List of usage examples for com.badlogic.gdx.net SocketHints SocketHints
SocketHints
From source file:com.badlogic.gdx.tests.net.PingPongSocketExample.java
License:Apache License
@Override public void create() { // setup a server thread where we wait for incoming connections // to the server new Thread(new Runnable() { @Override/*from www .j a v a 2 s .c o m*/ public void run() { ServerSocketHints hints = new ServerSocketHints(); ServerSocket server = Gdx.net.newServerSocket(Protocol.TCP, 9999, hints); // wait for the next client connection Socket client = server.accept(null); // read message and send it back try { String message = new BufferedReader(new InputStreamReader(client.getInputStream())).readLine(); Gdx.app.log("PingPongSocketExample", "got client message: " + message); client.getOutputStream().write("PONG\n".getBytes()); } catch (IOException e) { Gdx.app.log("PingPongSocketExample", "an error occured", e); } } }).start(); // create the client send a message, then wait for the // server to reply SocketHints hints = new SocketHints(); Socket client = Gdx.net.newClientSocket(Protocol.TCP, "localhost", 9999, hints); try { client.getOutputStream().write("PING\n".getBytes()); String response = new BufferedReader(new InputStreamReader(client.getInputStream())).readLine(); Gdx.app.log("PingPongSocketExample", "got server message: " + response); } catch (IOException e) { Gdx.app.log("PingPongSocketExample", "an error occured", e); } }
From source file:com.vlaaad.dice.services.LocalMultiplayer.java
License:Open Source License
public void init() { if (initialized) return;/*from w w w . ja v a2 s.c o m*/ invitesWindow = new InvitesWindow(); playersWindow = new InvitesWindow(); initialized = true; try { socket = Gdx.net.newClientSocket(Net.Protocol.TCP, "localhost", 1337, new SocketHints()); } catch (Exception e) { return; } new Thread(new Runnable() { @Override public void run() { final BufferedReader r = new BufferedReader(new InputStreamReader(socket.getInputStream())); while (true) { try { final String msg = r.readLine(); Gdx.app.postRunnable(new Runnable() { @Override public void run() { ClientServerMessage message = ClientServerMessage.json .fromJson(ClientServerMessage.class, msg); receive(message); } }); } catch (IOException ignored) { System.out.println(ignored.getMessage()); } } } }).start(); sendToServer(ClientServerMessage.Type.loadPlayersToInvite); sendToServer(ClientServerMessage.Type.loadInvites); }
From source file:com.wotf.game.Networking.NetworkUtil.java
private void initClientNetworkListener() { SocketHints socketHints = new SocketHints(); this.socket = Gdx.net.newClientSocket(Net.Protocol.TCP, host.getIp(), Port, socketHints); //if(!scene.getGame().getGameSettings().getIsLocal()) messageListener(false);//from www . ja v a 2s. c om }
From source file:us.notsoserio.ninja.network.client.Client.java
License:Apache License
public Client() { newMessages = new ConcurrentHashMap<Integer, String>(); new Thread(new Runnable() { @Override//from w w w . j a v a 2s.c o m public void run() { SocketHints hints = new SocketHints(); hints.keepAlive = true; hints.connectTimeout = 5000; hints.performancePrefLatency = 1; server = new ConnectedServer(Gdx.net.newClientSocket(Net.Protocol.TCP, "127.0.0.1", 6969, hints)); Gdx.app.log("Network", "Connected to server at " + server.GetHost()); Iterator messagesIterator; String[] messages; while (true) { AddMessage("0"); messagesIterator = newMessages.values().iterator(); messages = new String[newMessages.size()]; int counter = 0; while (messagesIterator.hasNext()) { messages[counter++] = (String) messagesIterator.next(); } newMessages.clear(); if (server.isActive()) { server.ProcessMessages(messages); } else { Gdx.app.log("Network", "Server Disconnected"); break; } } } }).start(); }