List of usage examples for com.badlogic.gdx.math Vector2 Vector2
public Vector2()
From source file:AITest.Box2DSteeringEntity.java
public Box2DSteeringEntity(Body body, float boundingRadius) { this.body = body; this.boundingRadius = boundingRadius; this.maxAngularAcceleration = 5; this.maxAngularSpeed = 5; this.maxLinearSpeed = 5; this.maxLinearAcceleration = 500; this.tagged = false; this.steeringOutput = new SteeringAcceleration<Vector2>(new Vector2()); this.body.setUserData(this); }
From source file:AITest.Box2DSteeringEntity.java
@Override public Vector2 newVector() { return new Vector2(); }
From source file:app.badlogicgames.superjumper.DynamicGameObject.java
License:Apache License
public DynamicGameObject(float x, float y, float width, float height) { super(x, y, width, height); velocity = new Vector2(); accel = new Vector2(); }
From source file:at.therefactory.jewelthief.jewels.Jewel.java
License:Open Source License
Jewel(String spriteId) { position = new Vector2(); sprite = JewelThief.getInstance().getTextureAtlas().createSprite(spriteId); // initially hidden from visible screen setPosition(-100, -100);//from w w w . j ava 2 s .c o m sprite.setPosition(-100, -100); }
From source file:be.ac.ucl.lfsab1509.bouboule.game.body.GameBody.java
License:Open Source License
/** * Default constructor that set the object to living and initialise. * the position vector * * GameBody() */ public GameBody() { positionVector = new Vector2(); }
From source file:be.ac.ucl.lfsab1509.bouboule.game.physicEditor.BodyEditorLoader.java
License:Open Source License
private Vector2 newVec() { return vectorPool.isEmpty() ? new Vector2() : vectorPool.remove(0); }
From source file:br.cefetmg.games.minigames.FleeTheTartarus.java
private void spawnEnemy() { Vector2 tartarusPosition = new Vector2(); boolean appearFromSides = MathUtils.randomBoolean(); if (appearFromSides) { boolean appearFromLeft = MathUtils.randomBoolean(); if (appearFromLeft) { tartarusPosition.x = 0;//from w w w.j a v a 2 s.c o m tartarusPosition.y = MathUtils.random(Config.WORLD_HEIGHT); } else { tartarusPosition.x = Gdx.graphics.getWidth(); tartarusPosition.y = MathUtils.random(Config.WORLD_HEIGHT); } } else { boolean appearFromBottom = MathUtils.randomBoolean(); if (appearFromBottom) { tartarusPosition.y = 0; tartarusPosition.x = MathUtils.random(Config.WORLD_WIDTH); } else { tartarusPosition.y = Gdx.graphics.getHeight(); tartarusPosition.x = MathUtils.random(Config.WORLD_WIDTH); } } Vector2 obj = new Vector2(tooth.getToothPosition()); Vector2 tartarusSpeed = obj.sub(tartarusPosition).nor().scl(2 * this.maximumEnemySpeed); Tartarus enemy = new Tartarus(tartarusTexture); enemy.setPosition(tartarusPosition.x, tartarusPosition.y); enemy.setSpeed(tartarusSpeed); enemy.setScale(0.7f); enemies.add(enemy); tartarusAppearingSound.random().play(); //toca sempre a mesma musica }
From source file:br.cefetmg.games.minigames.SaveTheTeeth.java
private void throwFood() { Vector2 foodPos = new Vector2(); Vector2 fSpeed;//w ww. j a va 2 s .co m Vector2 goalCenter = new Vector2(); Vector2 goal = this.mouth.getBoundingRectangle().getCenter(goalCenter); float xOffset; float yOffset; boolean isGood = MathUtils.randomBoolean(); TextureRegion fTexture; Random rand = new Random(); if (isGood) { xOffset = Food.GOOD_WIDTH; yOffset = Food.GOOD_HEIGHT; fTexture = GoodFoodTextures[0][rand.nextInt(2)]; } else { xOffset = Food.BAD_WIDTH; yOffset = Food.BAD_HEIGHT; fTexture = BadFoodTextures[0][rand.nextInt(2)]; } if (MathUtils.randomBoolean()) { foodPos.x = MathUtils.randomBoolean() ? -xOffset : super.screen.viewport.getWorldWidth(); foodPos.y = MathUtils.random(-yOffset, super.screen.viewport.getWorldHeight()); } else { foodPos.y = MathUtils.randomBoolean() ? -yOffset : super.screen.viewport.getWorldHeight(); foodPos.x = MathUtils.random(-xOffset, super.screen.viewport.getWorldWidth()); } //fSpeed=new Vector2(goalCenter.x,goalCenter.y); //fSpeed.nor().scl(this.foodSpeed); fSpeed = goal.sub(foodPos).nor().scl(this.foodSpeed); Food f = new Food(fTexture, isGood); f.setSpeed(fSpeed); f.setPosition(foodPos.x, foodPos.y); food.add(f); }
From source file:broken.shotgun.throwthemoon.stages.GameStage.java
License:Open Source License
