List of usage examples for com.badlogic.gdx.math Vector2 add
public Vector2 add(float x, float y)
From source file:org.saltosion.pixelprophecy.input.GameInputAdapter.java
License:Open Source License
@Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { Vector2 screenSize = new Vector2(Globals.VIEWPORT_HEIGHT * Globals.ASPECT_RATIO, Globals.VIEWPORT_HEIGHT); Vector2 pos = new Vector2(screenX * screenSize.x / Gdx.graphics.getWidth(), (Gdx.graphics.getHeight() - screenY) * screenSize.y / Gdx.graphics.getHeight()); OrthographicCamera cam = gameState.getGameCamera(); pos.add(cam.position.x, cam.position.y); pos.sub(screenSize.scl(.5f));// w w w. j a v a2s . c o m System.out.println(pos); return true; }