Example usage for com.badlogic.gdx.graphics Pixmap getGLInternalFormat

List of usage examples for com.badlogic.gdx.graphics Pixmap getGLInternalFormat

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics Pixmap getGLInternalFormat.

Prototype

public int getGLInternalFormat() 

Source Link

Document

Returns the OpenGL ES format of this Pixmap.

Usage

From source file:com.lyeeedar.Roguelike3D.Graphics.Models.SkyBox.java

License:Open Source License

private void glTexImage2D(int textureCubeMapIndex, Pixmap pixmap) {
    Gdx.gl20.glTexImage2D(textureCubeMapIndex, 0, pixmap.getGLInternalFormat(), pixmap.getWidth(),
            pixmap.getHeight(), 0, pixmap.getGLFormat(), pixmap.getGLType(), pixmap.getPixels());
}

From source file:com.perfectplay.org.SkyBox.java

License:Open Source License

public void reloadCubemap() {
    g_cubeTexture = createGLHandle();/*from   w w  w  .  ja v a2  s.  c  o  m*/
    Gdx.gl20.glBindTexture(GL20.GL_TEXTURE_CUBE_MAP, g_cubeTexture);

    Pixmap temp = manager.get(textures[0], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());
    temp = manager.get(textures[1], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());
    temp = manager.get(textures[2], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());
    temp = manager.get(textures[3], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());
    temp = manager.get(textures[4], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());
    temp = manager.get(textures[5], Pixmap.class);
    Gdx.gl.glTexImage2D(GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, temp.getGLInternalFormat(), temp.getWidth(),
            temp.getHeight(), 0, temp.getGLFormat(), temp.getGLType(), temp.getPixels());

    Gdx.gl20.glBindTexture(GL20.GL_TEXTURE_CUBE_MAP, g_cubeTexture);

    Gdx.gl20.glTexParameterf(GL20.GL_TEXTURE_CUBE_MAP, GL20.GL_TEXTURE_MAG_FILTER, GL20.GL_LINEAR);
    Gdx.gl20.glTexParameterf(GL20.GL_TEXTURE_CUBE_MAP, GL20.GL_TEXTURE_MIN_FILTER, GL20.GL_NEAREST);
    Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_CUBE_MAP, GL20.GL_TEXTURE_WRAP_S, GL20.GL_CLAMP_TO_EDGE);
    Gdx.gl20.glTexParameteri(GL20.GL_TEXTURE_CUBE_MAP, GL20.GL_TEXTURE_WRAP_T, GL20.GL_CLAMP_TO_EDGE);
}