public GameStage(final AssetManager manager) { super(new StretchViewport(WIDTH, HEIGHT)); this.manager = manager; loadLevel();/*from w ww .j ava 2 s. c om*/ loadSounds(); loadFont(); random = new Random(System.currentTimeMillis()); fadingOut = false; background = new Background(manager); chain = new MoonChain(manager); player = new Player(manager); moon = new Moon(manager); moonImpactMeter = new MoonImpactMeter(moon); screenFadeActor = new Actor(); screenFadeActor.setBounds(0, 0, WIDTH, HEIGHT); screenFadeActor.setColor(Color.CLEAR); levelDebugRenderer = new LevelDebugRenderer(); screenLogger = new StringBuilder(); uiBatch = new SpriteBatch(); renderer = new ShapeRenderer(); renderer.setAutoShapeType(true); touchPoint = new Vector2(); resetLevel(); debug = isDebug(); setDebugAll(debug); Gdx.input.setInputProcessor(this); addListener(new ActorGestureListener() { @Override public void touchDown(InputEvent event, float x, float y, int pointer, int button) { if (pointer == 0 && !(event.getTarget() instanceof Enemy || event.getTarget() instanceof Boss || (boss != null && event.getTarget() instanceof MoonChain))) { player.moveTo(touchPoint.set(x, y)); } // FIXME replace String.format with StringBuilder for HTML if (isDebug()) Gdx.app.log("GameStage", String.format("touchDown %s %s", event.getType().toString(), event.getTarget().toString())); super.touchDown(event, x, y, pointer, button); } @Override public void touchUp(InputEvent event, float x, float y, int pointer, int button) { if (pointer == 0 && player.isWalking()) { player.stop(); } super.touchUp(event, x, y, pointer, button); } @Override public void pan(InputEvent event, float x, float y, float deltaX, float deltaY) { if (boss == null || (boss != null && !(event.getTarget() instanceof MoonChain))) { player.moveTo(touchPoint.set(x, y)); } super.pan(event, x, y, deltaX, deltaY); } @Override public void tap(InputEvent event, float x, float y, int count, int button) { player.performAttack(count); float deltaX = ((player.getX() + player.getOriginX()) - x); player.setFlipX(deltaX > 0); // FIXME replace String.format with StringBuilder for HTML if (isDebug()) { Actor target = event.getTarget(); Gdx.app.log("GameStage", String.format("tap type:%s target:%s [target x=%.2f y=%.2f] count:%d [x:%.2f, y:%.2f]", event.getType().toString(), target.toString(), target.getX(), target.getY(), count, x, y)); } super.tap(event, x, y, count, button); } @Override public void fling(InputEvent event, float velocityX, float velocityY, int button) { Gdx.app.log("GameStage", String.format("fling velocityX:%.2f velocityY:%.2f", velocityX, velocityY)); if (player.isMoonThrowEnabled() && velocityY < 0 && chain.isAttached() && event.getTarget() instanceof MoonChain) { int multiplier = (boss != null && boss.isDefeated()) ? 10 : 2; moon.addDistance(velocityY * multiplier); chain.animatePull(); } super.fling(event, velocityX, velocityY, button); } }); addListener(new InputListener() { int attackCounter = 0; @Override public boolean keyDown(InputEvent event, int keycode) { switch (keycode) { case Input.Keys.D: if (debug && player.isMoonThrowEnabled() && !moon.isFalling()) { moon.startFalling(); } break; case Input.Keys.K: if (debug) { clearAllEnemies(); } break; case Input.Keys.SPACE: attackCounter++; player.performAttack(attackCounter); return true; case Input.Keys.LEFT: player.velocity.x = -7; player.startWalkState(); return true; case Input.Keys.RIGHT: player.velocity.x = 7; player.startWalkState(); return true; case Input.Keys.UP: player.velocity.y = 7; player.startWalkState(); return true; case Input.Keys.DOWN: player.velocity.y = -7; player.startWalkState(); return true; } return super.keyDown(event, keycode); } @Override public boolean keyUp(InputEvent event, int keycode) { switch (keycode) { case Input.Keys.LEFT: case Input.Keys.RIGHT: player.velocity.x = 0; return true; case Input.Keys.UP: case Input.Keys.DOWN: player.velocity.y = 0; return true; } return super.keyUp(event, keycode); } }); }
From source file:broken.shotgun.throwthemoon.stages.GameStage.java
License:Open Source License
public void spawnEnemies(List<EnemySpawn> spawnList) { int offsetY = 100; for (EnemySpawn spawn : spawnList) { if (spawn.enemyId == 0) { Enemy newEnemy = new Enemy(manager); Vector2 spawnPoint = new Vector2(); spawnPoint.y = offsetY + (getViewport().getScreenHeight() / spawnList.size()); switch (spawn.location) { case FRONT: spawnPoint.x = getViewport().getScreenWidth() * 0.8f; break; case BACK: spawnPoint.x = getViewport().getScreenWidth() * 0.15f; break; }// www. j a v a2 s .c o m screenToStageCoordinates(spawnPoint); newEnemy.setPosition(spawnPoint.x, spawnPoint.y + (newEnemy.getHeight() / 2)); newEnemy.setColor(1.0f, 1.0f, 1.0f, 0.0f); newEnemy.addAction(Actions.fadeIn(0.5f)); addActor(newEnemy); offsetY += (getViewport().getScreenHeight() / spawnList.size()); } else if (spawn.enemyId == 100) { boss = new Boss(manager); Vector2 spawnPoint = new Vector2(); spawnPoint.y = (getViewport().getScreenHeight() / 2); switch (spawn.location) { case FRONT: spawnPoint.x = getViewport().getScreenWidth() * 0.7f; break; case BACK: spawnPoint.x = getViewport().getScreenWidth() * 0.15f; break; } screenToStageCoordinates(spawnPoint); boss.setPosition(spawnPoint.x + (getViewport().getScreenWidth() * 0.5f), spawnPoint.y - (boss.getHeight() / 2)); boss.addAction(Actions.sequence( Actions.moveTo(spawnPoint.x, spawnPoint.y - (boss.getHeight() / 2), 3f, Interpolation.fade), Actions.run(new Runnable() { @Override public void run() { boss.startBattle(); } }))); addActor(boss); player.enableMoonThrow(); chain.hintPullChain(); } } }