List of usage examples for com.badlogic.gdx.math Quaternion getPitch
public float getPitch()
From source file:com.mbrlabs.mundus.ui.modules.inspector.TransformWidget.java
License:Apache License
private void setupListeners() { final ProjectContext projectContext = projectManager.current(); // position/*w w w.j a v a2 s . co m*/ posX.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; TranslateCommand command = new TranslateCommand(go); Vector3 pos = go.getLocalPosition(tempV3); command.setBefore(pos); go.setLocalPosition(posX.getFloat(), pos.y, pos.z); command.setAfter(go.getLocalPosition(tempV3)); history.add(command); } }); posY.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; TranslateCommand command = new TranslateCommand(go); Vector3 pos = go.getLocalPosition(tempV3); command.setBefore(pos); go.setLocalPosition(pos.x, posY.getFloat(), pos.z); command.setAfter(go.getLocalPosition(tempV3)); history.add(command); } }); posZ.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; TranslateCommand command = new TranslateCommand(go); Vector3 pos = go.getLocalPosition(tempV3); command.setBefore(pos); go.setLocalPosition(pos.x, pos.y, posZ.getFloat()); command.setAfter(go.getLocalPosition(tempV3)); history.add(command); } }); // rotation rotX.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; Quaternion rot = go.getLocalRotation(tempQuat); RotateCommand rotateCommand = new RotateCommand(go); rotateCommand.setBefore(rot); rot.setEulerAngles(rot.getYaw(), rotX.getFloat(), rot.getRoll()); go.setLocalRotation(rot.x, rot.y, rot.z, rot.w); rotateCommand.setAfter(go.getLocalRotation(tempQuat)); history.add(rotateCommand); } }); rotY.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; Quaternion rot = go.getLocalRotation(tempQuat); RotateCommand rotateCommand = new RotateCommand(go); rotateCommand.setBefore(rot); rot.setEulerAngles(rotY.getFloat(), rot.getPitch(), rot.getRoll()); go.setLocalRotation(rot.x, rot.y, rot.z, rot.w); rotateCommand.setAfter(go.getLocalRotation(tempQuat)); history.add(rotateCommand); } }); rotZ.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go == null) return; Quaternion rot = go.getLocalRotation(tempQuat); RotateCommand rotateCommand = new RotateCommand(go); rotateCommand.setBefore(rot); rot.setEulerAngles(rot.getYaw(), rot.getPitch(), rotZ.getFloat()); go.setLocalRotation(rot.x, rot.y, rot.z, rot.w); rotateCommand.setAfter(go.getLocalRotation(tempQuat)); history.add(rotateCommand); } }); // scale scaleX.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go != null && scaleX.getFloat() > 0f) { ScaleCommand command = new ScaleCommand(go); Vector3 scl = go.getLocalScale(tempV3); command.setBefore(scl); go.setLocalScale(scaleX.getFloat(), scl.y, scl.z); command.setAfter(go.getLocalScale(tempV3)); history.add(command); } } }); scaleY.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go != null && scaleY.getFloat() > 0f) { ScaleCommand command = new ScaleCommand(go); Vector3 scl = go.getLocalScale(tempV3); command.setBefore(scl); go.setLocalScale(scl.x, scaleY.getFloat(), scl.z); command.setAfter(go.getLocalScale(tempV3)); history.add(command); } } }); scaleZ.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { GameObject go = projectContext.currScene.currentSelection; if (go != null && scaleZ.getFloat() > 0f) { ScaleCommand command = new ScaleCommand(go); Vector3 scl = go.getLocalScale(tempV3); command.setBefore(scl); go.setLocalScale(scl.x, scl.y, scaleZ.getFloat()); command.setAfter(go.getLocalScale(tempV3)); history.add(command); } } }); }
From source file:com.mbrlabs.mundus.ui.modules.inspector.TransformWidget.java
License:Apache License
@Override public void setValues(GameObject go) { Vector3 pos = go.getLocalPosition(tempV3); posX.setText(StringUtils.formatFloat(pos.x, 2)); posY.setText(StringUtils.formatFloat(pos.y, 2)); posZ.setText(StringUtils.formatFloat(pos.z, 2)); Quaternion rot = go.getLocalRotation(tempQuat); rotX.setText(StringUtils.formatFloat(rot.getPitch(), 2)); rotY.setText(StringUtils.formatFloat(rot.getYaw(), 2)); rotZ.setText(StringUtils.formatFloat(rot.getRoll(), 2)); Vector3 scl = go.getLocalScale(tempV3); scaleX.setText(StringUtils.formatFloat(scl.x, 2)); scaleY.setText(StringUtils.formatFloat(scl.y, 2)); scaleZ.setText(StringUtils.formatFloat(scl.z, 2)); }