall.WIDTH; maxObjectSize.y += 0.6 * Wall.HEIGHT; boolean screenOK = false; while (!screenOK) { Vector3 screenSize = new Vector3(0f, 0f, 0f); camera.unproject(screenSize); /** * We always set menu at the right as on Android the action bar will * trigger when trying to pick a game object */ if (Math.abs(screenSize.x) > maxObjectSize.x) { screenOK = true; } else if (camera.zoom > 3) { screenOK = true; //Print error } else { camera.zoom += 0.02; camera.update(); } } }
From source file:com.wotf.game.GameStage.java
/** * Handles all the keyDown inputs for the stage * * @param keyCode Entry from Keys enum//from w ww.ja v a 2 s . c o m * @return True if the key was handled */ @Override public boolean keyDown(int keyCode) { OrthographicCamera cam = (OrthographicCamera) getCamera(); // Always allow these controls (camera controls) switch (keyCode) { // Camera controls (position) case Keys.NUMPAD_2: cam.translate(new Vector2(0, -50f)); focusedActor = null; break; case Keys.NUMPAD_4: cam.translate(new Vector2(-50f, 0)); focusedActor = null; break; case Keys.NUMPAD_8: cam.translate(new Vector2(0, 50f)); focusedActor = null; break; case Keys.NUMPAD_6: cam.translate(new Vector2(50f, 0)); focusedActor = null; break; // Camera controls (zoom) case Keys.PLUS: cam.zoom -= 0.05f; break; case Keys.MINUS: cam.zoom += 0.05f; break; case Keys.ENTER: cam.zoom = 1; break; default: break; } // Only allow these controls for the current playing player if (game.getPlayingPlayer().getId() == game.getActiveTeam().getPlayer().getId()) { switch (keyCode) { // Unit selection case Keys.TAB: if (game.getTurnLogic().getState() == TurnState.PLAYING) { NetworkMessage switchUnitMsg = new NetworkMessage(Command.SWITCHUNIT); networkingUtil.sendToHost(switchUnitMsg); } break; // Debug key for killing current unit case Keys.G: game.getActiveTeam().getActiveUnit().decreaseHealth(100); game.getTurnLogic().endTurn(); break; case Keys.F4: showDebug = !showDebug; break; case Keys.RIGHT: if (game.getActiveTeam().getActiveUnit() != null) { NetworkMessage moveMsg = new NetworkMessage(Command.MOVE); moveMsg.addParameter("direction", "right"); networkingUtil.sendToHost(moveMsg); } break; case Keys.LEFT: if (game.getActiveTeam().getActiveUnit() != null) { NetworkMessage moveMsg = new NetworkMessage(Command.MOVE); moveMsg.addParameter("direction", "left"); networkingUtil.sendToHost(moveMsg); } break; case Keys.NUM_0: sendSelectWeapon(0); break; case Keys.NUM_1: sendSelectWeapon(1); break; case Keys.NUM_2: sendSelectWeapon(2); break; case Keys.NUM_3: sendSelectWeapon(3); break; case Keys.NUM_4: sendSelectWeapon(4); break; } } clampCamera(); cam.update(); return super.keyDown(keyCode); }