List of usage examples for com.badlogic.gdx.maps.tiled TiledMapRenderer interface-usage
From source file br.com.animvs.koalory.entities.engine.graphics.tiles.TileRenderer.java
/**
* Renders ortho tiles by caching geometry on the GPU. How much is cached is controlled by {@link #setOverCache(float)}. When the
* view reaches the edge of the cached tiles, the cache is rebuilt at the new view position.
* <p/>
* This class may have poor performance when tiles are often changed dynamically, since the cache must be rebuilt after each
* change.
From source file com.khoa.demo1.BatchTiledMapRenderer.java
public abstract class BatchTiledMapRenderer implements TiledMapRenderer, Disposable { protected TiledMap map; protected float unitScale; protected SpriteBatch spriteBatch;