List of usage examples for com.badlogic.gdx.math Interpolation bounceOut
Interpolation bounceOut
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From source file:ateamproject.kezuino.com.github.render.screens.GameScreen.java
public void showPauseMenu() { pauseMenu.show(stage);/*from w w w . ja v a 2 s. c o m*/ pauseMenu.setPosition(stage.getWidth() / 2 - pauseMenu.getWidth() / 2, stage.getHeight() + pauseMenu.getHeight()); MoveToAction action = Actions.action(MoveToAction.class); action.setPosition(stage.getWidth() / 2 - pauseMenu.getWidth() / 2, stage.getHeight() / 2 - pauseMenu.getHeight() / 2); action.setDuration(0.3f); action.setInterpolation(Interpolation.bounceOut); pauseMenu.addAction(action); getSession().showPauseMenu(); }
From source file:com.agateau.pixelwheels.racer.GroundCollisionHandlerComponent.java
License:Open Source License
private void actDropping(float delta) { mTime += delta;//from w w w . ja va 2 s . c om mVehicle.setZ(Interpolation.bounceOut.apply(1, 0, mTime / LIFTING_DELAY)); if (mTime >= LIFTING_DELAY) { mTime = LIFTING_DELAY; mHelicopter.leave(); mVehicle.setZ(0); mVehicle.setStopped(false); mState = State.NORMAL; } }
From source file:com.jumpbuttonstudios.vikingdodge.ui.popup.GameOverPopup.java
License:Apache License
@Override public void registerListeners() { final GameScreenLayout gs = (GameScreenLayout) parent; playagain.addListener(new ActorGestureListener() { @Override//from w w w . j a va 2s . co m public void tap(InputEvent event, float x, float y, int count, int button) { moveOut(1, false, Interpolation.exp10); gs.getOverlay().addAction(Actions.sequence(Actions.moveTo(0, 0, 1, Interpolation.bounceOut), Actions.run(new Runnable() { @Override public void run() { vikingDodge.setScreen(new GameScreen(vikingDodge)); } }), Actions.moveTo(0, gs.getOverlay().getHeight(), 1, Interpolation.exp10))); } }); mainmenu.addListener(new ClickListener() { @Override public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { VikingDodge.adListener.requestAd(AdListener.BOTTOM); fadeOverlay(); moveOut(1, false); parent.notify(null, Event.CHANGED_TO_MENU); gs.returnToMenu(); return false; } }); ; highscores.addListener(new ActorGestureListener() { @Override public void tap(InputEvent event, float x, float y, int count, int button) { HighscoresPopup hsp = new HighscoresPopup(vikingDodge, parent); hsp.moveIn(1, Interpolation.elastic); gs.addActor(hsp); } }); }
From source file:com.tumblr.oddlydrawn.nahlc.screens.GameOverScreen.java
License:Apache License
public GameOverScreen(Game g, int level, int score) { game = g;//from ww w. j a va 2 s .c o m savedStuff = new SavedStuff(); assets = new Assets(); assets.initGameOver(); stage = new Stage(new StretchViewport(Renderer.WIDTH, Renderer.HEIGHT)); skin = new Skin(); savedStuff.loadScores(); savedStuff.setScore(score); skin.add("default", new BitmapFont(Gdx.files.internal("data/fonts/deja.fnt"))); LabelStyle labelStyle = new LabelStyle(); labelStyle.font = skin.getFont("default"); skin.add("default", labelStyle); ButtonStyle buttonStyle = new ButtonStyle(); skin.add("default", buttonStyle); TextButtonStyle textButtonStyle = new TextButtonStyle(); textButtonStyle.font = skin.getFont("default"); skin.add("default", textButtonStyle); // Background NinePatch image Image boxPatchImage = new Image(assets.getBoxPatch()); boxPatchImage.setSize(Renderer.WIDTH - 40, Renderer.HEIGHT - 5); boxPatchImage.setPosition(20, 2); stage.addActor(boxPatchImage); // Top Score's background NinePatch image Image boxPatchImageTwo = new Image(assets.getBoxPatch()); boxPatchImageTwo.setSize(220, 295); boxPatchImageTwo.setPosition(50, 90); stage.addActor(boxPatchImageTwo); // Single-column table that holds all the things. rootTable = new Table(); rootTable.setFillParent(true); stage.addActor(rootTable); rootTable.debug(); // Three-column table that holds the top scores. topScoreTable = new Table(); topScoreTable.debug(); topScoreTable.columnDefaults(0).width(73); topScoreTable.columnDefaults(1).width(50); topScoreTable.columnDefaults(1).align(Align.center); Label scoreLabel = new Label("Score: " + score, skin); Label topScoresLabel = new Label("Top Scores", skin); Image mainMenuImage = new Image(assets.getMainMenuSprite()); Image newGameImage = new Image(assets.getNewGameSprite()); Button mainMenuButton = new Button(skin); mainMenuButton.add(mainMenuImage); Button newGameButton = new Button(skin); newGameButton.add(newGameImage); Image newRecordImage = new Image(assets.getNewRecordSprite()); Image gameOverImage = new Image(assets.getGameOverSprite()); Image titleImage; if (savedStuff.isPreviousScoreInTopScore()) { titleImage = newRecordImage; } else { titleImage = gameOverImage; } Label[][] allTheScores = new Label[3][11]; // Creates the labels for all the scores, populates them, and adds animations. for (int y = 0; y < 10; y++) { for (int x = 0; x < 3; x++) { switch (x) { case 0: // The labels from 1 - 10, left most to show score rank. if (y == 9) { allTheScores[x][y] = new Label(String.valueOf(y + 1) + ".", skin); } else { // Adds a space, for correct padding to numbers 1-9 (or the array indexes 0-8) allTheScores[x][y] = new Label(" " + String.valueOf(y + 1) + ".", skin); } topScoreTable.add(allTheScores[x][y]); break; case 1: // The labels with the Level associated with each score allTheScores[x][y] = new Label(savedStuff.getLevel(y, x - 1), skin); topScoreTable.add(allTheScores[x][y]); if (savedStuff.isPreviousScoreInTopScore()) { // Adds the drop animation to scores below the score to replace if (y >= savedStuff.getScoreToReplace()) { allTheScores[x][y].addAction(Actions.sequence(Actions.delay(2f), Actions.delay(0.5f), Actions.moveBy(0, -26, 2, Interpolation.bounceOut))); } } break; case 2: // The labels with the Score associated with each rank and level allTheScores[x][y] = new Label(savedStuff.getScore(y, x - 1), skin); topScoreTable.add(allTheScores[x][y]).right(); if (savedStuff.isPreviousScoreInTopScore()) { // Adds the drop animation to scores below the score to replace if (y >= savedStuff.getScoreToReplace()) { allTheScores[x][y].addAction(Actions.sequence(Actions.delay(2f), Actions.delay(0.5f), Actions.moveBy(0, -26, 2, Interpolation.bounceOut))); } } break; default: break; } } topScoreTable.row(); } rootTable.add(titleImage); rootTable.row(); rootTable.add(scoreLabel).expand(); rootTable.row(); rootTable.add(topScoresLabel); rootTable.row(); topScoreTable.setWidth(rootTable.getWidth()); topScoreTable.setTransform(true); rootTable.setTransform(true); rootTable.add(topScoreTable); rootTable.row(); rootTable.add(newGameButton).expand().bottom(); rootTable.row(); rootTable.add(mainMenuButton).expand(); rootTable.padLeft(35f); rootTable.padRight(35f); rootTable.padTop(9f); rootTable.padBottom(9f); newGameButton.toBack(); mainMenuButton.toBack(); // Adds padding to Level and 10th rank strings for correct padding String levelButtonString; int mew = Integer.valueOf(String.valueOf(allTheScores[1][9].getText())); if (mew < 10) { levelButtonString = String.valueOf(allTheScores[1][9].getText()) + " "; } else { levelButtonString = String.valueOf(allTheScores[1][9].getText()); } String previousLevelButtonString; if (level < 10) { previousLevelButtonString = String.valueOf(level + " "); } else { previousLevelButtonString = String.valueOf(level); } String previousScoreString = String.valueOf(score); TextButton previousLevelButton = new TextButton(previousLevelButtonString, skin); TextButton previousScoreButton = new TextButton(previousScoreString, skin); TextButton tenthLevelButton = new TextButton(levelButtonString, skin); TextButton tenthScoreButton = new TextButton(String.valueOf(allTheScores[2][9].getText()), skin); // Pads Button text with spaces for correct alignment tenthLevelButton.setText(fillStringWithSpaces(String.valueOf(tenthLevelButton.getText()))); previousLevelButton.setText(fillStringWithSpaces(previousLevelButtonString)); stage.addActor(tenthLevelButton); stage.addActor(tenthScoreButton); // Groups to link the scores and levels for 10th-rank scores and the score just obtained // Needed to apply transforms to buttons since transforming text isn't possible, I