List of usage examples for com.badlogic.gdx.maps.tiled TiledMap getLayers
public MapLayers getLayers()
From source file:ca.hiphiparray.amazingmaze.MapFactory.java
License:Open Source License
/** * Return a map generated with the {@link MapFactory}'s parameters. * * @return a tiled map./*from www .j a va2 s . co m*/ */ public TiledMap generateMap() { TiledMap map = new TiledMap(); map.getTileSets().addTileSet(assets.tiles); TiledMapTileLayer backgroundLayer = new TiledMapTileLayer(width, height, MazeScreen.TILE_SIZE, MazeScreen.TILE_SIZE); backgroundLayer.setName(BACKGROUND_LAYER); for (int c = 0; c < backgroundLayer.getWidth(); c++) { for (int r = 0; r < backgroundLayer.getHeight(); r++) { Cell cell = new Cell(); cell.setTile(assets.tiles.getTile(TileIDs.computeID(TileIDs.BACKGROUND))); backgroundLayer.setCell(c, r, cell); } } map.getLayers().add(backgroundLayer); final int gateSpace = 2; final int extraRoom = 3; List<Integer> splits = generateWireLocations(); TiledMapTileLayer objectLayer = new TiledMapTileLayer(width, height, MazeScreen.TILE_SIZE, MazeScreen.TILE_SIZE); objectLayer.setName(OBJECT_LAYER); TiledMapTileLayer wireLayer = new TiledMapTileLayer(width, height, MazeScreen.TILE_SIZE, MazeScreen.TILE_SIZE); wireLayer.setName(WIRE_LAYER); for (int col : splits) { // Place the middle barriers and the unknown wires. boolean upperOutput = random.nextBoolean(); Circuit upperGate = new Circuit(upperOutput, random); Circuit lowerGate = new Circuit(!upperOutput, random); Point highLocation = new Point(col, height - gateSpace); Point lowLocation = new Point(col, gateSpace - 1); if (Circuit.evaluateGate(upperGate.getGate(), upperGate.isInputA(), upperGate.isInputB())) { gateOn.add(upperGate); } else { gateOn.add(lowerGate); } placeUpperCircuit(objectLayer, upperGate, highLocation); placeLowerCircuit(objectLayer, lowerGate, lowLocation); int barrierLoc = randomInt(gateSpace + extraRoom, height - (gateSpace + extraRoom)); Cell cell = new Cell(); cell.setTile(assets.tiles.getTile(TileIDs.computeID(TileIDs.BARRIER))); objectLayer.setCell(col, barrierLoc, cell); for (int r = barrierLoc - 1; r >= gateSpace; r--) { // Place the lower wires. WireCell wire = new WireCell(!upperOutput); wire.setTile(assets.tiles .getTile(TileIDs.computeID(TileIDs.WIRE_RANGE, TileIDs.VERTICAL, TileIDs.UNKNOWN))); wireLayer.setCell(col, r, wire); } for (int r = barrierLoc + 1; r < height - gateSpace; r++) { // Place the upper wires. WireCell wire = new WireCell(upperOutput); wire.setTile(assets.tiles .getTile(TileIDs.computeID(TileIDs.WIRE_RANGE, TileIDs.VERTICAL, TileIDs.UNKNOWN))); wireLayer.setCell(col, r, wire); } } for (int c = 0; c < width; c++) { if (!splits.contains(c)) { Cell cell = new Cell(); cell.setTile(assets.tiles.getTile(TileIDs.computeID(TileIDs.BARRIER))); objectLayer.setCell(c, gateSpace, cell); cell = new Cell(); cell.setTile(assets.tiles.getTile(TileIDs.computeID(TileIDs.BARRIER))); objectLayer.setCell(c, height - gateSpace - 1, cell); } } map.getLayers().add(objectLayer); map.getLayers().add(wireLayer); TiledMapTileLayer powerUpLayer = new TiledMapTileLayer(width, height, MazeScreen.TILE_SIZE, MazeScreen.TILE_SIZE); powerUpLayer.setName(ITEM_LAYER); for (int c = 1; c < width; c++) { if (!splits.contains(c)) { if (random.nextDouble() <= 0.25) { placeFish(powerUpLayer, c, gateSpace); c++; } else if (random.nextDouble() <= 0.1) { placeCheese(powerUpLayer, c, gateSpace); c++; } } } map.getLayers().add(powerUpLayer); return map; }
From source file:ch.coldpixel.mario.Tools.B2WorldCreator.java
