Example usage for com.badlogic.gdx.maps.tiled TiledMapTileLayer getCell

List of usage examples for com.badlogic.gdx.maps.tiled TiledMapTileLayer getCell

Introduction

In this page you can find the example usage for com.badlogic.gdx.maps.tiled TiledMapTileLayer getCell.

Prototype

public Cell getCell(int x, int y) 

Source Link

Usage

From source file:MyGdxGame.java

License:Apache License

private void getTiles(int startX, int startY, int endX, int endY, Array<Rectangle> tiles) {
    TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get("walls");
    rectPool.freeAll(tiles);//from  w  ww  .  ja v  a  2  s . c  o m
    tiles.clear();
    for (int y = startY; y <= endY; y++) {
        for (int x = startX; x <= endX; x++) {
            Cell cell = layer.getCell(x, y);
            if (cell != null) {
                Rectangle rect = rectPool.obtain();
                rect.set(x, y, 1, 1);
                tiles.add(rect);
            }
        }
    }
}

From source file:br.com.animvs.koalory.entities.engine.graphics.tiles.TileRenderer.java

License:Apache License

@Override
public void renderTileLayer(TiledMapTileLayer layer) {
    final float color = Color.toFloatBits(1, 1, 1, layer.getOpacity());

    final int layerWidth = layer.getWidth();
    final int layerHeight = layer.getHeight();

    final float layerTileWidth = layer.getTileWidth() * unitScale;
    final float layerTileHeight = layer.getTileHeight() * unitScale;

    final int col1 = Math.max(0, (int) (cacheBounds.x / layerTileWidth));
    final int col2 = Math.min(layerWidth,
            (int) ((cacheBounds.x + cacheBounds.width + layerTileWidth) / layerTileWidth));

    final int row1 = Math.max(0, (int) (cacheBounds.y / layerTileHeight));
    final int row2 = Math.min(layerHeight,
            (int) ((cacheBounds.y + cacheBounds.height + layerTileHeight) / layerTileHeight));

    canCacheMoreN = row2 < layerHeight;
    canCacheMoreE = col2 < layerWidth;
    canCacheMoreW = col1 > 0;//from   ww  w.ja  v a 2  s.  c o  m
    canCacheMoreS = row1 > 0;

    float[] vertices = this.vertices;
    for (int row = row2; row >= row1; row--) {
        for (int col = col1; col < col2; col++) {
            final TiledMapTileLayer.Cell cell = layer.getCell(col, row);
            if (cell == null)
                continue;

            final TiledMapTile tile = cell.getTile();
            if (tile == null)
                continue;

            count++;
            final boolean flipX = cell.getFlipHorizontally();
            final boolean flipY = cell.getFlipVertically();
            final int rotations = cell.getRotation();

            final TextureRegion region = tile.getTextureRegion();
            final Texture texture = region.getTexture();

            final float x1 = col * layerTileWidth + tile.getOffsetX() * unitScale;
            final float y1 = row * layerTileHeight + tile.getOffsetY() * unitScale;
            final float x2 = x1 + region.getRegionWidth() * unitScale;
            final float y2 = y1 + region.getRegionHeight() * unitScale;

            final float adjustX = 0.5f / texture.getWidth();
            final float adjustY = 0.5f / texture.getHeight();
            final float u1 = region.getU() + adjustX;
            final float v1 = region.getV2() - adjustY;
            final float u2 = region.getU2() - adjustX;
            final float v2 = region.getV() + adjustY;

            vertices[X1] = x1;
            vertices[Y1] = y1;
            vertices[C1] = color;
            vertices[U1] = u1;
            vertices[V1] = v1;

            vertices[X2] = x1;
            vertices[Y2] = y2;
            vertices[C2] = color;
            vertices[U2] = u1;
            vertices[V2] = v2;

            vertices[X3] = x2;
            vertices[Y3] = y2;
            vertices[C3] = color;
            vertices[U3] = u2;
            vertices[V3] = v2;

            vertices[X4] = x2;
            vertices[Y4] = y1;
            vertices[C4] = color;
            vertices[U4] = u2;
            vertices[V4] = v1;

