List of usage examples for com.badlogic.gdx.math Interpolation swing
Interpolation swing
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From source file:com.maplescot.loggerbill.ui.PausedDialog.java
License:Creative Commons License
private void rebuildStage(boolean anim) { Table outerTable = new Table(); stage.clear();//from ww w . j a va 2 s . com Stack stack = new Stack(); if (engine.isAlive()) { window = new Window("Game Paused", billSkin, "paused"); } else window = new Window("Game Over", billSkin, "game_over"); window.setMovable(true); window.setResizeBorder(10); window.setResizable(true); window.pad(45, 50, 50, 50); window.setKeepWithinStage(false); int plays = (int) ProfileManager.getProfile().getTotalPlays(); BigDecimal myCPS = chunks > Constants.MIN_CHUNKS_FOR_CPS ? new BigDecimal(chunks / time).setScale(2, RoundingMode.HALF_UP) : BigDecimal.ZERO; Table textLayer = new Table(); textLayer.center().top(); textLayer.add(new Label("Total Chunks", billSkin, "label")).row(); textLayer.add(new Label(String.valueOf(chunks), billSkin, "score")).row(); textLayer.add(new Label("Chunks Per Second", billSkin, "label")).row(); textLayer.add(new Label(String.valueOf(myCPS), billSkin, "score")).row(); if (plays > 0) { textLayer.add(new Label("__________________________", billSkin, "score")).row(); textLayer .add(new Label("Best Chunks " + ProfileManager.getProfile().getBestChunks(), billSkin, "score")) .row(); textLayer.add(new Label("Best Chunks Per Second: " + ProfileManager.getProfile().getBestCPSFormatted(), billSkin, "score")).row(); textLayer.add(new Label("Total Plays: " + plays, billSkin, "score")).row(); textLayer.add(new Label("Average Chunks " + ProfileManager.getProfile().getAvgChunksFormatted(), billSkin, "score")).row(); } if (chunks > ProfileManager.getProfile().getBestChunks()) textLayer.add(new Label("New Best Chunks!", billSkin, "highscore")).row(); if (myCPS.floatValue() > ProfileManager.getProfile().getBestCPS()) textLayer.add(new Label("New High Speed!", billSkin, "highscore")).row(); window.add(textLayer).row(); Table btnLayer = new Table(); Button menuBtn = new Button(billSkin, "backButton"); Button playBtn = new Button(billSkin, "replayButton"); menuBtn.padLeft(10); btnLayer.bottom(); //.right(); btnLayer.add(menuBtn); btnLayer.bottom(); btnLayer.add(playBtn); window.add(btnLayer); window.pack(); window.setWidth(Constants.VIEWPORT_GUI_WIDTH / 1.25f); stack.add(outerTable); stage.addActor(window); stack.setSize(Constants.VIEWPORT_GUI_WIDTH, Constants.getViewportHeight()); playBtn.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { resumeGame(); } }); menuBtn.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { engine.endGame(); } }); if (anim) { window.setPosition((Constants.VIEWPORT_GUI_WIDTH / 2) - (window.getWidth() / 2), -Constants.getViewportHeight()); window.addAction(Actions.moveTo((Constants.VIEWPORT_GUI_WIDTH / 2) - (window.getWidth() / 2), (Constants.getViewportHeight() / 2) - (window.getHeight() / 2), 1.0f, Interpolation.swing)); } else { window.setPosition((Constants.VIEWPORT_GUI_WIDTH / 2) - (window.getWidth() / 2), (Constants.getViewportHeight() / 2) - (window.getHeight() / 2)); } window.setKeepWithinStage(false); }
From source file:com.twojeremys.merge.screen.MainMenuScreen.java
License:Creative Commons License
private void setupButtons() { /*/* w w w . j a v a2s. c o m*/ * Lets create a menu to display choices to the user */ skin = new Skin(Gdx.files.internal("ui/skin/uiskin.json")); // Create the table and add the "skin" to it table = new Table(skin); GameState androidGameState = null; GameState desktopGameState = null; if (GameStateManager.saveExists()) { desktopGameState = GameStateManager.loadState(); } if (this.game.getPrefs().contains("gplayautosignin") && this.game.getPrefs().getBoolean("gplayautosignin")) { androidGameState = game.getGoogleServices().getGameSave(); } final boolean showSelectSaveDialog; final GameState tmpGameState; // Check to see if we need to compare the android and local saves if (androidGameState != null && desktopGameState != null) { showSelectSaveDialog = true; tmpGameState = androidGameState; } else { if (androidGameState != null) { tmpGameState = androidGameState; } else { tmpGameState = desktopGameState; } showSelectSaveDialog = true; } if (tmpGameState != null) { // Create a new row so the buttons are not side-by-side table.row(); // Create the Load Game Button, pass in "loadgame" to the listener loadGameButton = new TextButton("Resume", skin, "default"); //loadGameButton.addListener(new DefaultMenuActionListener("loadgame")); loadGameButton.