Example usage for com.badlogic.gdx.physics.box2d ContactImpulse getCount

List of usage examples for com.badlogic.gdx.physics.box2d ContactImpulse getCount

Introduction

In this page you can find the example usage for com.badlogic.gdx.physics.box2d ContactImpulse getCount.

Prototype

public int getCount() 

Source Link

Usage

From source file:com.tnf.ptm.common.PtmContactListener.java

License:Apache License

private float calcAbsImpulse(ContactImpulse impulse) {
    float absImpulse = 0;
    int pointCount = impulse.getCount();
    float[] normImpulses = impulse.getNormalImpulses();
    for (int i = 0; i < pointCount; i++) {
        float normImpulse = normImpulses[i];
        normImpulse = PtmMath.abs(normImpulse);
        if (absImpulse < normImpulse) {
            absImpulse = normImpulse;//w  w w  .ja  v  a  2  s.c om
        }
    }
    return absImpulse;
}

From source file:org.destinationsol.game.SolContactListener.java

License:Apache License

private float calcAbsImpulse(ContactImpulse impulse) {
    float absImpulse = 0;
    int pointCount = impulse.getCount();
    float[] normImpulses = impulse.getNormalImpulses();
    for (int i = 0; i < pointCount; i++) {
        float normImpulse = normImpulses[i];
        normImpulse = SolMath.abs(normImpulse);
        if (absImpulse < normImpulse)
            absImpulse = normImpulse;//from   ww w. ja  v  a2 s . co m
    }
    return absImpulse;
}