Example usage for com.badlogic.gdx.math Vector2 set

List of usage examples for com.badlogic.gdx.math Vector2 set

Introduction

In this page you can find the example usage for com.badlogic.gdx.math Vector2 set.

Prototype

public Vector2 set(float x, float y) 

Source Link

Document

Sets the components of this vector

Usage

From source file:vault.clockwork.editor.gui.GUIElement.java

License:Open Source License

/**
 * Calculates the element bounds.//from   w  w  w . j  a v  a2 s  . com
 * @param anchor
 * @param space
 * @param position
 * @param width
 * @param height
 * @return 
 */
public static Rectangle calculateBounds(Anchor anchor, ScreenSpace space, Vector2 position, float width,
        float height) {
    final Vector2 screen = position.cpy();

    // calculate screen spacing position
    switch (space) {
    case TopRight:
        screen.set(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        screen.x -= position.x;
        screen.y -= position.y;
        break;

    case TopLeft:
        screen.set(0, Gdx.graphics.getHeight());
        screen.x += position.x;
        screen.y -= position.y;
        break;

    case BottomRight:
        screen.set(Gdx.graphics.getWidth(), 0);
        screen.x -= position.x;
        screen.y += position.y;
        break;

    case Center:
        screen.set(Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2);
        screen.x += position.x;
        screen.y += position.y;
        break;
    }

    // calculate screen bounds over the anchor
    switch (anchor) {
    case TopRight:
        return new Rectangle(screen.x - width, screen.y - height, width, height);

    case TopLeft:
        return new Rectangle(screen.x, screen.y - height, width, height);

    case BottomRight:
        return new Rectangle(screen.x - width, screen.y, width, height);

    case Center:
        return new Rectangle(screen.x - width / 2, screen.y - height / 2, width, height);

    default:
        return new Rectangle(screen.x, screen.y, width, height);
    }
}