            if (flipX) {
                float temp = vertices[U1];
                vertices[U1] = vertices[U3];
                vertices[U3] = temp;
                temp = vertices[U2];
                vertices[U2] = vertices[U4];
                vertices[U4] = temp;
            }
            if (flipY) {
                float temp = vertices[V1];
                vertices[V1] = vertices[V3];
                vertices[V3] = temp;
                temp = vertices[V2];
                vertices[V2] = vertices[V4];
                vertices[V4] = temp;
            }
            if (rotations != 0) {
                switch (rotations) {
                case Cell.ROTATE_90: {
                    float tempV = vertices[V1];
                    vertices[V1] = vertices[V2];
                    vertices[V2] = vertices[V3];
                    vertices[V3] = vertices[V4];
                    vertices[V4] = tempV;

                    float tempU = vertices[U1];
                    vertices[U1] = vertices[U2];
                    vertices[U2] = vertices[U3];
                    vertices[U3] = vertices[U4];
                    vertices[U4] = tempU;
                    break;
                }
                case Cell.ROTATE_180: {
                    float tempU = vertices[U1];
                    vertices[U1] = vertices[U3];
                    vertices[U3] = tempU;
                    tempU = vertices[U2];
                    vertices[U2] = vertices[U4];
                    vertices[U4] = tempU;
                    float tempV = vertices[V1];
                    vertices[V1] = vertices[V3];
                    vertices[V3] = tempV;
                    tempV = vertices[V2];
                    vertices[V2] = vertices[V4];
                    vertices[V4] = tempV;
                    break;
                }
                case Cell.ROTATE_270: {
                    float tempV = vertices[V1];
                    vertices[V1] = vertices[V4];
                    vertices[V4] = vertices[V3];
                    vertices[V3] = vertices[V2];
                    vertices[V2] = tempV;

                    float tempU = vertices[U1];
                    vertices[U1] = vertices[U4];
                    vertices[U4] = vertices[U3];
                    vertices[U3] = vertices[U2];
                    vertices[U2] = tempU;
                    break;
                }
                }
            }
            spriteCache.add(texture, vertices, 0, 20);
        }
    }
}

From source file:ca.hiphiparray.amazingmaze.MazeScreen.java

License:Open Source License

/** Create the bounding boxes for collision detection. */
private void createBoundingBoxes() {
    obstacleBoxes = new Array<Rectangle>(false, 16);
    TiledMapTileLayer objects = (TiledMapTileLayer) map.getLayers().get(MapFactory.OBJECT_LAYER);
    for (int r = 0; r < mapHeight; r++) {
        for (int c = 0; c < mapWidth; c++) {
            Cell cell = objects.getCell(c, r);
            if (cell != null) {
                obstacleBoxes.add(new Rectangle(c, r, 1, 1));
            }/*from w  w w. ja  v  a 2 s . c  o  m*/
        }
    }
    wireBoxes = new Array<Rectangle>(false, 16);
    TiledMapTileLayer wires = (TiledMapTileLayer) map.getLayers().get(MapFactory.WIRE_LAYER);
    for (int r = 0; r < mapHeight; r++) {
        for (int c = 0; c < mapWidth; c++) {
            WireCell wire = (WireCell) wires.getCell(c, r);
            if (wire != null && wire.isOn()) {
                wireBoxes.add(new Rectangle(c + 5f / 16f, r, 6f / 16f, 1));
            }
        }
    }
    fishBoxes = new Array<Rectangle>(false, 16);
    cheeseBoxes = new Array<Rectangle>(false, 16);
    TiledMapTileLayer items = (TiledMapTileLayer) map.getLayers().get(MapFactory.ITEM_LAYER);
    for (int r = 0; r < mapHeight; r++) {
        for (int c = 0; c < mapWidth; c++) {
            Cell item = items.getCell(c, r);
            if (item != null) {
                if (item.getClass() == FishCell.class) {
                    fishBoxes.add(new Rectangle(c, r, 1, 1));
                } else {
                    cheeseBoxes.add(new Rectangle(c, r, 1, 1));
                }
            }
        }
    }
}

From source file:ca.hiphiparray.amazingmaze.MazeScreen.java

License:Open Source License

@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
    Vector3 worldClickPos = viewport.getCamera().unproject(new Vector3(screenX, screenY, 0));
    int x = (int) worldClickPos.x;
    int y = (int) worldClickPos.y;

