List of usage examples for com.badlogic.gdx.physics.box2d Body applyForce
public void applyForce(Vector2 force, Vector2 point, boolean wrap)
From source file:com.agateau.pixelwheels.utils.Box2DUtils.java
License:Open Source License
public static void applyDrag(Body body, float factor) { Vector2 dragForce = body.getLinearVelocity().scl(-factor); body.applyForce(dragForce, body.getWorldCenter(), true); }
From source file:com.dongbat.game.util.PhysicsUtil.java
/** * Apply Froce to an entity/*from w w w.j a v a 2 s. c o m*/ * * @param world artemis world * @param entity entity that you want to apply * @param force force amount */ public static void applyForce(com.artemis.World world, Entity entity, Vector2 force) { Body body = getBody(world, entity); body.applyForce(force, body.getWorldCenter(), true); }
From source file:com.dongbat.invasion.util.PhysicsUtil.java
public static void applyForce(Entity entity, Vector2 force) { Body body = getBody(entity); body.applyForce(force, body.getWorldCenter(), true); }
From source file:com.gmail.emersonmx.asteroids.system.PhysicSystem.java
License:Open Source License
private void processInputEntity(Entity entity, float deltaTime) { MovementComponent motion = motionMapper.get(entity); PhysicBodyComponent bodyComponent = physicBodyMapper.get(entity); Body body = bodyComponent.body; body.applyForce(motion.velocity, body.getWorldCenter(), true); motion.velocity.setZero();/*from w w w . j a va2 s. c om*/ body.setTransform(body.getPosition(), motion.direction.angleRad()); }
From source file:com.stercore.code.net.dermetfan.utils.libgdx.box2d.Autopilot.java
License:Apache License
/** applies the force from {@link #calculateForce(Vector2, Vector2)} * @see #calculateForce(Vector2, Vector2) * @see #move(Body, Vector2, Vector2, Interpolation, float, boolean) */ public void move(Body body, Vector2 destination, Vector2 force, boolean wake) { Vector2 position = positionAccessor.apply(body); Vector2 apply = calculateForce(moveRelative ? destination : vec2_0.set(destination).sub(position), adaptForceToMass ? vec2_1.set(force).scl(body.getMass()) : force); body.applyForce(apply, position, wake); }
From source file:com.stercore.code.net.dermetfan.utils.libgdx.box2d.Autopilot.java
License:Apache License
/** applies the force of {@link #calculateForce(Vector2, Vector2, float, Interpolation)} * @param body the body to move// ww w.j av a 2s . com * @param destination the destination of the body * @param force the force used to move the body * @param interpolation the interpolation used to interpolate the given {@code force} based on the {@code distanceScalar} * @param distanceScalar the distance at which the force should be fully applied * @param wake if the body should be woken up in case it is sleeping * @see #move(Body, Vector2, Vector2, boolean) * @see #calculateForce(Vector2, Vector2, float, Interpolation) */ public void move(Body body, Vector2 destination, Vector2 force, Interpolation interpolation, float distanceScalar, boolean wake) { Vector2 position = positionAccessor.apply(body); body.applyForce(calculateForce(moveRelative ? destination : vec2_0.set(destination).sub(position), adaptForceToMass ? vec2_1.set(force).scl(body.getMass()) : force, distanceScalar, interpolation), position, wake); }
From source file:net.dermetfan.utils.libgdx.box2d.Autopilot.java
License:Apache License
/** applies the force from {@link #calculateForce(Vector2, Vector2, float)} * @see #calculateForce(Vector2, Vector2, float, float, Interpolation) * @see #move(Body, Vector2, Vector2, float, float, Interpolation, boolean) */ public void move(Body body, Vector2 destination, Vector2 force, boolean wake) { Vector2 position = positionAccessor.access(body); body.applyForce(calculateForce(moveRelative ? destination : vec2_0.set(destination).sub(position), adaptForceToMass ? vec2_1.set(force).scl(body.getMass()) : force), position, wake); }
From source file:net.dermetfan.utils.libgdx.box2d.Autopilot.java
License:Apache License
/** applies the force of {@link #calculateForce(Vector2, Vector2, float, float, Interpolation)} * @param body the body to move// w w w . ja v a2s . c o m * @param destination the destination of the body * @param force the force used to move the body * @param interpolation the interpolation used to interpolate the given {@code force} based on the {@code distanceScalar} * @param distanceScalar the distance at which the force should be fully applied * @param wake if the body should be woken up in case it is sleeping * @see #move(Body, Vector2, Vector2, float, boolean) * @see #calculateForce(Vector2, Vector2, float, Interpolation) */ public void move(Body body, Vector2 destination, Vector2 force, Interpolation interpolation, float distanceScalar, boolean wake) { Vector2 position = positionAccessor.access(body); body.applyForce(calculateForce(moveRelative ? destination : vec2_0.set(destination).sub(position), adaptForceToMass ? vec2_1.set(force).scl(body.getMass()) : force, distanceScalar, interpolation), position, wake); }