List of usage examples for com.badlogic.gdx.graphics PerspectiveCamera subclass-usage
From source file com.cyphercove.doublehelix.DepthOfFieldCamera.java
/** * Created by Darren on 9/7/2015. */ public class DepthOfFieldCamera extends PerspectiveCamera { private float focalLength;
From source file com.github.fauu.helix.core.Camera.java
public class Camera extends PerspectiveCamera { private Vector3 initialPosition; private float rotationY; public Camera(Vector3 initialPosition) {
From source file com.github.fauu.helix.graphics.HelixCamera.java
public class HelixCamera extends PerspectiveCamera { private static final Vector3 INITIAL_POSITION; private static final float POSITION_Y_TO_Z_RATIO;
From source file com.mygdx.game.utilities.GhostCamera.java
/** * @author jsjolund */ public class GhostCamera extends PerspectiveCamera { public final Vector3 targetPosition = new Vector3();
From source file ve.ucv.ciens.ccg.nxtar.graphics.CustomPerspectiveCamera.java
/** * <p>Extension of the standard LibGDX perspective camera that allows setting an * arbitrary projection matrix when updating.</p> */ public class CustomPerspectiveCamera extends PerspectiveCamera { private final Vector3 tmp = new Vector3();