    TiledMapTileLayer objects = (TiledMapTileLayer) map.getLayers().get(MapFactory.OBJECT_LAYER);
    Cell gate;/*  w  ww .  j a  v  a 2s . c om*/
    int newID;
    for (Point point : gateLocations) {
        if (point.x == x && point.y == y) {
            gate = objects.getCell(x, y);
            newID = TileIDs.computeID(TileIDs.stripElectricState(gate.getTile().getId()));
            if (button == Buttons.LEFT) {
                newID = TileIDs.computeID(newID, TileIDs.ON);
                updateWires(x, y, TileIDs.ON);
            } else if (button == Buttons.RIGHT) {
                newID = TileIDs.computeID(newID, TileIDs.OFF);
                updateWires(x, y, TileIDs.OFF);
            } else if (button == Buttons.MIDDLE) {
                newID = TileIDs.computeID(newID, TileIDs.UNKNOWN);
                updateWires(x, y, TileIDs.UNKNOWN);
            } else {
                return true;
            }
            gate.setTile(game.assets.tiles.getTile(newID));
            break;
        }
    }
    return true;
}

From source file:ca.hiphiparray.amazingmaze.MazeScreen.java

License:Open Source License

/**
 * Update the wires connected to the gate at (x, y).
 *
 * @param x the x position of the gate being updated.
 * @param y the y position of the gate being updated.
 * @param state the new state of the wires.
 *///  w ww  . ja  v a2 s  .  c  o m
private void updateWires(int x, int y, int state) {
    TiledMapTileLayer wires = (TiledMapTileLayer) map.getLayers().get(MapFactory.WIRE_LAYER);
    for (int r = y + 1; r < mapHeight; r++) {
        if (wires.getCell(x, r) != null) {
            Cell cell = wires.getCell(x, r);
            int newID = TileIDs.stripElectricState(cell.getTile().getId());
            newID = TileIDs.computeID(newID, state);
            cell.setTile(game.assets.tiles.getTile(newID));
        } else {
            break;
        }
    }
    for (int r = y - 1; r >= 0; r--) {
        if (wires.getCell(x, r) != null) {
            Cell cell = wires.getCell(x, r);
            int newID = TileIDs.stripElectricState(cell.getTile().getId());
            newID = TileIDs.computeID(newID, state);
            cell.setTile(game.assets.tiles.getTile(newID));
        } else {
            break;
        }
    }
}

From source file:ca.hiphiparray.amazingmaze.Player.java

License:Open Source License

/** Handle the player collecting fish. */
private void collectFish() {
    Rectangle thisBox = getBoundingRectangle();
    for (int i = 0; i < maze.fishBoxes.size; i++) {
        if (thisBox.overlaps(maze.fishBoxes.get(i))) {
            TiledMapTileLayer layer = (TiledMapTileLayer) maze.map.getLayers().get(MapFactory.ITEM_LAYER);
            int x = (int) maze.fishBoxes.get(i).x;
            int y = (int) maze.fishBoxes.get(i).y;
            FishColour colour = ((FishCell) layer.getCell(x, y)).getColour();
            layer.setCell(x, y, null);/*  w  w w .  j a v  a  2s  . c om*/
            maze.fishBoxes.removeIndex(i);

            switch (colour) {
            case BLUE:
                blueCollected++;
                break;
            case PURPLE:
                purpleCollected++;
                break;
            case GREEN:
                greenCollected++;
                break;
            case RED:
                redCollected++;
                break;
            case ORANGE:
                orangeCollected++;
                break;
            }
            break;
        }
    }
}

From source file:com.agateau.pixelwheels.map.Track.java

License:Open Source License

public Array<Vector2> findStartTilePositions() {
    Array<Vector2> lst = new Array<Vector2>();
    TiledMapTileLayer groundLayer = mBackgroundLayers.get(0);
    for (int ty = 0; ty < groundLayer.getHeight(); ++ty) {
        for (int tx = 0; tx < groundLayer.getWidth(); ++tx) {
            TiledMapTileLayer.Cell cell = groundLayer.getCell(tx, ty);
            if (cell == null) {
                continue;
            }//from   w w  w  . j  a va 2s. c  o  m
            int tileId = cell.getTile().getId();
            if (tileId == mStartTileId) {
                Vector2 pos = new Vector2(tx * mTileWidth + mTileWidth / 2, ty * mTileHeight);
                lst.add(pos);
            }
        }
    }
    return lst;
}

