List of usage examples for com.badlogic.gdx.math Vector3 isZero
@Override public boolean isZero()
From source file:gaia.cu9.ari.gaiaorbit.util.g3d.MeshBuilder2.java
License:Apache License
@Override public void arrow(float x1, float y1, float z1, float x2, float y2, float z2, float capLength, float stemThickness, int divisions) { Vector3 begin = tmp(x1, y1, z1), end = tmp(x2, y2, z2); float length = begin.dst(end); float coneHeight = length * capLength; float coneDiameter = 2 * (float) (coneHeight * Math.sqrt(1f / 3)); float stemLength = length - coneHeight; float stemDiameter = coneDiameter * stemThickness; Vector3 up = tmp(end).sub(begin).nor(); Vector3 forward = tmp(up).crs(Vector3.Z); if (forward.isZero()) forward.set(Vector3.X);// w w w . ja v a2s. c o m forward.crs(up).nor(); Vector3 left = tmp(up).crs(forward).nor(); Vector3 direction = tmp(end).sub(begin).nor(); // Matrices Matrix4 userTransform = getVertexTransform(tmp()); Matrix4 transform = tmp(); float[] val = transform.val; val[Matrix4.M00] = left.x; val[Matrix4.M01] = up.x; val[Matrix4.M02] = forward.x; val[Matrix4.M10] = left.y; val[Matrix4.M11] = up.y; val[Matrix4.M12] = forward.y; val[Matrix4.M20] = left.z; val[Matrix4.M21] = up.z; val[Matrix4.M22] = forward.z; Matrix4 temp = tmp(); // Stem transform.setTranslation(tmp(direction).scl(stemLength / 2).add(x1, y1, z1)); setVertexTransform(temp.set(transform).mul(userTransform)); cylinder(stemDiameter, stemLength, stemDiameter, divisions); // Cap transform.setTranslation(tmp(direction).scl(stemLength).add(x1, y1, z1)); setVertexTransform(temp.set(transform).mul(userTransform)); cone(coneDiameter, coneHeight, coneDiameter, divisions); setVertexTransform(userTransform); cleanup(); }