public B2WorldCreator(World world, TiledMap map) { //Create body and fixture variables BodyDef bdef = new BodyDef(); PolygonShape shape = new PolygonShape(); FixtureDef fdef = new FixtureDef(); Body body;/*from w w w .j av a 2 s . co m*/ //create ground bodies/fixture for (MapObject object : map.getLayers().get(2).getObjects().getByType(RectangleMapObject.class)) { //get(2) = in TILED from below the 2nd object(starts with 0, so it gets ground) Rectangle rect = ((RectangleMapObject) object).getRectangle(); //Get Rectangle Object itself bdef.type = BodyDef.BodyType.StaticBody;//3 different bodys, static=selfexplaining, dynamic=typical player, kinematic=not effected by forces like gravity, but can manipulated with velocity, ex: moving plattforms bdef.position.set((rect.getX() + rect.getWidth() / 2) / MarioBros.PPM, (rect.getY() + rect.getHeight() / 2) / MarioBros.PPM); body = world.createBody(bdef);//add body to our world shape.setAsBox(rect.getWidth() / 2 / MarioBros.PPM, rect.getHeight() / 2 / MarioBros.PPM); fdef.shape = shape; body.createFixture(fdef); } //create pipe bodies/fixture for (MapObject object : map.getLayers().get(3).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / MarioBros.PPM, (rect.getY() + rect.getHeight() / 2) / MarioBros.PPM); body = world.createBody(bdef); shape.setAsBox(rect.getWidth() / 2 / MarioBros.PPM, rect.getHeight() / 2 / MarioBros.PPM); fdef.shape = shape; body.createFixture(fdef); } //create brick bodies/fixture for (MapObject object : map.getLayers().get(5).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); new Brick(world, map, rect); } //create coin bodies/fixtures for (MapObject object : map.getLayers().get(4).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); new Coin(world, map, rect); } }
From source file:com.agateau.pixelwheels.map.LapPositionTableIO.java
License:Open Source License
public static LapPositionTable load(TiledMap map) { MapLayer layer = map.getLayers().get("Sections"); Assert.check(layer != null, "No 'Sections' layer found"); MapObjects objects = layer.getObjects(); Array<Line> lines = new Array<Line>(); lines.ensureCapacity(objects.getCount()); Set<String> names = new HashSet<String>(); for (MapObject obj : objects) { String name = obj.getName(); Assert.check(!name.isEmpty(), "Section line is missing a name"); Assert.check(!names.contains(name), "Duplicate section line " + name); names.add(name);//from w w w .j av a 2 s .c om float order; try { order = Float.parseFloat(name); } catch (NumberFormatException e) { throw new RuntimeException("Invalid section name " + name); } Assert.check(obj instanceof PolylineMapObject, "'Sections' layer should only contain PolylineMapObjects"); Polyline polyline = ((PolylineMapObject) obj).getPolyline(); float[] vertices = polyline.getTransformedVertices(); Assert.check(vertices.length == 4, "Polyline with name " + order + "should have 2 points, not " + (vertices.length / 2)); Line line = new Line(); line.x1 = vertices[0]; line.y1 = vertices[1]; line.x2 = vertices[2]; line.y2 = vertices[3]; line.order = order; lines.add(line); } lines.sort(); LapPositionTable table = new LapPositionTable(); for (int idx = 0; idx < lines.size; ++idx) { Line line1 = lines.get(idx); Line line2 = lines.get((idx + 1) % lines.size); float[] vertices = { line1.x1, line1.y1, line2.x1, line2.y1, line2.x2, line2.y2, line1.x2, line1.y2 }; Polygon polygon = new Polygon(vertices); table.addSection(idx, polygon); } return table; }
From source file:com.agateau.pixelwheels.tools.LapPositionTableGenerator.java
License:Apache License
public static void generateTable(FileHandle tmxFile, FileHandle tableFile) { TiledMap map = new TmxMapLoader().load(tmxFile.path()); LapPositionTable table = LapPositionTableIO.load(map); TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(0); int width = layer.getWidth() * ((int) layer.getTileWidth()); int height = layer.getHeight() * ((int) layer.getTileHeight()); Pixmap pixmap = LapPositionTableIO.createPixmap(table, width, height); PixmapIO.writePNG(tableFile, pixmap); }
From source file:com.agateau.pixelwheels.tools.MapScreenshotGenerator.java
License:Apache License
private static Pixmap generateScreenshot(FileHandle tmxFile) { TiledMap map = new TmxMapLoader().load(tmxFile.path()); TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(0); int mapWidth = (int) (layer.getWidth() * layer.getTileWidth()); int mapHeight = (int) (layer.getHeight() * layer.getTileHeight()); FrameBuffer fbo = new FrameBuffer(Pixmap.Format.RGB888, mapWidth, mapHeight, false /* hasDepth */); OrthogonalTiledMapRenderer renderer = new OrthogonalTiledMapRenderer(map); OrthographicCamera camera = new OrthographicCamera(); camera.setToOrtho(true /* yDown */, mapWidth, mapHeight); renderer.setView(camera);/*from w ww .j a va2 s .co m*/ fbo.begin(); renderer.render(); return ScreenUtils.getFrameBufferPixmap(0, 0, mapWidth, mapHeight); }