From source file:com.anythingmachine.tiledMaps.TiledMapHelper.java

License:Apache License

/**
 * Reads a file describing the collision boundaries that should be set
 * per-tile and adds static bodies to the boxd world.
 * /*w  ww. j  a  v a  2 s .c o  m*/
 * @param collisionsFile
 * @param world
 * @param pixelsPerMeter
 *            the pixels per meter scale used for this world
 */
public void loadCollisions(String collisionsFile, World world, float pixelsPerMeter, int level) {
    /**
     * Detect the tiles and dynamically create a representation of the map
     * layout, for collision detection. Each tile has its own collision
     * rules stored in an associated file.
     * 
     * The file contains lines in this format (one line per type of tile):
     * tileNumber XxY,XxY XxY,XxY
     * 
     * Ex:
     * 
     * 3 0x0,31x0 ... 4 0x0,29x0 29x0,29x31
     * 
     * For a 32x32 tileset, the above describes one line segment for tile #3
     * and two for tile #4. Tile #3 has a line segment across the top. Tile
     * #1 has a line segment across most of the top and a line segment from
     * the top to the bottom, 30 pixels in.
     */

    // FileHandle fh = Gdx.files.internal(collisionsFile);
    // String collisionFile = fh.readString();
    // String lines[] = collisionFile.split("\\r?\\n");

    // HashMap<Integer, ArrayList<LineSegment>> tileCollisionJoints = new
    // HashMap<Integer, ArrayList<LineSegment>>();

    // /**
    // * Some locations on the map (perhaps most locations) are "undefined",
    // * empty space, and will have the tile type 0. This code adds an empty
    // * list of line segments for this "default" tile.
    // */
    // tileCollisionJoints.put(Integer.valueOf(0), new
    // ArrayList<LineSegment>());

    // for (int n = 0; n < lines.length; n++) {
    // String cols[] = lines[n].split(" ");
    // int tileNo = Integer.parseInt(cols[0]);
    //
    // ArrayList<LineSegment> tmp = new ArrayList<LineSegment>();
    //
    // for (int m = 1; m < cols.length; m++) {
    // String coords[] = cols[m].split(",");
    //
    // String start[] = coords[0].split("x");
    // String end[] = coords[1].split("x");
    //
    // tmp.add(new LineSegment(Integer.parseInt(start[0]),
    // Integer.parseInt(start[1]),
    // Integer.parseInt(end[0]), Integer.parseInt(end[1]), ""));
    // }
    //
    // tileCollisionJoints.put(Integer.valueOf(tileNo), tmp);
    // }

    ArrayList<LineSegment> collisionLineSegments = new ArrayList<LineSegment>();

    for (int l = 0; l < getMap().getLayers().getCount(); l++) {
        MapLayer nextLayer = getMap().getLayers().get(l);
        if (!nextLayer.getName().equals("AINODEMAP") && !nextLayer.getName().equals("DOORS")) {
            TiledMapTileLayer layer = (TiledMapTileLayer) nextLayer;
            if (layer.getProperties().containsKey("collide")) {
                for (int y = 0; y < layer.getHeight(); y++) {
                    for (int x = 0; x < layer.getWidth(); x++) {
                        Cell tile = layer.getCell(x, y);
                        if (tile != null) {
                            int tileID = tile.getTile().getId();

                            int start = 0;
                            String type = "";
                            if (tile.getTile().getProperties().containsKey("type")) {
                                type = (String) getMap().getTileSets().getTile(tileID).getProperties()
                                        .get("type");
                            }
                            if (layer.getProperties().containsKey("WALLS")) {
                                type = "WALLS";
                                addOrExtendCollisionLineSegment(x * 32 + 16, y * 32, x * 32 + 16, y * 32 + 32,
                                        collisionLineSegments, type);
                            } else if (layer.getProperties().containsKey("STAIRS")) {
                                if (!type.equals("LEFTSTAIRS")) {
                                    type = "STAIRS";
                                    addOrExtendCollisionLineSegment(x * 32, y * 32, x * 32 + 32, y * 32 + 32,
                                            collisionLineSegments, type);
                                } else {
                                    addOrExtendCollisionLineSegment(x * 32, y * 32 + 32, x * 32 + 32, y * 32,
                                            collisionLineSegments, type);
                                }
                            } else if (layer.getProperties().containsKey("PLATFORMS")) {
                                type = "PLATFORMS";
                                addOrExtendCollisionLineSegment(x * 32, y * 32 + 32, x * 32 + 32, y * 32 + 32,
                                        collisionLineSegments, type);
                            }
                        }
                    }
                }
            }
        } else