think. Group group = new Group(); group.addActor(tenthScoreButton); group.addActor(tenthLevelButton); Group groupPrevious = new Group(); groupPrevious.addActor(previousLevelButton); groupPrevious.addActor(previousScoreButton); // Modifies score buttons positions for correct alignment with the rest of the table tenthScoreButton.setPosition(144 - subPosFromLength(tenthScoreButton.getText().length()), 00); previousScoreButton.setPosition(144 - subPosFromLength(previousScoreString.length()), 00); tenthScoreButton.align(Align.left); previousScoreButton.align(Align.left); tenthLevelButton.setTransform(true); tenthScoreButton.setTransform(true); stage.addActor(group); group.setPosition(105, 97); allTheScores[1][9].setVisible(false); allTheScores[2][9].setVisible(false); group.setTransform(true); // Adds animation for drop and bounce then rotate and drop to 10th rank score if (savedStuff.isPreviousScoreInTopScore()) { group.setOrigin(group.getX() + group.getWidth() + 50, 10); group.addAction(Actions.sequence(Actions.delay(2f), Actions.delay(0.5f), Actions.moveBy(0, -26, 2, Interpolation.bounceOut), Actions.delay(0.1f), Actions.rotateBy(90f, 2f, Interpolation.bounceOut), Actions.delay(0.1f), Actions.moveBy(0, -120, 2, Interpolation.bounceOut))); } // Adds spaces to first score in top score table to have the same column width regardless of score size allTheScores[2][0].setText(fillCSWithSpaces(allTheScores[2][0].getText())); mainMenuButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { dispose(); game.setScreen(new MainMenuScreen(game)); } }); newGameButton.addListener(new ChangeListener() { public void changed(ChangeEvent event, Actor actor) { dispose(); game.setScreen(new GameScreen(game)); } }); // Sets correct vertical position for score just obtained groupPrevious.setPosition(group.getX(), group.getY() + getVerticalPosSub(savedStuff.getScoreToReplace())); groupPrevious.setTransform(true); // Score is now in position, this makes it invisible groupPrevious.addAction(Actions.fadeOut(0.1f)); // Fades the score in after the bottom-most score rotates and drops if (savedStuff.isPreviousScoreInTopScore()) { groupPrevious.addAction(Actions.sequence(Actions.delay(7.5f), Actions.fadeIn(1f))); } stage.addActor(groupPrevious); savedStuff.setSavedGameExists(false); savedStuff.savePreferences(); savedStuff.updateLevelAndScore(level, score); try { savedStuff.saveScoresToFile(); } catch (RuntimeException ex) { Gdx.app.log("ERROR NAHLC", ex.getMessage()); ex.printStackTrace(); } catch (Exception e) { Gdx.app.log("ERROR NAHLC", e.getMessage()); e.printStackTrace(); } Gdx.app.log("NAHLC", "leaving create()"); }
From source file:com.vlaaad.dice.game.world.view.visualizers.GiveExpVisualizer.java
License:Open Source License
@Override public IFuture<Void> visualize(final GiveExpResult result) { if (result.exp == 0) return Future.completed(); if (result.creature.initialPlayer != visualizer.viewController.world.viewer) { return Future.completed(); }/*from w w w. j a v a 2 s .c o m*/ final Future<Void> future = new Future<Void>(); final ViewController viewController = visualizer.viewController; final WorldObjectView view = viewController.getView(result.creature); String text = "+" + result.exp + " exp"; final ProfessionDescription profession = result.creature.description.profession; final int currentExp = result.creature.description.exp + result.creature.gainedExp; final Label label = new Label(text, Config.skin, "default", Color.WHITE); label.setPosition(view.getX() + view.getWidth() / 2 - label.getPrefWidth() / 2, view.getY() + view.getHeight() / 2 - label.getPrefHeight() / 2); label.addAction(Actions.sequence( Actions.parallel(Actions.alpha(0, 1f), Actions.moveBy(0, ViewController.CELL_SIZE / 2, 1f)), Actions.run(new Runnable() { @Override public void run() { label.remove(); if (profession.getLevel(currentExp) == profession.getLevel(currentExp + result.exp)) { future.happen(); return; } final AnimatedActor circle = new AnimatedActor(0.1f, Config.skin.getAtlas().findRegions("animation/levelup-circle")); circle.setPosition(view.getX() + view.getWidth() / 2 - circle.getWidth() / 2, view.getY() + view.getHeight() / 2 - circle.getHeight() / 2); viewController.selectionLayer.addActor(circle); circle.