Example usage for com.badlogic.gdx.math Vector2 Vector2

List of usage examples for com.badlogic.gdx.math Vector2 Vector2

Introduction

In this page you can find the example usage for com.badlogic.gdx.math Vector2 Vector2.

Prototype

public Vector2(float x, float y) 

Source Link

Document

Constructs a vector with the given components

Usage

From source file:ch.coldpixel.mario.Sprites.Mario.java

public void jump() {
    if (currentState != State.JUMPING) {
        b2body.applyLinearImpulse(new Vector2(0, 4f), b2body.getWorldCenter(), true);
        currentState = State.JUMPING;
    }//from www. j  a v  a  2s  .c  o  m
}

From source file:com.a2client.util.Vec2i.java

License:Open Source License

public Vector2 getVector2() {
    return new Vector2(x, y);
}

From source file:com.agateau.pixelwheels.GameWorld.java

License:Open Source License

public GameWorld(PwGame game, GameInfo gameInfo, PerformanceCounters performanceCounters) {
    mGame = game;//from   w  w w . ja v  a2 s .  c  o m
    mBox2DWorld = new World(new Vector2(0, 0), true);
    mBox2DWorld.setContactListener(this);
    mTrack = gameInfo.getTrack();
    mTrack.init();
    mCountDown = new CountDown(this, game.getAudioManager(), game.getAssets().soundAtlas);

    mBox2DPerformanceCounter = performanceCounters.add("- box2d");
    mGameObjectPerformanceCounter = performanceCounters.add("- g.o");
    setupRacers(gameInfo.getEntrants());
    setupRoadBorders();
    setupBonusSpots();
    setupBonusPools();
}

From source file:com.agateau.pixelwheels.map.Track.java

License:Open Source License

public Array<Vector2> findStartTilePositions() {
    Array<Vector2> lst = new Array<Vector2>();
    TiledMapTileLayer groundLayer = mBackgroundLayers.get(0);
    for (int ty = 0; ty < groundLayer.getHeight(); ++ty) {
        for (int tx = 0; tx < groundLayer.getWidth(); ++tx) {
            TiledMapTileLayer.Cell cell = groundLayer.getCell(tx, ty);
            if (cell == null) {
                continue;
            }/*w  w  w.j a v a  2  s. c  om*/
            int tileId = cell.getTile().getId();
            if (tileId == mStartTileId) {
                Vector2 pos = new Vector2(tx * mTileWidth + mTileWidth / 2, ty * mTileHeight);
                lst.add(pos);
            }
        }
    }
    return lst;
}

From source file:com.agateau.pixelwheels.map.Track.java

License:Open Source License

public Array<Vector2> findBonusSpotPositions() {
    final float U = Constants.UNIT_FOR_PIXEL;
    MapLayer layer = mMap.getLayers().get("BonusSpots");
    Assert.check(layer != null, "No BonusSpots layer");
    Array<Vector2> lst = new Array<Vector2>();

    for (MapObject object : layer.getObjects()) {
        if (!(object instanceof EllipseMapObject)) {
            throw new RuntimeException(
                    "BonusSpots layer should contains only ellipses. " + object + " is not an ellipse.");
        }//w w  w  .  ja va2s .  c  o  m
        Ellipse ellipse = ((EllipseMapObject) object).getEllipse();
        Vector2 pos = new Vector2(ellipse.x * U, ellipse.y * U);
        lst.add(pos);
    }
    return lst;
}

From source file:com.agateau.pixelwheels.map.WaypointStore.java

License:Open Source License

public void read(MapLayer layer, LapPositionTable lapPositionTable) {
    final float U = Constants.UNIT_FOR_PIXEL;

    for (MapObject object : layer.getObjects()) {
        Assert.check(object instanceof EllipseMapObject,
                "Waypoints layer should contains only ellipses. " + object + " is not an ellipse.");
        Ellipse ellipse = ((EllipseMapObject) object).getEllipse();
        final LapPosition pos = lapPositionTable.get((int) ellipse.x, (int) ellipse.y);
        WaypointInfo info = new WaypointInfo();
        info.waypoint = new Vector2(ellipse.x * U, ellipse.y * U);
        info.lapDistance = pos.getLapDistance();
        mWaypointInfos.add(info);//from ww  w. j a  v  a  2 s  .  c om
    }
    mWaypointInfos.sort();
}

From source file:com.agateau.ui.anchor.PositionRule.java

License:Apache License

@Override
public void apply() {
    // Compute reference position
    Vector2 referencePos = new Vector2(reference.getWidth() * referenceAnchor.hPercent,
            reference.getHeight() * referenceAnchor.vPercent);

    Vector2 stagePos = reference.localToStageCoordinates(referencePos);