        {
            MapObjects objects = nextLayer.getObjects();
            for (MapObject o : objects) {
                RectangleMapObject rect = (RectangleMapObject) o;
                if (rect.getProperties().containsKey("set") || rect.getProperties().containsKey("to_level")) {
                    Rectangle shape = rect.getRectangle();

                    BodyDef nodeBodyDef = new BodyDef();
                    nodeBodyDef.type = BodyDef.BodyType.StaticBody;
                    nodeBodyDef.position.set((shape.x + shape.width * 0.5f) * Util.PIXEL_TO_BOX,
                            (shape.y + shape.height * 0.5f) * Util.PIXEL_TO_BOX);

                    Body nodeBody = GamePlayManager.world.createBody(nodeBodyDef);
                    if (!nextLayer.getName().equals("DOORS")) {
                        String set = (String) rect.getProperties().get("set");
                        nodeBody.setUserData(new AINode(Integer.parseInt(set)));
                    } else {
                        if (rect.getProperties().containsKey("to_level")
                                && rect.getProperties().containsKey("exitX")
                                && rect.getProperties().containsKey("exitY")) {
                            String to_level = (String) rect.getProperties().get("to_level");
                            String xPos = (String) rect.getProperties().get("exitX");
                            String yPos = (String) rect.getProperties().get("exitY");
                            nodeBody.setUserData(new Door(to_level, xPos, yPos));
                        } else {
                            nodeBody.setUserData(new Door("9999", "1024", "256"));

                        }
                    }

                    PolygonShape nodeShape = new PolygonShape();

                    nodeShape.setAsBox(shape.width * 0.5f * Util.PIXEL_TO_BOX,
                            shape.height * 0.5f * Util.PIXEL_TO_BOX);
                    FixtureDef fixture = new FixtureDef();
                    fixture.shape = nodeShape;
                    fixture.isSensor = true;
                    fixture.density = 0;
                    fixture.filter.categoryBits = Util.CATEGORY_PLATFORMS;
                    fixture.filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER;
                    nodeBody.createFixture(fixture);
                    nodeShape.dispose();
                }
            }
        }
    }

    int platnum = 0;
    for (LineSegment lineSegment : collisionLineSegments)

    {
        BodyDef groundBodyDef = new BodyDef();
        groundBodyDef.type = BodyDef.BodyType.StaticBody;
        groundBodyDef.position.set(0, 0);
        Body groundBody = GamePlayManager.world.createBody(groundBodyDef);
        if (lineSegment.type.equals("STAIRS") || lineSegment.type.equals("LEFTSTAIRS")) {
            groundBody.setUserData(
                    new Stairs("stairs_" + level + "_" + platnum, lineSegment.start(), lineSegment.end()));
        } else if (lineSegment.type.equals("WALLS")) {
            groundBody.setUserData(new Entity().setType(EntityType.WALL));
        } else {
            Platform plat = new Platform("plat_" + level + "_" + platnum, lineSegment.start(),
                    lineSegment.end());
            groundBody.setUserData(plat);
            if (GamePlayManager.lowestPlatInLevel == null
                    || lineSegment.start().y < GamePlayManager.lowestPlatInLevel.getDownPosY()) {
                GamePlayManager.lowestPlatInLevel = plat;
            }
        }
        EdgeShape environmentShape = new EdgeShape();

        environmentShape.set(lineSegment.start().scl(1 / pixelsPerMeter),
                lineSegment.end().scl(1 / pixelsPerMeter));
        FixtureDef fixture = new FixtureDef();
        fixture.shape = environmentShape;
        fixture.isSensor = true;
        fixture.density = 1f;
        fixture.filter.categoryBits = Util.CATEGORY_PLATFORMS;
        fixture.filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER | Util.CATEGORY_PARTICLES;
        groundBody.createFixture(fixture);
        environmentShape.dispose();
    }

    /**
     * Drawing a boundary around the entire map. We can't use a box because
     * then the world objects would be inside and the physics engine would
     * try to push them out.
     */

    TiledMapTileLayer layer = (TiledMapTileLayer) getMap().getLayers().get(3);

    BodyDef bodydef = new BodyDef();
    bodydef.type = BodyType.StaticBody;
    bodydef.position.set(0, 0);
    Body body = GamePlayManager.world.createBody(bodydef);

    // left wall
    EdgeShape mapBounds = new EdgeShape();
    if (level == 1)

