List of usage examples for com.badlogic.gdx.input GestureDetector subclass-usage
From source file com.andgate.ikou.controller.CameraInputController.java
public class CameraInputController extends GestureDetector implements PlayerTransformListener { private static final String TAG = "CameraInputController"; private final PerspectiveCamera camera; private final Player player;
From source file com.andgate.ikou.controller.PlayerDirectionGestureDetector.java
public class PlayerDirectionGestureDetector extends GestureDetector { private static final String TAG = "PlayerDirectionGestureDetector"; private final DirectionGestureListener directionGestureListener; public PlayerDirectionGestureDetector(DirectionListener directionListener,
From source file com.codefiddler.libgdx.tetris.util.SimpleDirectionGestureDetector.java
public class SimpleDirectionGestureDetector extends GestureDetector { public SimpleDirectionGestureDetector(DirectionListener directionListener) { super(new DirectionGestureListener(directionListener)); }
From source file com.ridiculousRPG.service.GestureDetectorService.java
/**
* You can extend from this one instead or {@link GameService} if you need
* gesture detection within your service.
*
* @author Alexander Baumgartner
*/
From source file io.developersguild.CameraController.java
public class CameraController extends GestureDetector { /** The angle to rotate when moved the full width or height of the screen. */ private float rotateAngle = 360f; /** The key which must be pressed to activate rotate, translate and forward or 0 to always activate. */ private int activateKey = 0; /** Indicates if the activateKey is currently being pressed. */
From source file ru.alastar.editor.CameraController.java
public class CameraController extends GestureDetector { /** The angle to rotate when moved the full width or height of the screen. */ private final float rotateAngle = 360f; /** The units to translate the camera when moved the full width or height of the screen. */ private final float translateUnits = 10f; // FIXME auto calculate this based on the target /** The key which must be pressed to activate rotate, translate and forward or 0 to always activate. */