List of usage examples for com.badlogic.gdx.math Interpolation bounceIn
Interpolation bounceIn
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From source file:mobi.shad.s3lib.gfx.node.util.FxPixmapToAnimSprite.java
License:Apache License
/** * */// www. ja v a 2s . c om @Override protected void processLocal() { if (formGui != null) { speedSizeX = formGui.getFloat("speedSizeX") * S3Screen.aspectRatioX; speedSizeY = formGui.getFloat("speedSizeY") * S3Screen.aspectRatioY; startSizeX = formGui.getFloat("startSizeX") * S3Screen.aspectRatioX; startSizeY = formGui.getFloat("startSizeY") * S3Screen.aspectRatioY; amplitudeSizeX = formGui.getFloat("amplitudeSizeX") * S3Screen.aspectRatioX; amplitudeSizeY = formGui.getFloat("amplitudeSizeY") * S3Screen.aspectRatioY; speedPositionX = formGui.getFloat("speedPositionX") * S3Screen.aspectRatioX; speedPositionY = formGui.getFloat("speedPositionY") * S3Screen.aspectRatioY; amplitudePositionX = formGui.getFloat("amplitudePositionX") * S3Screen.aspectRatioX; amplitudePositionY = formGui.getFloat("amplitudePositionY") * S3Screen.aspectRatioY; transformMode = formGui.getInt("transformMode"); interpolationMode = formGui.getInt("interpolationMode"); switch (interpolationMode) { default: interpolation = Interpolation.linear; break; case 1: interpolation = Interpolation.bounce; break; case 2: interpolation = Interpolation.pow2; break; case 3: interpolation = Interpolation.pow3; break; case 4: interpolation = Interpolation.elastic; break; case 5: interpolation = Interpolation.swing; break; case 6: interpolation = Interpolation.sine; break; case 7: interpolation = Interpolation.bounceIn; break; case 8: interpolation = Interpolation.bounceOut; break; } fileTextureName = formGui.getString("FxTextureLoaderFile"); } if (data.pixmap == null) { return; } data.spriteTexture = S3ResourceManager.getTexture(fileTextureName, 32); updateLocal(0, 0, 0, 0, false); }
From source file:net.mwplay.cocostudio.ui.CocoStudioUIEditor.java
License:Apache License
/** * ??/* w w w. j a v a 2 s . c o m*/ */ public Interpolation getInterpolation(int tweenType) { switch (tweenType) { case 0: return Interpolation.linear; case 1: return Interpolation.sineIn; case 2: return Interpolation.sineOut; case 3: return Interpolation.sine; case 4: return Interpolation.linear; //??Quad_EaseIn case 5: return Interpolation.linear; //??Quad_EaseOut case 6: return Interpolation.linear; //??Quad_EaseInOut case 7: return Interpolation.linear; //??Cubic_EaseIn case 8: return Interpolation.linear; //??Cubic_EaseOut case 9: return Interpolation.linear; //??Cubic_EaseInOut case 10: return Interpolation.linear; //??Quart_EaseIn case 11: return Interpolation.linear; //??Quart_EaseOut case 12: return Interpolation.linear; //??Quart_EaseInOut case 13: return Interpolation.linear; //??Quint_EaseIn case 14: return Interpolation.linear; //??Quint_EaseOut case 15: return Interpolation.linear; //??Quint_EaseInOut case 16: return Interpolation.exp10In; case 17: return Interpolation.exp10Out; case 18: return Interpolation.exp10; case 19: return Interpolation.circleIn; case 20: return Interpolation.circleOut; case 21: return Interpolation.circle; case 22: return Interpolation.elasticIn; case 23: return Interpolation.elasticOut; case 24: return Interpolation.elastic; case 25: return Interpolation.linear; //??Back_EaseIn case 26: return Interpolation.linear; //??Back_EaseOut case 27: return Interpolation.linear; //??Back_EaseInOut case 28: return Interpolation.bounceIn; case 29: return Interpolation.bounceOut; case 30: return Interpolation.bounce; default: return Interpolation.linear; } }
From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java
public Interpolation getRandomFadeInterpolation() { switch (new Random().nextInt(14)) { case 0://from w w w.ja v a 2 s . c o m return Interpolation.exp10; case 1: return Interpolation.exp10In; case 2: return Interpolation.exp10Out; case 3: return Interpolation.exp5; case 4: return Interpolation.exp5In; case 5: return Interpolation.exp5Out; case 6: return Interpolation.fade; case 7: return Interpolation.linear; case 8: return Interpolation.sine; case 9: return Interpolation.sineIn; case 10: return Interpolation.sineOut; case 11: return Interpolation.bounce; case 12: return Interpolation.bounceIn; case 13: return Interpolation.bounceOut; default: return Interpolation.linear; } }
From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java
public Interpolation getRandomInterpolation() { switch (new Random().nextInt(20)) { case 0:// www. j a v a 2s . c om return Interpolation.bounce; case 1: return Interpolation.bounceIn; case 2: return Interpolation.bounceOut; case 3: return Interpolation.circle; case 4: return Interpolation.circleIn; case 5: return Interpolation.circleOut; case 6: return Interpolation.exp10; case 7: return Interpolation.exp10In; case 8: return Interpolation.exp10Out; case 9: return Interpolation.exp5; case 10: return Interpolation.exp5In; case 11: return Interpolation.exp5Out; case 12: return Interpolation.fade; case 13: return Interpolation.linear; case 14: return Interpolation.sine; case 15: return Interpolation.sineIn; case 16: return Interpolation.sineOut; case 17: return Interpolation.swing; case 18: return Interpolation.swingIn; case 19: return Interpolation.swingOut; default: return Interpolation.linear; } }