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } //This only fires when the button is first let up @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { if (showSelectSaveDialog) { selectSavePopup(); } else { dispose(); game.setScreen(new GameScreen(game, tmpGameState)); } } }); // Add the load game button to the table table.add(loadGameButton).size(150f, 40f).uniform().spaceBottom(10); } // Add another row table.row(); /* ******************************************* * Create the buttons and add them to the table ***********************************************/ // Create the new game button, and pass in the word "newGame" to a listener which is called on the DOWN/UP events newGameButton = new TextButton("New Game", skin, "default"); newGameButton.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } //This only fires when the button is first let up @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { dispose(); game.setScreen(new GameScreen(game)); } }); // add the start-game button to the table // Using the returned [CELL] object, change that cell's size, make it uniform, and add space below it. // - I think this is harder because we have to guess the width, vs just using the padding. // - However, this could be beneficial for creating static/standard width buttons regardless of content (text) // - I'm oldschool I suppose and would rather create an instance of Cell, and call size, uniform, and spaceBottom separately. table.add(newGameButton).size(150f, 40f).uniform().spaceBottom(10); // Add another row to the table table.row(); //TODO maybe change all this gplay stuff to be an icon in one of the corners? icon packs are here: https://developers.google.com/games/services/downloads/graphics googlePlaySignInListen = new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } //This only fires when the button is first let up @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { game.getGoogleServices().loginGPGS(); googlePlayButton.setText("Google Play - sign out"); googlePlayButton.clearListeners(); game.getPrefs().putBoolean("gplayautosignin", true).flush(); googlePlayButton.addListener(googlePlaySignOutListen); } }; googlePlaySignOutListen = new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } //This only fires when the button is first let up @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { game.getGoogleServices().logoutGPGS(); googlePlayButton.setText("Google Play - sign in"); googlePlayButton.clearListeners(); game.getPrefs().putBoolean("gplayautosignin", false).flush(); googlePlayButton.addListener(googlePlaySignInListen); } }; // Create the google play sign-in button if (this.game.getPrefs().contains("gplayautosignin") && this.game.getPrefs().getBoolean("gplayautosignin")) { googlePlayButton = new TextButton("Google Play - sign out", skin, "default"); googlePlayButton.addListener(googlePlaySignOutListen); } else { googlePlayButton = new TextButton("Google Play - sign in", skin, "default"); googlePlayButton.addListener(googlePlaySignInListen); } // Add some padding all the way around the button this time googlePlayButton.pad(10); // Add the extGameButton to the table so it is active/displayed table.add(googlePlayButton).size(150f, 40f).uniform().spaceBottom(10); // Add another row to the table table.row(); // Create another button using the same style, passing in the word "extiGame" to the listener for handling later exitGameButton = new TextButton("Exit", skin, "default"); exitGameButton.addListener(new InputListener() { public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) { return true; } //This only fires when the button is first let up @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { Gdx.app.debug(TAG, "exit button pressed. bye now."); Gdx.app.exit(); } }); // Add some padding all the way around the button this time