Example usage for com.badlogic.gdx.maps MapLayers get

List of usage examples for com.badlogic.gdx.maps MapLayers get

Introduction

In this page you can find the example usage for com.badlogic.gdx.maps MapLayers get.

Prototype

public MapLayer get(String name) 

Source Link

Usage

From source file:br.com.animvs.koalory.entities.engine.graphics.tiles.TileRenderer.java

License:Apache License

@Override
public void render() {
    if (!cached) {
        cached = true;/*  w w w . ja v  a 2 s  . c om*/
        count = 0;
        spriteCache.clear();

        final float extraWidth = viewBounds.width * overCache;
        final float extraHeight = viewBounds.height * overCache;
        cacheBounds.x = viewBounds.x - extraWidth;
        cacheBounds.y = viewBounds.y - extraHeight;
        cacheBounds.width = viewBounds.width + extraWidth * 2;
        cacheBounds.height = viewBounds.height + extraHeight * 2;

        for (MapLayer layer : map.getLayers()) {
            spriteCache.beginCache();
            if (layer instanceof TiledMapTileLayer) {
                renderTileLayer((TiledMapTileLayer) layer);
            }
            spriteCache.endCache();
        }
    }

    if (blending) {
        Gdx.gl.glEnable(GL20.GL_BLEND);
        Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    }

    spriteCache.setShader(controller.getShaderColor().getGDXShader());
    spriteCache.begin();
    controller.getShaderColor().update();

    MapLayers mapLayers = map.getLayers();
    for (int i = 0, j = mapLayers.getCount(); i < j; i++) {
        MapLayer layer = mapLayers.get(i);
        if (layer.isVisible()) {
            spriteCache.draw(i);
            renderObjects(layer);
        }
    }
    spriteCache.end();
    if (blending)
        Gdx.gl.glDisable(GL20.GL_BLEND);
}

From source file:br.com.animvs.koalory.entities.engine.graphics.tiles.TileRenderer.java

License:Apache License

@Override
public void render(int[] layers) {
    if (!cached) {
        cached = true;/*  w w  w . j a  v  a2s  .co m*/
        count = 0;
        spriteCache.clear();

        final float extraWidth = viewBounds.width * overCache;
        final float extraHeight = viewBounds.height * overCache;
        cacheBounds.x = viewBounds.x - extraWidth;
        cacheBounds.y = viewBounds.y - extraHeight;
        cacheBounds.width = viewBounds.width + extraWidth * 2;
        cacheBounds.height = viewBounds.height + extraHeight * 2;

        for (MapLayer layer : map.getLayers()) {
            spriteCache.beginCache();
            if (layer instanceof TiledMapTileLayer) {
                renderTileLayer((TiledMapTileLayer) layer);
            }
            spriteCache.endCache();
        }
    }

    if (blending) {
        Gdx.gl.glEnable(GL20.GL_BLEND);
        Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
    }
    spriteCache.begin();
    MapLayers mapLayers = map.getLayers();
    for (int i : layers) {
        MapLayer layer = mapLayers.get(i);
        if (layer.isVisible()) {
            spriteCache.draw(i);
            renderObjects(layer);
        }
    }
    spriteCache.end();
    if (blending)
        Gdx.gl.glDisable(GL20.GL_BLEND);
}