Example usage for com.badlogic.gdx.math Circle contains

List of usage examples for com.badlogic.gdx.math Circle contains

Introduction

In this page you can find the example usage for com.badlogic.gdx.math Circle contains.

Prototype

public boolean contains(float x, float y) 

Source Link

Document

Checks whether or not this circle contains a given point.

Usage

From source file:com.nebula2d.editor.framework.GameObject.java

License:Open Source License

public boolean isSelected(Camera cam, float x, float y) {
    if (renderer != null && renderer.isReady() && renderer.getBoundingBox(cam).contains(x, y))
        return true;

    OrthographicCamera ortho = (OrthographicCamera) cam;

    Vector3 proj = cam.project(new Vector3(pos.x, pos.y, 0));
    System.out.println(ortho.zoom);
    Circle point = new Circle(proj.x, proj.y, 4);
    return point.contains(x, y);
}

From source file:com.o2d.pkayjava.editor.plugins.ninepatch.EditingZone.java

License:Apache License

public int splitCollision(float x, float y) {
    Circle touchCircle = new Circle();
    touchCircle.radius = 5f;//  w w  w  .  j av  a  2 s .  c  om
    touchCircle.setPosition(x, y);

    if (touchCircle.contains(splitPositions[0], touchCircle.y)) {
        return 0;
    }
    if (touchCircle.contains(splitPositions[1], touchCircle.y)) {
        return 1;
    }
    if (touchCircle.contains(touchCircle.x, splitPositions[2])) {
        return 2;
    }
    if (touchCircle.contains(touchCircle.x, splitPositions[3])) {
        return 3;
    }

    return -1;
}