List of usage examples for com.badlogic.gdx.math.collision BoundingBox getDepth
public float getDepth()
From source file:com.andgate.ikou.render.FloorRender.java
License:Open Source License
private void calculateSize() { size.x = 0;/*from w w w . j a v a2 s . com*/ size.y = 0; size.z = 0; for (SectorMesh[] sectorMeshRow : sectorMeshes) { for (SectorMesh sectorMesh : sectorMeshRow) { Mesh mesh = sectorMesh.getMesh(); if (mesh != null) { BoundingBox bbox = mesh.calculateBoundingBox(); size.x += bbox.getWidth(); size.y = Math.max(size.y, bbox.getHeight()); size.z += bbox.getDepth(); } } } }
From source file:com.badlogic.gdx.tests.dragome.examples.bullet.BulletConstructor.java
License:Apache License
/** Creates a btBoxShape with the same dimensions as the shape. */ public BulletConstructor(final Model model, final float mass) { final BoundingBox boundingBox = new BoundingBox(); model.calculateBoundingBox(boundingBox); create(model, mass, boundingBox.getWidth(), boundingBox.getHeight(), boundingBox.getDepth()); }