List of usage examples for com.badlogic.gdx.physics.box2d Body applyAngularImpulse
public void applyAngularImpulse(float impulse, boolean wake)
From source file:com.agateau.pixelwheels.racer.SpinningComponent.java
License:Open Source License
@Override public void act(float delta) { if (!mActive) { return;// ww w . j av a 2 s . c o m } Body body = mVehicle.getBody(); // Slow down body.applyLinearImpulse(body.getLinearVelocity().nor().scl(-body.getMass()), body.getWorldCenter(), true); // Spin float nextAngle = body.getAngle() + body.getAngularVelocity() * GameWorld.BOX2D_TIME_STEP; if (nextAngle > mTargetBodyAngle) { stopSpinning(); return; } float totalRotation = mTargetBodyAngle - nextAngle; float desiredAngularVelocity = totalRotation / GameWorld.BOX2D_TIME_STEP; if (desiredAngularVelocity < 0) { desiredAngularVelocity = MathUtils.clamp(desiredAngularVelocity, -MAX_ANGULAR_VELOCITY, -MIN_ANGULAR_VELOCITY); } else { desiredAngularVelocity = MathUtils.clamp(desiredAngularVelocity, MIN_ANGULAR_VELOCITY, MAX_ANGULAR_VELOCITY); } float impulse = body.getInertia() * (desiredAngularVelocity - body.getAngularVelocity()); body.applyAngularImpulse(impulse, true); }