List of usage examples for com.badlogic.gdx.physics.box2d EdgeShape set
public void set(float v1X, float v1Y, float v2X, float v2Y)
From source file:com.mygdx.game.Sprites.Boss.Boss.java
private void defineBoss() { BodyDef bdef = new BodyDef(); bdef.position.set(getX(), getY());//from w ww .j a va 2 s . c om bdef.type = BodyDef.BodyType.DynamicBody; b2body = world.createBody(bdef); FixtureDef fdef = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(25 / AdventureGame.PPM, 20 / AdventureGame.PPM); fdef.isSensor = true; fdef.shape = shape; fdef.friction = 0; fdef.filter.categoryBits = AdventureGame.BOSS_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.DYNAMITE_BIT | AdventureGame.GROUND_BIT | AdventureGame.FLOOR_BIT; b2body.createFixture(fdef).setUserData(this); fdef.isSensor = false; EdgeShape downShape = new EdgeShape(); downShape.set(-51 / AdventureGame.PPM, -22 / AdventureGame.PPM, 51 / AdventureGame.PPM, -22 / AdventureGame.PPM); fdef.shape = downShape; b2body.createFixture(fdef).setUserData(this); b2body.setLinearVelocity(Vector2.Zero); stand = true; }
From source file:com.mygdx.game.Sprites.Boss.Boss.java
private void defineStandBoss() { world.destroyBody(b2body);/* w w w .ja va2 s. c o m*/ BodyDef bdef = new BodyDef(); bdef.position.set(205 / AdventureGame.PPM, 100 / AdventureGame.PPM); bdef.type = BodyDef.BodyType.DynamicBody; b2body = world.createBody(bdef); FixtureDef fdef = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(25 / AdventureGame.PPM, 20 / AdventureGame.PPM); fdef.isSensor = true; fdef.shape = shape; fdef.friction = 0; fdef.filter.categoryBits = AdventureGame.BOSS_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.DYNAMITE_BIT | AdventureGame.GROUND_BIT | AdventureGame.FLOOR_BIT; b2body.createFixture(fdef).setUserData(this); fdef.isSensor = false; EdgeShape downShape = new EdgeShape(); downShape.set(-51 / AdventureGame.PPM, -22 / AdventureGame.PPM, 51 / AdventureGame.PPM, -22 / AdventureGame.PPM); fdef.shape = downShape; b2body.createFixture(fdef).setUserData(this); b2body.setLinearVelocity(Vector2.Zero); stand = true; }
From source file:com.mygdx.game.Sprites.Boss.Boss.java
private void defineRollingBoss() { Vector2 position = new Vector2(b2body.getPosition()); world.destroyBody(b2body);/*from www . ja va 2s . co m*/ BodyDef bdef = new BodyDef(); bdef.position.set(position.add(0, 1 / AdventureGame.PPM)); bdef.type = BodyDef.BodyType.DynamicBody; b2body = world.createBody(bdef); FixtureDef fdef = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(51 / AdventureGame.PPM, 10 / AdventureGame.PPM); fdef.isSensor = true; fdef.shape = shape; fdef.friction = 0; fdef.filter.categoryBits = AdventureGame.BOSS_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.DYNAMITE_BIT | AdventureGame.GROUND_BIT | AdventureGame.FLOOR_BIT; b2body.createFixture(fdef).setUserData(this); fdef.isSensor = false; EdgeShape downShape = new EdgeShape(); downShape.set(-51 / AdventureGame.PPM, -12 / AdventureGame.PPM, 51 / AdventureGame.PPM, -12 / AdventureGame.PPM); fdef.shape = downShape; b2body.createFixture(fdef).setUserData(this); b2body.setLinearVelocity(-2, 0); stand = false; }
From source file:com.mygdx.game.TiledMapHelper.java
License:Apache License
public void createCameraLimit(World world, float a) { limitCameraLeft = a;//from www .j a va2 s . co m limitCameraRight = limitCameraLeft + 8.8f; if (getScreenLimits().size != 0) { for (Body screen : getScreenLimits()) { world.destroyBody(screen); screen.setUserData(null); } getScreenLimits().clear(); } //Colisions limits esquerra camera BodyDef bodyDef2 = new BodyDef(); bodyDef2.type = BodyDef.BodyType.StaticBody; bodyDef2.position.set(0, 0); FixtureDef fixtureDef2 = new FixtureDef(); EdgeShape edgeShape = new EdgeShape(); edgeShape.set(limitCameraLeft, 0, limitCameraLeft, camera.position.y); /*Gdx.app.log("ViewPort height", String.valueOf(camera.viewportHeight)); Gdx.app.log("ViewPort width",String.valueOf(camera.viewportWidth)); Gdx.app.log("Position x",String.valueOf(camera.position.x)); Gdx.app.log("Position y", String.valueOf(camera.position.y));*/ fixtureDef2.shape = edgeShape; fixtureDef2.filter.categoryBits = ColisionsGroups.MAP_ENTITY; fixtureDef2.filter.maskBits = ColisionsGroups.HERO_ENTITY | ColisionsGroups.ENEMIC_ENTITY; Body bodyEdgeScreenLeft = world.createBody(bodyDef2); bodyEdgeScreenLeft.createFixture(fixtureDef2); bodyEdgeScreenLeft.setUserData(LEFT_SCREEN_LIMIT); getScreenLimits().add(bodyEdgeScreenLeft); fixtureDef2.shape = null; edgeShape.dispose(); //Colisions limit dret camera BodyDef bodyDef4 = new BodyDef(); bodyDef4.type = BodyDef.BodyType.StaticBody; bodyDef4.position.set(0, 0); FixtureDef fixtureDef4 = new FixtureDef(); EdgeShape edgeShapeRight = new EdgeShape(); edgeShapeRight.set(limitCameraRight, 0, limitCameraRight, camera.position.y); fixtureDef4.shape = edgeShapeRight; fixtureDef4.filter.categoryBits = ColisionsGroups.MAP_ENTITY; fixtureDef4.filter.maskBits = ColisionsGroups.HERO_ENTITY | ColisionsGroups.ENEMIC_ENTITY; ; Body bodyEdgeScreenRight = world.createBody(bodyDef4); bodyEdgeScreenRight.createFixture(fixtureDef4); bodyEdgeScreenRight.setUserData(RIGHT_SCREEN_LIMIT); getScreenLimits().add(bodyEdgeScreenRight); fixtureDef4.shape = null; edgeShapeRight.dispose(); }
