Example usage for com.badlogic.gdx.graphics PerspectiveCamera subclass-usage

List of usage examples for com.badlogic.gdx.graphics PerspectiveCamera subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics PerspectiveCamera subclass-usage.

Usage

From source file com.cyphercove.doublehelix.DepthOfFieldCamera.java

/**
 * Created by Darren on 9/7/2015.
 */
public class DepthOfFieldCamera extends PerspectiveCamera {

    private float focalLength;

From source file com.github.fauu.helix.core.Camera.java

public class Camera extends PerspectiveCamera {

    private Vector3 initialPosition;
    private float rotationY;

    public Camera(Vector3 initialPosition) {

From source file com.github.fauu.helix.graphics.HelixCamera.java

public class HelixCamera extends PerspectiveCamera {

    private static final Vector3 INITIAL_POSITION;

    private static final float POSITION_Y_TO_Z_RATIO;

From source file com.mygdx.game.utilities.GhostCamera.java

/**
 * @author jsjolund
 */
public class GhostCamera extends PerspectiveCamera {

    public final Vector3 targetPosition = new Vector3();

From source file ve.ucv.ciens.ccg.nxtar.graphics.CustomPerspectiveCamera.java

/**
 * <p>Extension of the standard LibGDX perspective camera that allows setting an
 * arbitrary projection matrix when updating.</p>
 */
public class CustomPerspectiveCamera extends PerspectiveCamera {
    private final Vector3 tmp = new Vector3();