    {
        mapBounds.set(new Vector2(0.0f, 0.0f), new Vector2(0, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX));
        body.setUserData(new Entity().setType(EntityType.WALL));
        Fixture fixture = body.createFixture(mapBounds, 0);
        Filter filter = new Filter();
        filter.categoryBits = Util.CATEGORY_PLATFORMS;
        filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER;
        fixture.setFilterData(filter);
    } else

    {
        mapBounds.set(new Vector2(0f * Util.PIXEL_TO_BOX, 0.0f),
                new Vector2(0f, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX));
        body.setUserData(new LevelWall(level - 1));
        Fixture fixture = body.createFixture(mapBounds, 0);
        Filter filter = new Filter();
        filter.categoryBits = Util.CATEGORY_PLATFORMS;
        filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER;
        fixture.setFilterData(filter);
    }

    // right wall
    body = GamePlayManager.world.createBody(bodydef);
    body.setUserData(new LevelWall(level + 1));

    EdgeShape mapBounds2 = new EdgeShape();
    mapBounds2.set(new Vector2((layer.getWidth() * 32), 0.0f).scl(Util.PIXEL_TO_BOX),
            new Vector2((layer.getWidth() * 32), layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX));
    Fixture fixture = body.createFixture(mapBounds2, 0);
    Filter filter = new Filter();
    filter.categoryBits = Util.CATEGORY_PLATFORMS;
    filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER;
    fixture.setFilterData(filter);

    // roof
    body = GamePlayManager.world.createBody(bodydef);
    body.setUserData(new Platform("roof_" + level, new Vector2(0.0f, layer.getHeight() * 32),
            new Vector2(layer.getWidth() * 32, layer.getHeight())));
    EdgeShape mapBounds3 = new EdgeShape();
    mapBounds3.set(new Vector2(0.0f, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX),
            new Vector2(layer.getWidth() * 32, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX));
    fixture = body.createFixture(mapBounds3, 0);
    fixture.setFilterData(filter);

    mapBounds.dispose();
    mapBounds2.dispose();
    mapBounds3.dispose();

}

From source file:com.badlogic.gdx.tests.superkoalio.SuperKoalio.java

License:Apache License

private void getTiles(int startX, int startY, int endX, int endY, Array<Rectangle> tiles) {
    TiledMapTileLayer layer = (TiledMapTileLayer) map.getLayers().get(1);
    rectPool.freeAll(tiles);/*from   ww  w. j a v  a2 s .c  om*/
    tiles.clear();
    for (int y = startY; y <= endY; y++) {
        for (int x = startX; x <= endX; x++) {
            Cell cell = layer.getCell(x, y);
            if (cell != null) {
                Rectangle rect = rectPool.obtain();
                rect.set(x, y, 1, 1);
                tiles.add(rect);
            }
        }
    }
}

From source file:com.barconr.games.marblegame.Maze3Drenderer.java

License:Apache License

private void createModels(TiledMap tiledmap) {

    // Load the Tiled map layer and store some relevant variables
    TiledMapTileLayer tilelayer = (TiledMapTileLayer) (tiledmap.getLayers().get(0));
    layerHeight = tilelayer.getHeight();
    layerWidth = tilelayer.getWidth();/* w w w . ja  va  2  s . c om*/

    tileWidth = tileHeight = CUBE_SIZE;

    for (int y_pos = 0; y_pos < layerHeight; y_pos++) {

        for (int x_pos = 0; x_pos < layerWidth; x_pos++) {

            //boolean impassibleBlock = tilelayer.getCell(x_pos, layerHeight-y_pos-1).getTile().getProperties().containsKey("block");
            boolean impassibleBlock = tilelayer.getCell(x_pos, y_pos).getTile().getProperties()
                    .containsKey("block");
            if (impassibleBlock) {
                //Draw a cube here
                float xcord = x_pos * tileWidth;
                float ycord = y_pos * tileHeight;

                addBox(new Vector3(xcord, ycord, 0));
                //               mazeBuilder.createMazePart(xcord,ycord,0);
            }

        }

    }

    //Background
    addBox(new Vector3((layerWidth * tileWidth) / 2, (layerHeight * tileHeight) / 2, -CUBE_SIZE),
            layerWidth * tileWidth, layerHeight * tileHeight, CUBE_SIZE, Color.GRAY);

}