Example usage for com.badlogic.gdx.maps.objects TextureMapObject getName

List of usage examples for com.badlogic.gdx.maps.objects TextureMapObject getName

Introduction

In this page you can find the example usage for com.badlogic.gdx.maps.objects TextureMapObject getName.

Prototype

public String getName() 

Source Link

Usage

From source file:rosthouse.rosty.loader.MapLoader.java

private void createTexture(TextureMapObject texture, PhysicsSystem physicsSystem, Entity mapObjectEntity,
        boolean isSensor) {
    SpriteComponent spriteComponent = new SpriteComponent(texture.getTextureRegion());
    PositionComponent positionComponent = new PositionComponent();

    float width = texture.getProperties().get("width", Float.class);
    float height = texture.getProperties().get("height", Float.class);
    float rotation = texture.getRotation();
    float x = texture.getX();
    float y = texture.getY() + height;

    String name = texture.getName();
    spriteComponent.sprite.setOrigin(texture.getOriginX() - width * 0.5f, texture.getOriginY() - height * 0.5f);
    spriteComponent.sprite.setSize(width, height);
    PolygonShape polygonShape = new PolygonShape();
    polygonShape.setAsBox(width * 0.5f, height * 0.5f, new Vector2(width * 0.5f, height * 0.5f),
            MathUtils.degreesToRadians * rotation);
    FixtureDef fixtureDef = new FixtureDef();
    fixtureDef.density = 0;/*from  w  ww.  ja va  2s.c om*/
    fixtureDef.friction = 1;
    fixtureDef.restitution = 0.2f;

    PhysicsComponent<PolygonShape> cmpSensor;
    if (isSensor) {
        cmpSensor = physicsSystem.createSensorComponent(BodyDef.BodyType.StaticBody, polygonShape,
                new Vector2(x, y), fixtureDef);
    } else {
        cmpSensor = physicsSystem.createPhysicsComponent(BodyDef.BodyType.StaticBody, polygonShape,
                new Vector2(x, y), fixtureDef);
    }
    cmpSensor.fixture.getBody().setTransform(x, y, MathUtils.degreesToRadians * rotation);
    mapObjectEntity.add(cmpSensor);
    cmpSensor.fixture.setUserData(mapObjectEntity.getId());
    mapObjectEntity.add(spriteComponent);
    mapObjectEntity.add(positionComponent);
}