Example usage for com.badlogic.gdx.math Interpolation exp5

List of usage examples for com.badlogic.gdx.math Interpolation exp5

Introduction

In this page you can find the example usage for com.badlogic.gdx.math Interpolation exp5.

Prototype

Interpolation exp5

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Usage

From source file:com.jmolina.orb.elements.Orb.java

License:Open Source License

/**
 * Ejecuta la animacion de introduccion/*  ww  w .  j ava  2  s .  co m*/
 */
public void applyIntroAction() {
    getActor().addAction(sequence(
            parallel(scaleBy(4 * this.getNaturalScale(), 4 * this.getNaturalScale(), 0), rotateTo(0, 0),
                    alpha(0)),
            parallel(rotateTo(360, INTRO_TIME, Interpolation.exp5),
                    scaleTo(this.getNaturalScale(), this.getNaturalScale(), INTRO_TIME, Interpolation.pow2),
                    fadeIn(INTRO_TIME, Interpolation.pow2))));
}

From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java

public Interpolation getRandomFadeInterpolation() {
    switch (new Random().nextInt(14)) {
    case 0:/*from   w  w w .  java 2 s  .c  o m*/
        return Interpolation.exp10;
    case 1:
        return Interpolation.exp10In;
    case 2:
        return Interpolation.exp10Out;
    case 3:
        return Interpolation.exp5;
    case 4:
        return Interpolation.exp5In;
    case 5:
        return Interpolation.exp5Out;
    case 6:
        return Interpolation.fade;
    case 7:
        return Interpolation.linear;
    case 8:
        return Interpolation.sine;
    case 9:
        return Interpolation.sineIn;
    case 10:
        return Interpolation.sineOut;
    case 11:
        return Interpolation.bounce;
    case 12:
        return Interpolation.bounceIn;
    case 13:
        return Interpolation.bounceOut;
    default:
        return Interpolation.linear;
    }
}

From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java

public Interpolation getRandomInterpolation() {
    switch (new Random().nextInt(20)) {
    case 0://from   w  w  w.j  a v  a 2 s  .  c om
        return Interpolation.bounce;
    case 1:
        return Interpolation.bounceIn;
    case 2:
        return Interpolation.bounceOut;
    case 3:
        return Interpolation.circle;
    case 4:
        return Interpolation.circleIn;
    case 5:
        return Interpolation.circleOut;
    case 6:
        return Interpolation.exp10;
    case 7:
        return Interpolation.exp10In;
    case 8:
        return Interpolation.exp10Out;
    case 9:
        return Interpolation.exp5;
    case 10:
        return Interpolation.exp5In;
    case 11:
        return Interpolation.exp5Out;
    case 12:
        return Interpolation.fade;
    case 13:
        return Interpolation.linear;
    case 14:
        return Interpolation.sine;
    case 15:
        return Interpolation.sineIn;
    case 16:
        return Interpolation.sineOut;
    case 17:
        return Interpolation.swing;
    case 18:
        return Interpolation.swingIn;
    case 19:
        return Interpolation.swingOut;
    default:
        return Interpolation.linear;
    }
}