exitGameButton.pad(10); // Add the extGameButton to the table so it is active/displayed table.add(exitGameButton).size(150f, 40f).uniform().spaceBottom(10); //Set the table off the screen, to use actions to add "tween" flare table.setPosition(Gdx.graphics.getWidth() / 2, 0); // MoveToAction bounceAction = new MoveToAction(); // bounceAction.setInterpolation(Interpolation.swing); // bounceAction.setPosition(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2); // bounceAction.setDuration(0.5f); // table.addAction(bounceAction); //Make the menu move up from off the screen with flare and "tween" by adding Interpolation.swing table.addAction(Actions.moveTo(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2, 0.5f, Interpolation.swing)); // add the table onto the stage stage.addActor(table); }
From source file:fr.plafogaj.screens.MainMenu.java
License:Open Source License
public void setButtonListeners() { m_playButton.addListener(new ClickListener() { @Override//from w w w . j a v a 2 s. co m public void clicked(InputEvent event, float x, float y) { m_levelCollapsible.setCollapsed(!m_levelCollapsible.isCollapsed()); } }); m_level1Button.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((BananaKnight) (Gdx.app.getApplicationListener())) .setScreen(new Game(Gdx.files.internal("level/1/configLevel.json"))); } }); m_level2Button.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((BananaKnight) (Gdx.app.getApplicationListener())) .setScreen(new Game(Gdx.files.internal("level/2/configLevel.json"))); } }); m_level3Button.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((BananaKnight) (Gdx.app.getApplicationListener())) .setScreen(new Game(Gdx.files.internal("level/3/configLevel.json"))); } }); m_exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { m_mainTable.addAction(Actions.sequence(Actions.run(new Runnable() { @Override public void run() { m_swordSound.play(0.2f); } }), Actions.moveTo(-BananaKnight.WIDTH / 2, m_mainTable.getY(), 0.6f, Interpolation.swing), Actions.delay(0.2f), Actions.run(new Runnable() { @Override public void run() { Gdx.app.exit(); } }))); } }); m_editorButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { try { System.out.println( Gdx.files.getLocalStoragePath() + Gdx.files.internal("tiledApp/bin/tiled").path()); Runtime.getRuntime().exec( Gdx.files.getLocalStoragePath() + Gdx.files.internal("tiledApp/bin/tiled").path()); } catch (Exception e) { System.out.println("Problem occurs"); e.printStackTrace(); } } }); }
From source file:fr.plafogaj.screens.MainMenu.java
License:Open Source License
public void animateTable() { m_mainTable.addAction(Actions.sequence(Actions.alpha(0), Actions.delay(0.2f), Actions.fadeIn(0.3f, Interpolation.sine), Actions.delay(0.4f), Actions.moveTo(-BananaKnight.WIDTH / 2 + 160, m_mainTable.getY(), 0.6f, Interpolation.swing), Actions.run(new Runnable() { @Override/*from w ww.j av a 2 s.co m*/ public void run() { m_playButton.setChecked(true); m_levelCollapsible.setCollapsed(false); } }))); }
From source file:mobi.shad.s3lib.gfx.node.filter.FxTextureGalleryMask.java
License:Apache License
/** * *///from w w w . j av a2 s .co m @Override protected void processLocal() { if (formGui != null) { actionTime = formGui.getFloat("actionTime"); pauseTime = formGui.getFloat("pauseTime"); filesList = formGui.getArrayString("imageList"); filesList = formGui.getArrayString("imageList"); maskTextureName = formGui.getString("imageMask"); interpolationMode = formGui.getInt("interpolationMode"); switch (interpolationMode) { default: interpolation = Interpolation.linear; break; case 1: interpolation = Interpolation.bounce; break; case 2: interpolation = Interpolation.pow2; break; case 3: interpolation = Interpolation.pow3; break; case 4: interpolation = Interpolation.elastic; break; case 5: interpolation = Interpolation.swing; break; case 6: interpolation = Interpolation.sine; break; } data.type = Data.Type.EFFECT_2D; maskTexture = S3ResourceManager.getPixmap(maskTextureName, S3Constans.textureImageSizeHight); if (filesList != null) { if (filesList.length > 1) { srcTexture = S3ResourceManager.getPixmap(filesList[0], S3Constans.textureImageSizeHight); src2Texture = S3ResourceManager.getPixmap(filesList[1], S3Constans.textureImageSizeHight); } else { srcTexture = new Pixmap(S3Constans.textureImageSizeLow, S3Constans.textureImageSizeLow, Format.RGBA8888); srcTexture.setColor(Color.CLEAR); srcTexture.fill(); if (filesList.length > 0) { src2Texture = S3ResourceManager.getPixmap(filesList[0], S3Constans.textureImageSizeHight); } else { src2Texture = new Pixmap(S3Constans.textureImageSizeLow, S3Constans.textureImageSizeLow, Format.RGBA8888); src2Texture.setColor(Color.CLEAR); src2Texture.fill(); } } } else { srcTexture = new Pixmap(S3Constans.textureImageSizeLow, S3Constans.textureImageSizeLow, Format.RGBA8888); srcTexture.setColor(Color.CLEAR); srcTexture.fill(); src2Texture = new Pixmap(srcTexture.getWidth(), srcTexture.getHeight(), srcTexture.getFormat()); src2Texture.setColor(Color.CLEAR); src2Texture.fill(); } if (data.pixmap == null) { data.pixmap = new Pixmap(S3Constans.textureImageSizeHight, S3Constans.textureImageSizeHight, Pixmap.Format.RGBA8888); data.pixmap.setColor(Color.CLEAR); data.pixmap.fill(); data.textureChange = true; } clearPixmap = new Pixmap(S3Constans.textureImageSizeLow, S3Constans.textureImageSizeLow, Format.RGBA8888); clearPixmap.setColor(Color.CLEAR); clearPixmap.fill(); pixmapFilter.setPixmap(data.pixmap, srcTexture, src2Texture, maskTexture); } currentActionTime = 0; currentPauseTime = 0; currentImageIdx = 0; }
From source file:mobi.shad.s3lib.gfx.node.util.FxPixmapToAnimSprite.java
License:Apache License
/** * *///from ww w . j a v a 2 s . c om @Override protected void processLocal() { if (formGui != null) { speedSizeX = formGui.getFloat("speedSizeX") * S3Screen.aspectRatioX; speedSizeY = formGui.getFloat("speedSizeY") * S3Screen.aspectRatioY; startSizeX = formGui.getFloat("startSizeX") * S3Screen.aspectRatioX; startSizeY = formGui.getFloat("startSizeY") * S3Screen.aspectRatioY; amplitudeSizeX = formGui.getFloat("amplitudeSizeX") * S3Screen.aspectRatioX; amplitudeSizeY = formGui.getFloat("amplitudeSizeY") * S3Screen.aspectRatioY; speedPositionX = formGui.getFloat("speedPositionX") * S3Screen.aspectRatioX; speedPositionY = formGui.getFloat("speedPositionY") * S3Screen.aspectRatioY; amplitudePositionX = formGui.getFloat("amplitudePositionX") * S3Screen.aspectRatioX; amplitudePositionY = formGui.getFloat("amplitudePositionY") * S3Screen.aspectRatioY; transformMode = formGui.getInt("transformMode"); interpolationMode = formGui.getInt("interpolationMode"); switch (interpolationMode) { default: interpolation = Interpolation.linear; break; case 1: interpolation = Interpolation.bounce; break; case 2: interpolation = Interpolation.pow2; break; case 3: interpolation = Interpolation.pow3; break; case 4: interpolation = Interpolation.elastic; break; case 5: interpolation = Interpolation.swing; break; case 6: interpolation = Interpolation.sine; break; case 7: interpolation = Interpolation.bounceIn; break; case 8: interpolation = Interpolation.bounceOut; break; } fileTextureName = formGui.getString("FxTextureLoaderFile"); } if (data.pixmap == null) { return; } data.spriteTexture = S3ResourceManager.getTexture(fileTextureName, 32); updateLocal(0, 0, 0, 0, false); }
From source file:net.spookygames.gdx.sfx.demo.GdxSfxDemo.java
License:Open Source License
@Override public void create() { /******************/ /* Initialization */ /******************/ prefs = Gdx.app.getPreferences("GdxSfxDemo"); batch = new SpriteBatch(); Camera camera = new OrthographicCamera(); FileHandleResolver resolver = new AbsoluteFileHandleResolver(); assetManager = new AssetManager(resolver); assetManager.setLoader(SfxMusic.class, new SfxMusicLoader(resolver)); skin = new Skin(Gdx.files.internal("skin/uiskin.json")); player = new SfxMusicPlayer(); /************/ /* Playlist */ /************/ final VerticalGroup playlistGroup = new VerticalGroup(); playlistGroup.fill().left();//from www .j a va 2s .c o m final Label invitationLabel = new Label("Add some music and let's have fun", skin, "subtitle"); invitationLabel.setAlignment(Align.center); ScrollPane scrollablePlaylistTable = new ScrollPane(playlistGroup, skin); scrollablePlaylistTable.setScrollingDisabled(true, false); playlistGroup.addActor(invitationLabel); /********/ /* File */ /********/ Button fileFinder = new TextButton("Add music", skin, "round"); fileFinder.