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { circle.remove(); final TileSubView image = new TileSubView("animation/levelup-white-cube", -1); view.addSubView(image); image.getActor().getColor().a = 0; image.getActor().addAction( Actions.sequence(Actions.alpha(1f, 0.4f), Actions.run(new Runnable() { @Override public void run() { SoundManager.instance.playMusicAsSound("level-up"); view.addAction(Actions.sequence( Actions.moveBy(0, 20, 0.3f, Interpolation.exp10Out), Actions.run(new Runnable() { @Override public void run() { view.addAction(Actions.sequence(Actions.delay(0.2f), Actions.run(new Runnable() { @Override public void run() { Label levelUp = new Label( "LEVEL UP!", Config.skin, "default", Color.WHITE); levelUp.setPosition((result.creature .getX() + 0.5f) * ViewController.CELL_SIZE - levelUp.getWidth() / 2, (result.creature.getY() + 0.5f) * ViewController.CELL_SIZE); viewController.notificationLayer .addActor(levelUp); levelUp.addAction(Actions.moveBy(0, 45, 1.5f)); levelUp.addAction(Actions.sequence( Actions.alpha(0, 1.5f), Actions.removeActor())); } }))); } }), Actions.moveBy(0, -20, 0.4f, new Interpolation.BounceOut(2)), Actions.run(new Runnable() { @Override public void run() { image.getActor() .addAction(Actions.sequence( Actions.alpha(0, 0.4f), Actions.run(new Runnable() { @Override public void run() { image.getActor().remove(); GameWindow<GiveExpResult> window = new LevelUpWindow(); window.addListener( new WindowListener() { @Override protected void hidden( WindowEvent event) { future.happen(); } }); window.show(result); } }))); } }))); } }))); } }); } }))); viewController.notificationLayer.addActor(label); return future; }
From source file:headmade.arttag.actors.JigglyImageTextButton.java
License:Apache License
public JigglyImageTextButton(String text, Skin skin, String styleName, Action action) { super(text, skin, styleName); setTransform(true);/*from w w w. ja va2 s . c o m*/ setOrigin(Align.center); align(Align.left); getImageCell().pad(10f); if (null != action) { addAction(action); } final Actor thisButton = this; addListener(new InputListener() { @Override public void enter(InputEvent event, float x, float y, int pointer, Actor fromActor) { if (pointer < 0 && (event.getRelatedActor() == null || !event.getRelatedActor().isDescendantOf(thisButton))) { // no button was pressed and exited Actor is not related to button thisButton.addAction(Actions.scaleBy(0.1f, 0.1f, 0.3f, Interpolation.bounceOut)); event.stop(); } } @Override public void exit(InputEvent event, float x, float y, int pointer, Actor fromActor) { if (event.getRelatedActor() == null || !event.getRelatedActor().isDescendantOf(thisButton)) { // entered Actor is not related to button thisButton.addAction(Actions.scaleBy(-0.1f, -0.1f, 0.2f, Interpolation.bounce)); // event.stop(); } } }); }
From source file:mobi.shad.s3lib.gfx.node.util.FxPixmapToAnimSprite.java
License:Apache License
/** * */// w w w .j av a2s . co m @Override protected void processLocal() { if (formGui != null) { speedSizeX = formGui.getFloat("speedSizeX") * S3Screen.aspectRatioX; speedSizeY = formGui.getFloat("speedSizeY") * S3Screen.aspectRatioY; startSizeX = formGui.getFloat("startSizeX") * S3Screen.aspectRatioX; startSizeY = formGui.getFloat("startSizeY") * S3Screen.aspectRatioY; amplitudeSizeX = formGui.getFloat("amplitudeSizeX") * S3Screen.aspectRatioX; amplitudeSizeY = formGui.getFloat("amplitudeSizeY") * S3Screen.aspectRatioY; speedPositionX = formGui.getFloat("speedPositionX") * S3Screen.aspectRatioX; speedPositionY = formGui.getFloat("speedPositionY") * S3Screen.aspectRatioY; amplitudePositionX = formGui.getFloat("amplitudePositionX") * S3Screen.aspectRatioX; amplitudePositionY = formGui.getFloat("amplitudePositionY") * S3Screen.aspectRatioY; transformMode = formGui.getInt("transformMode"); interpolationMode = formGui.getInt("interpolationMode"); switch (interpolationMode) { default: interpolation = Interpolation.linear; break; case 1: interpolation = Interpolation.bounce; break; case 2: interpolation = Interpolation.pow2; break; case 3: interpolation = Interpolation.pow3; break; case 4: interpolation = Interpolation.elastic; break; case 5: interpolation = Interpolation.swing; break; case 6: interpolation = Interpolation.sine; break; case 7: interpolation = Interpolation.bounceIn; break; case 8: interpolation = Interpolation.bounceOut; break; } fileTextureName = formGui.getString("FxTextureLoaderFile"); } if (data.pixmap == null) { return; } data.spriteTexture = S3ResourceManager.getTexture(fileTextureName, 32); updateLocal(0, 0, 0, 0, false); }
From source file:net.mwplay.cocostudio.ui.CocoStudioUIEditor.java
License:Apache License
/** * ??// w w w. j ava 2 s .c o m */ public Interpolation getInterpolation(int tweenType) { switch (tweenType) { case 0: return Interpolation.linear; case 1: return Interpolation.sineIn; case 2: return Interpolation.sineOut; case 3: return Interpolation.sine; case 4: return Interpolation.linear; //??Quad_EaseIn case 5: return Interpolation.linear; //??Quad_EaseOut case 6: return Interpolation.linear; //??Quad_EaseInOut case 7: return Interpolation.linear; //??Cubic_EaseIn case 8: return Interpolation.linear; //??Cubic_EaseOut case 9: return Interpolation.linear; //??Cubic_EaseInOut case 10: return Interpolation.linear; //??Quart_EaseIn case 11: return Interpolation.linear; //??Quart_EaseOut case 12: return Interpolation.linear; //??Quart_EaseInOut case 13: return Interpolation.linear; //??Quint_EaseIn case 14: return Interpolation.linear; //??Quint_EaseOut case 15: return Interpolation.linear; //??Quint_EaseInOut case 16: return Interpolation.exp10In; case 17: return Interpolation.exp10Out; case 18: return Interpolation.exp10; case 19: return Interpolation.circleIn; case 20: return Interpolation.circleOut; case 21: return Interpolation.circle; case 22: return Interpolation.elasticIn; case 23: return Interpolation.elasticOut; case 24: return Interpolation.elastic; case 25: return Interpolation.linear; //??Back_EaseIn case 26: return Interpolation.linear; //??Back_EaseOut case 27: return Interpolation.linear; //??Back_EaseInOut case 28: return Interpolation.bounceIn; case 29: return Interpolation.bounceOut; case 30: return Interpolation.bounce; default: return Interpolation.linear; } }
From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java
public Interpolation getRandomFadeInterpolation() { switch (new Random().nextInt(14)) { case 0://from w ww . j ava 2s.com return Interpolation.exp10; case 1: return Interpolation.exp10In; case 2: return Interpolation.exp10Out; case 3: return Interpolation.exp5; case 4: return Interpolation.exp5In; case 5: return Interpolation.exp5Out; case 6: return Interpolation.fade; case 7: return Interpolation.linear; case 8: return Interpolation.sine; case 9: return Interpolation.sineIn; case 10: return Interpolation.sineOut; case 11: return Interpolation.bounce; case 12: return Interpolation.bounceIn; case 13: return Interpolation.bounceOut; default: return Interpolation.linear; } }
From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java
public Interpolation getRandomInterpolation() { switch (new Random().nextInt(20)) { case 0:/* w w w . j a v a2 s . c om*/ return Interpolation.bounce; case 1: return Interpolation.bounceIn; case 2: return Interpolation.bounceOut; case 3: return Interpolation.circle; case 4: return Interpolation.circleIn; case 5: return Interpolation.circleOut; case 6: return Interpolation.exp10; case 7: return Interpolation.exp10In; case 8: return Interpolation.exp10Out; case 9: return Interpolation.exp5; case 10: return Interpolation.exp5In; case 11: return Interpolation.exp5Out; case 12: return Interpolation.fade; case 13: return Interpolation.linear; case 14: return Interpolation.sine; case 15: return Interpolation.sineIn; case 16: return Interpolation.sineOut; case 17: return Interpolation.swing; case 18: return Interpolation.swingIn; case 19: return Interpolation.swingOut; default: return Interpolation.linear; } }