From source file:com.barconr.games.marblegame.Maze3Drenderer.java
License:Apache License
private void createModels(TiledMap tiledmap) { // Load the Tiled map layer and store some relevant variables TiledMapTileLayer tilelayer = (TiledMapTileLayer) (tiledmap.getLayers().get(0)); layerHeight = tilelayer.getHeight(); layerWidth = tilelayer.getWidth();// w ww . ja v a 2s .co m tileWidth = tileHeight = CUBE_SIZE; for (int y_pos = 0; y_pos < layerHeight; y_pos++) { for (int x_pos = 0; x_pos < layerWidth; x_pos++) { //boolean impassibleBlock = tilelayer.getCell(x_pos, layerHeight-y_pos-1).getTile().getProperties().containsKey("block"); boolean impassibleBlock = tilelayer.getCell(x_pos, y_pos).getTile().getProperties() .containsKey("block"); if (impassibleBlock) { //Draw a cube here float xcord = x_pos * tileWidth; float ycord = y_pos * tileHeight; addBox(new Vector3(xcord, ycord, 0)); // mazeBuilder.createMazePart(xcord,ycord,0); } } } //Background addBox(new Vector3((layerWidth * tileWidth) / 2, (layerHeight * tileHeight) / 2, -CUBE_SIZE), layerWidth * tileWidth, layerHeight * tileHeight, CUBE_SIZE, Color.GRAY); }
From source file:com.barconr.games.marblegame.Physics2D.java
License:Apache License
public void createFixtures(TiledMap tiledmap) { int layerHeight = 0, layerWidth = 0; float tileWidth = 0, tileHeight = 0; ballsListener = new BallContactListener(); // Load the Tiled map layer and store some relevant variables TiledMapTileLayer tilelayer = (TiledMapTileLayer) (tiledmap.getLayers().get(0)); layerHeight = tilelayer.getHeight(); layerWidth = tilelayer.getWidth();/*from w w w . ja v a 2 s . c o m*/ maze = new Maze(layerWidth, layerHeight); tileHeight = tilelayer.getTileHeight(); tileWidth = tilelayer.getTileWidth(); System.out.println("Layer height (tiles) = " + layerHeight + " Layer width (tiles) = " + layerWidth + " Tile height = " + tileHeight + "tile width = " + tileWidth); System.out.println("Tile count = " + tilelayer.getObjects().getCount()); System.out.println("layer height pixels = " + (layerHeight * tileHeight) + "LAYER WIDTH PIXELS : " + (layerWidth * tileWidth)); //Create the box2d world world = new World(new Vector2(0, -9), true); world.setContactListener(ballsListener); // Loop through the grid reference for (int y_pos = 0; y_pos < layerHeight; y_pos++) { for (int x_pos = 0; x_pos < layerWidth; x_pos++) { boolean impassibleBlock = tilelayer.getCell(x_pos, layerHeight - y_pos - 1).getTile() .getProperties().containsKey("block"); // If the tile square contains the reference "start" // Store this as the start position if (tilelayer.getCell(x_pos, layerHeight - y_pos - 1).getTile().getProperties() .containsKey("start")) { if (startPosition == null) { System.out.println("x:" + x_pos * tileWidth + " y:" + y_pos * tileHeight); startPosition = new Vector2(x_pos * tileWidth * Assets.METERS_PER_PIXEL, (50 - y_pos) * tileHeight * Assets.METERS_PER_PIXEL); } } //Create a fixture for the end position if (tilelayer.getCell(x_pos, layerHeight - y_pos - 1).getTile().getProperties() .containsKey("end")) { //Draw box for fixture that is impassible PolygonShape squareShape = new PolygonShape(); BodyDef squareBodyDef = new BodyDef(); squareBodyDef.type = BodyType.StaticBody; //Static body which won't move //Box position squareBodyDef.position.set(new Vector2((x_pos * Assets.METERS_PER_PIXEL * tileWidth), (layerHeight - y_pos - 1) * Assets.METERS_PER_PIXEL * tileHeight)); //Correction for fact Box2Ds squares are half width/height from center point squareBodyDef.position.add(tileWidth / 2 * Assets.METERS_PER_PIXEL, tileHeight / 2 * Assets.METERS_PER_PIXEL); Body squareBody = world.createBody(squareBodyDef); squareShape.setAsBox(tileWidth / 2 * Assets.METERS_PER_PIXEL, tileHeight / 2 * Assets.METERS_PER_PIXEL); FixtureDef fixDefSquare = new FixtureDef(); fixDefSquare.shape = squareShape; fixDefSquare.isSensor = true; fixDefSquare.density = 0.1f; fixDefSquare.restitution = 0.3f; Fixture endFix = squareBody.createFixture(fixDefSquare); endFix.setSensor(true); endFix.setUserData("exit"); } if (impassibleBlock) { //Draw box for fixture that blocks maze.setMazeUnit(new MazeUnit("block"), x_pos, y_pos); //System.out.print("@"); // Draw ascii map in stdout } else { maze.setMazeUnit(new MazeUnit("passage"), x_pos, y_pos); } } //System.out.println(); } // The players ball playerBallBodyDef = new BodyDef(); playerBallBodyDef.type = BodyType.DynamicBody; if (startPosition == null) { playerBallBodyDef.position.set(3f, 3f); } else { playerBallBodyDef.position.set(startPosition.x, startPosition.y); } playerBallBodyDef.allowSleep = false; ballCircleBody = world.createBody(playerBallBodyDef); dynamicCircle = new CircleShape(); dynamicCircle.setRadius(8 / Assets.PIXELS_PER_METER); FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = dynamicCircle; ballFixtureDef.density = 0.1f; ballFixtureDef.friction = 1f; //ballFixtureDef. ballFixtureDef.restitution = 0.5f; //ballCircleBody.setUserData("ball"); Fixture fx = ballCircleBody.createFixture(ballFixtureDef); fx.setUserData("ball"); maze.removeExtraBoxes(); /* PolygonShape squareShape = new PolygonShape(); */ for (int i = 0; i < maze.width; i++) { for (int j = 0; j < maze.height; j++) { if (maze.mazeUnits[j][i].getType().equals("block")) { BodyDef squareBodyDef = new BodyDef(); PolygonShape squareShape = new PolygonShape(); squareBodyDef.type = BodyType.StaticBody; //Static body which won't move //Box position squareBodyDef.position.set(new Vector2((j * Assets.METERS_PER_PIXEL * tileWidth), (layerHeight - i - 1) * Assets.METERS_PER_PIXEL * tileHeight)); //Correction for fact Box2Ds squares are half width/height from center point squareBodyDef.position.add(tileWidth / 2 * Assets.METERS_PER_PIXEL, tileHeight / 2 * Assets.METERS_PER_PIXEL); Body squareBody = world.createBody(squareBodyDef); //Size of box squareShape.setAsBox(tileWidth / 2 * Assets.METERS_PER_PIXEL, tileHeight / 2 * Assets.METERS_PER_PIXEL); FixtureDef fixDefSquare = new FixtureDef(); fixDefSquare.shape = squareShape; fixDefSquare.density = 0.1f; fixDefSquare.restitution = 0.3f; squareBody.createFixture(fixDefSquare); } } } }
From source file:com.gdx.game.tools.b2WorldCreator.java
private void createGroundRed(World world, BodyDef bodyDef, TiledMap map) { for (MapObject object : map.getLayers().get(2).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bodyDef.type = BodyDef.BodyType.StaticBody; bodyDef.position.set((rect.getX() + rect.getWidth() / 2) / GdxGame.PPM, (rect.getY() + rect.getHeight() / 2) / GdxGame.PPM); this.body = world.createBody(bodyDef); this.shape.setAsBox(rect.getWidth() / 2 / GdxGame.PPM, rect.getHeight() / 2 / GdxGame.PPM); this.fixtureDef.shape = shape; this.body.createFixture(fixtureDef); }//from w ww .j av a 2 s.c o m }
From source file:com.gdx.game.tools.b2WorldCreator.java
private void createGroundGreen(World world, BodyDef bodyDef, TiledMap map) { // ground green for (MapObject object : map.getLayers().get(4).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bodyDef.type = BodyDef.BodyType.StaticBody; bodyDef.position.set((rect.getX() + rect.getWidth() / 2) / GdxGame.PPM, (rect.getY() + rect.getHeight() / 2) / GdxGame.PPM); body = world.createBody(bodyDef); shape.setAsBox(rect.getWidth() / 2 / GdxGame.PPM, rect.getHeight() / 2 / GdxGame.PPM); fixtureDef.shape = shape;/* www. j ava2 s. c o m*/ body.createFixture(fixtureDef); } }
From source file:com.gdx.game.tools.b2WorldCreator.java
private void createGroundBlue(World world, BodyDef bodyDef, TiledMap map) { // ground blue for (MapObject object : map.getLayers().get(3).getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); this.bodyDef.type = BodyDef.BodyType.StaticBody; this.bodyDef.position.set((rect.getX() + rect.getWidth() / 2) / GdxGame.PPM, (rect.getY() + rect.getHeight() / 2) / GdxGame.PPM); this.body = world.createBody(bodyDef); this.shape.setAsBox(rect.getWidth() / 2 / GdxGame.PPM, rect.getHeight() / 2 / GdxGame.PPM); this.fixtureDef.shape = shape; this.body.createFixture(fixtureDef); }/*from w ww .j a va 2 s . c om*/ }