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { NativeFileChooserConfiguration conf = new NativeFileChooserConfiguration(); conf.directory = Gdx.files.absolute(prefs.getString("last", Gdx.files.isExternalStorageAvailable() ? Gdx.files.getExternalStoragePath() : (Gdx.files.isLocalStorageAvailable() ? Gdx.files.getLocalStoragePath() : System.getProperty("user.home")))); conf.nameFilter = new FilenameFilter() { final String[] extensions = { "wav", "mp3", "ogg" }; @Override public boolean accept(File dir, String name) { int i = name.lastIndexOf('.'); if (i > 0 && i < name.length() - 1) { String desiredExtension = name.substring(i + 1).toLowerCase(Locale.ENGLISH); for (String extension : extensions) { if (desiredExtension.equals(extension)) { return true; } } } return false; } }; conf.mimeFilter = "audio/*"; conf.title = "Choose audio file"; fileChooser.chooseFile(conf, new NativeFileChooserCallback() { @Override public void onFileChosen(FileHandle file) { if (file == null) return; prefs.putString("last", file.parent().file().getAbsolutePath()); MusicParameters parameters = new MusicParameters(); parameters.title = file.name(); parameters.loadedCallback = new LoadedCallback() { @Override public void finishedLoading(AssetManager assetManager, String fileName, @SuppressWarnings("rawtypes") Class type) { final SfxMusic music = assetManager.get(fileName, SfxMusic.class); if (player.addToPlaylist(music)) { final MusicWidget widget = new MusicWidget(skin, music); playlistGroup.addActor(widget); widget.removeButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (player.removeFromPlaylist(music)) widget.remove(); } }); } } }; assetManager.load(new AssetDescriptor<SfxMusic>(file, SfxMusic.class, parameters)); } @Override public void onCancellation() { } @Override public void onError(Exception exception) { } }); } }); /***********/ /* Control */ /***********/ Table controlTable = new Table(skin); final Button playPauseButton = new Button(skin, "music"); playPauseButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { if (playPauseButton.isChecked()) { player.play(); } else { player.pause(); } } }); Button previousButton = new Button(skin, "left"); previousButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.previous(); } }); Button nextButton = new Button(skin, "right"); nextButton.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.next(); } }); final Button muteButton = new Button(skin, "sound"); muteButton.setChecked(true); muteButton.addListener(new ChangeListener() { float formerVolume = player.getVolume(); @Override public void changed(ChangeEvent event, Actor actor) { float newVolume; if (muteButton.isChecked()) { // Un-mute newVolume = formerVolume; } else { // Mute formerVolume = player.getVolume(); newVolume = 0f; } player.setVolume(newVolume); } }); final Slider panSlider = new Slider(-1f, 1f, 0.02f, false, skin); panSlider.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.setPan(panSlider.getValue()); } }); panSlider.setValue(player.getPan()); final Slider volumeSlider = new Slider(0f, 1f, 0.01f, false, skin); volumeSlider.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { muteButton.setChecked(true); player.setVolume(volumeSlider.getValue()); } }); volumeSlider.setValue(player.getVolume()); final CheckBox shuffleCheckBox = new CheckBox("Shuffle", skin, "switch"); shuffleCheckBox.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.setShuffleEnabled(shuffleCheckBox.isChecked()); } }); shuffleCheckBox.setChecked(player.isShuffleEnabled()); final CheckBox repeatCheckBox = new CheckBox("Repeat", skin, "switch"); repeatCheckBox.