    // Apply space
    stagePos.add(hSpace, vSpace);/* w w w  .  ja  va2 s  .  c o  m*/

    // Position target (use target parent because setPosition() works in parent coordinates)
    Actor targetParent = target.getParent();
    if (targetParent == null) {
        return;
    }
    Vector2 targetPos = targetParent.stageToLocalCoordinates(stagePos);

    // Apply target offset (If right-aligned, hPercent is 100% => -width * scale.
    // If centered, hPercent is 50% => -width * scale / 2)
    targetPos.add(-target.getWidth() * target.getScaleX() * targetAnchor.hPercent,
            -target.getHeight() * target.getScaleY() * targetAnchor.vPercent);

    //noinspection SuspiciousNameCombination
    target.setPosition(MathUtils.floor(targetPos.x), MathUtils.floor(targetPos.y));
}

From source file:com.ahsgaming.valleyofbones.ai.AIPlayer.java

License:Apache License

public float calcGoalMatrix(int x, int y, HexMap map, Array<AbstractUnit> units) {
    float total = 0;
    for (AbstractUnit unit : units) {
        if (unit.getData().getType().equals("building")) {
            int dist = map.getMapDist(unit.getView().getBoardPosition(), new Vector2(x, y));
            Float value = 0f;/* w  w w  . j  av  a2 s  . c  om*/
            Array<Float> coeff_array = new Array<Float>();
            if (unit.getProto().id.equals("tower")) {
                value = (Float) genome.chromosomes.get(9).genes.get("tower_val");
                if (!visibilityMatrix[(int) (unit.getView().getBoardPosition().y * map.getWidth()
                        + unit.getView().getBoardPosition().x)] || unit.getOwner() == null) {
                    // neutral tower
                    coeff_array = (Array<Float>) genome.chromosomes.get(9).genes.get("tower_n_coeff");
                } else if (unit.getOwner() == this) {
                    // friendly tower
                    coeff_array = (Array<Float>) genome.chromosomes.get(9).genes.get("tower_f_coeff");
                } else {
                    // enemy tower
                    coeff_array = (Array<Float>) genome.chromosomes.get(9).genes.get("tower_e_coeff");
                }
            } else {

                if (unit.getOwner() == this) {
                    // friendly castle
                    value = threatMatrix[(int) (unit.getView().getBoardPosition().y * map.getWidth()
                            + unit.getView().getBoardPosition().x)];
                    coeff_array = (Array<Float>) genome.chromosomes.get(9).genes.get("castle_f_coeff");
                } else {
                    // enemy castle
                    value = (Float) genome.chromosomes.get(9).genes.get("castle_e_value");
                    coeff_array = (Array<Float>) genome.chromosomes.get(9).genes.get("castle_e_coeff");
                }
            }
            total += calc_value(value, dist, coeff_array);
        }
    }
    return total;
}

From source file:com.ahsgaming.valleyofbones.ai.AIPlayer.java

License:Apache License

public boolean[] createVisibilityMatrix(HexMap map, Array<AbstractUnit> units) {
    boolean[] matrix = new boolean[map.getWidth() * map.getHeight()];
    for (AbstractUnit unit : units) {
        if (unit.getData().isBuilding())
            continue;
        int range = unit.getData().getSightRange();
        for (int x = (int) Math.max(unit.getView().getBoardPosition().x - range - 1, 0); x < Math
                .min(unit.getView().getBoardPosition().x + range + 1, map.getWidth()); x++) {
            for (int y = (int) Math.max(unit.getView().getBoardPosition().y - range - 1, 0); y < Math
                    .min(unit.getView().getBoardPosition().y + range + 1, map.getHeight()); y++) {
                if (map.getMapDist(new Vector2(x, y), unit.getView().getBoardPosition()) <= range)
                    matrix[y * map.getWidth() + x] = true;
            }/*ww w.j a va 2 s  .  c o m*/
        }
    }
    return matrix;
}

From source file:com.ahsgaming.valleyofbones.ai.AIPlayer.java

License:Apache License

public float calcUnitMatrix(int x, int y, HexMap map, Array<AbstractUnit> units, boolean threat) {
    float total = 0;
    for (AbstractUnit unit : units) {
        if (unit.getOwner() == this) {
            int i = Prototypes.getAll(getRace()).indexOf(Prototypes.getProto(getRace(), unit.getProto().id),
                    true);//from www  .  ja va 2  s .co m
            total += calc_value((Float) genome.chromosomes.get(i).genes.get((threat ? "threat" : "value")), // TODO this is a horrible way to look this up
                    map.getMapDist(unit.getView().getBoardPosition(), new Vector2(x, y)),
                    (Array<Float>) genome.chromosomes.get(i).genes
                            .get((threat ? "threat_coeff" : "value_coeff")));
        }
    }
    return total;
}