List of usage examples for com.badlogic.gdx.math Vector2 crs
public float crs(Vector2 v)
From source file:com.kotcrab.vis.editor.module.physicseditor.util.PolygonUtils.java
License:Apache License
/** Checks whether polygon vertices will make degenerated box2d polygon or not */ public static boolean isDegenerate(Vector2[] vertices) { // https://github.com/libgdx/libgdx/blob/master/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/b2PolygonShape.cpp#L120-L226 // it's not like I understand what is going on here int count = vertices.length; int n = Math.min(count, B2_MAX_VERTICES); // Perform welding and copy vertices into local buffer. Vector2[] ps = new Vector2[B2_MAX_VERTICES]; int tempCount = 0; for (int i = 0; i < n; ++i) { Vector2 v = vertices[i];//from w ww . j a v a 2s.c o m boolean unique = true; for (int j = 0; j < tempCount; ++j) { if (distanceSquared(v, ps[j]) < 0.5f * B2_LINEAR_SLOP) { unique = false; break; } } if (unique) { ps[tempCount++] = v; } } n = tempCount; if (n < 3) { // Polygon is degenerate. return true; } // Create the convex hull using the Gift wrapping algorithm // http://en.wikipedia.org/wiki/Gift_wrapping_algorithm // Find the right most point on the hull int i0 = 0; float x0 = ps[0].x; for (int i = 1; i < n; ++i) { float x = ps[i].x; if (x > x0 || (x == x0 && ps[i].y < ps[i0].y)) { i0 = i; x0 = x; } } int hull[] = new int[B2_MAX_VERTICES]; int m = 0; int ih = i0; while (true) { hull[m] = ih; int ie = 0; for (int j = 1; j < n; ++j) { if (ie == ih) { ie = j; continue; } Vector2 r = ps[ie].cpy().sub(ps[hull[m]]); Vector2 v = ps[j].cpy().sub(ps[hull[m]]); float c = r.crs(v); if (c < 0.0f) { ie = j; } // Collinearity check if (c == 0.0f && v.len2() > r.len2()) { ie = j; } } ++m; ih = ie; if (ie == i0) { break; } } if (m < 3) { // Polygon is degenerate. return true; } return false; }
From source file:com.kotcrab.vis.editor.util.polygon.PolygonUtils.java
License:Apache License
/** Checks whether polygon faces will make degenerated box2d polygon or not */ public static boolean isDegenerate(Vector2[] vertices) { // https://github.com/libgdx/libgdx/blob/master/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/b2PolygonShape.cpp#L120-L226 // it's not like I understand what is going on here int count = vertices.length; int n = Math.min(count, B2_MAX_VERTICES); // Perform welding and copy vertices into local buffer. Vector2[] ps = new Vector2[B2_MAX_VERTICES]; int tempCount = 0; for (int i = 0; i < n; ++i) { Vector2 v = vertices[i];//from w w w . j a v a 2s . c o m boolean unique = true; for (int j = 0; j < tempCount; ++j) { if (distanceSquared(v, ps[j]) < ((0.5f * B2_LINEAR_SLOP) * (0.5f * B2_LINEAR_SLOP))) { unique = false; break; } } if (unique) { ps[tempCount++] = v; } } n = tempCount; if (n < 3) { // Polygon is degenerate. return true; } // Create the convex hull using the Gift wrapping algorithm // http://en.wikipedia.org/wiki/Gift_wrapping_algorithm // Find the right most point on the hull int i0 = 0; float x0 = ps[0].x; for (int i = 1; i < n; ++i) { float x = ps[i].x; if (x > x0 || (x == x0 && ps[i].y < ps[i0].y)) { i0 = i; x0 = x; } } int hull[] = new int[B2_MAX_VERTICES]; int m = 0; int ih = i0; while (true) { hull[m] = ih; int ie = 0; for (int j = 1; j < n; ++j) { if (ie == ih) { ie = j; continue; } Vector2 r = ps[ie].cpy().sub(ps[hull[m]]); Vector2 v = ps[j].cpy().sub(ps[hull[m]]); float c = r.crs(v); if (c < 0.0f) { ie = j; } // Collinearity check if (c == 0.0f && v.len2() > r.len2()) { ie = j; } } ++m; ih = ie; if (ie == i0) { break; } } if (m < 3) { // Polygon is degenerate. return true; } return false; }