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.setRepeatEnabled(repeatCheckBox.isChecked()); } }); repeatCheckBox.setChecked(player.isRepeatEnabled()); final Table fadeTable = new Table(skin); final Label fadeDurationLabel = new Label("0.0s", skin); final Slider fadeDurationSlider = new Slider(0.1f, 5f, 0.1f, false, skin); fadeDurationSlider.addListener(new ChangeListener() { String format = "%.1fs"; @Override public void changed(ChangeEvent event, Actor actor) { float value = fadeDurationSlider.getValue(); player.setFadeDuration(value); fadeDurationLabel.setText(String.format(format, value)); } }); fadeDurationSlider.setValue(player.getFadeDuration()); final SelectBox<String> fadeInterpolationSelectBox = new SelectBox<String>(skin); final ObjectMap<String, Interpolation> interpolations = new ObjectMap<String, Interpolation>(); interpolations.put("Linear", Interpolation.linear); interpolations.put("Fade", Interpolation.fade); interpolations.put("Circle", Interpolation.circle); interpolations.put("Sine", Interpolation.sine); interpolations.put("Bounce", Interpolation.bounce); interpolations.put("Elastic", Interpolation.elastic); interpolations.put("Swing", Interpolation.swing); fadeInterpolationSelectBox.setItems(interpolations.keys().toArray()); fadeInterpolationSelectBox.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { player.setFadeInterpolation(interpolations.get(fadeInterpolationSelectBox.getSelected())); } }); fadeTable.defaults().left().pad(1f); fadeTable.row(); fadeTable.add("Duration"); fadeTable.add(fadeDurationSlider).expandX().fill(); fadeTable.add(fadeDurationLabel).width(40); fadeTable.row(); fadeTable.add("Interpolation"); fadeTable.add(fadeInterpolationSelectBox).colspan(2).expandX().fill(); final CheckBox fadeCheckBox = new CheckBox("Fade", skin, "switch"); fadeCheckBox.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { boolean fade = fadeCheckBox.isChecked(); player.setFadingEnabled(fade); fadeTable.setVisible(fade); } }); fadeCheckBox.setChecked(player.isFadingEnabled()); fadeTable.setVisible(player.isFadingEnabled()); controlTable.defaults().padTop(4f); controlTable.row().colspan(3); controlTable.add(shuffleCheckBox).left(); controlTable.row().colspan(3); controlTable.add(repeatCheckBox).left(); controlTable.row().colspan(3); controlTable.add(fadeCheckBox).left(); controlTable.row().colspan(3); controlTable.add(fadeTable); controlTable.row(); controlTable.add("Pan"); controlTable.add(panSlider).colspan(2); controlTable.row().colspan(3); controlTable.add().expand(); controlTable.row(); controlTable.add(previousButton).right(); controlTable.add(playPauseButton); controlTable.add(nextButton).left(); controlTable.row(); controlTable.add("Volume"); controlTable.add(volumeSlider).colspan(2); controlTable.row(); controlTable.add("Mute"); controlTable.add(muteButton).colspan(2).left(); /*********/ /* Debug */ /*********/ Label debugLabel = new Label("", skin) { @Override public void act(float delta) { setText(player.toString()); super.act(delta); } }; /***************/ /* Stage setup */ /***************/ Table leftTable = new Table(skin); leftTable.row(); leftTable.add(scrollablePlaylistTable).expand().fillX().top(); leftTable.row(); leftTable.add(debugLabel).expandX().left().padLeft(30f).padTop(8f); Table rightTable = new Table(skin); rightTable.row(); rightTable.add(controlTable).expandY().fill(); rightTable.row(); rightTable.add(fileFinder).padTop(10f); Table rootTable = new Table(skin); rootTable.setFillParent(true); rootTable.row(); rootTable.add(leftTable).expand().fill(); rootTable.add(rightTable).expandY().fill().padTop(25f).padLeft(8f); stage = new Stage(new ScreenViewport(camera), batch); stage.addActor(rootTable); /*********/ /* Input */ /*********/ Gdx.input.setInputProcessor(stage); }
From source file:org.pidome.client.photoframe.screens.photoscreen.actors.PhotosActor.java
public Interpolation getRandomInterpolation() { switch (new Random().nextInt(20)) { case 0:// ww w . ja v a 2s .c om return Interpolation.bounce; case 1: return Interpolation.bounceIn; case 2: return Interpolation.bounceOut; case 3: return Interpolation.circle; case 4: return Interpolation.circleIn; case 5: return Interpolation.circleOut; case 6: return Interpolation.exp10; case 7: return Interpolation.exp10In; case 8: return Interpolation.exp10Out; case 9: return Interpolation.exp5; case 10: return Interpolation.exp5In; case 11: return Interpolation.exp5Out; case 12: return Interpolation.fade; case 13: return Interpolation.linear; case 14: return Interpolation.sine; case 15: return Interpolation.sineIn; case 16: return Interpolation.sineOut; case 17: return Interpolation.swing; case 18: return Interpolation.swingIn; case 19: return Interpolation.swingOut; default: return Interpolation.linear; } }