From source file:com.mygdx.game.Tools.B2WorldCreators.B2WorldCreator1_1.java
public B2WorldCreator1_1(PlayScreen1_1 screen) { world = screen.getWorld();// w ww .jav a 2s.c o m map = screen.getMap(); enemies = new Array<Enemy>(); BodyDef bdef = new BodyDef(); PolygonShape shape = new PolygonShape(); FixtureDef fdef = new FixtureDef(); Body body; for (MapObject object : map.getLayers().get("Cannon").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new Cannon(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("Robot").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new Robot(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("AirEnemy").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new AirEnemy(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("Wheel").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new Wheel(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.GROUND_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.ENEMY_BIT | AdventureGame.DYNAMITE_BIT; fdef.isSensor = false; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX()) / AdventureGame.PPM, (rect.getY() + rect.getHeight()) / AdventureGame.PPM); body = world.createBody(bdef); EdgeShape shapeFloor = new EdgeShape(); shapeFloor.set(0, 0, rect.getWidth() / AdventureGame.PPM, 0); fdef.shape = shapeFloor; fdef.filter.categoryBits = AdventureGame.FLOOR_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.ENEMY_BIT | AdventureGame.DYNAMITE_BIT; fdef.isSensor = false; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Finish").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.FINISH_BIT; fdef.filter.maskBits = AdventureGame.PLAYER_BIT; fdef.isSensor = true; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(PolygonMapObject.class)) { Polygon pol = ((PolygonMapObject) object).getPolygon(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set(pol.getX() / AdventureGame.PPM, (pol.getY()) / AdventureGame.PPM); body = world.createBody(bdef); body.setLinearDamping(100); float[] vert = pol.getVertices(); for (int i = 0; i < vert.length; i++) { vert[i] /= AdventureGame.PPM; } shape.set(vert); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.FLOOR_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.DYNAMITE_BIT | AdventureGame.ENEMY_BIT; fdef.isSensor = false; fdef.friction = 0.035f; body.createFixture(fdef); } }
From source file:com.mygdx.game.Tools.B2WorldCreators.B2WorldCreator1_2.java
public B2WorldCreator1_2(PlayScreen1_2 screen) { world = screen.getWorld();/*ww w.j av a 2 s. com*/ map = screen.getMap(); enemies = new Array<Enemy>(); BodyDef bdef = new BodyDef(); PolygonShape shape = new PolygonShape(); FixtureDef fdef = new FixtureDef(); Body body; for (MapObject object : map.getLayers().get("Miner").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new Miner(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("MachineGun").getObjects() .getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new MachineGun(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("MummyDog").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new MummyDog(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("AirEnemy").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); enemies.add(new AirEnemy(screen, (rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM)); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.GROUND_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.BOSS_BIT | AdventureGame.DYNAMITE_BIT; fdef.isSensor = false; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX()) / AdventureGame.PPM, (rect.getY() + rect.getHeight()) / AdventureGame.PPM); body = world.createBody(bdef); EdgeShape floorShape = new EdgeShape(); floorShape.set(0, 0, rect.getWidth() / AdventureGame.PPM, 0); fdef.filter.categoryBits = AdventureGame.FLOOR_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.BOSS_BIT | AdventureGame.DYNAMITE_BIT; fdef.shape = floorShape; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Ground2").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.DAMAGEGROUND_BIT; fdef.filter.maskBits = AdventureGame.PLAYER_BIT; fdef.isSensor = true; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Finish").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.FINISH_BIT; fdef.filter.maskBits = AdventureGame.PLAYER_BIT; fdef.isSensor = true; body.createFixture(fdef); } }
From source file:com.mygdx.game.Tools.B2WorldCreators.B2WorldCreatorBossLevel.java
public B2WorldCreatorBossLevel(PlayScreenBossLevel screen) { world = screen.getWorld();/*from ww w . j av a2s . c om*/ map = screen.getMap(); enemies = new Array<Enemy>(); BodyDef bdef = new BodyDef(); PolygonShape shape = new PolygonShape(); FixtureDef fdef = new FixtureDef(); Body body; for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX() + rect.getWidth() / 2) / AdventureGame.PPM, (rect.getY() + rect.getHeight() / 2) / AdventureGame.PPM); body = world.createBody(bdef); shape.setAsBox((rect.getWidth() / 2) / AdventureGame.PPM, (rect.getHeight() / 2) / AdventureGame.PPM); fdef.shape = shape; fdef.filter.categoryBits = AdventureGame.GROUND_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.BOSS_BIT | AdventureGame.DYNAMITE_BIT; fdef.isSensor = false; body.createFixture(fdef); } for (MapObject object : map.getLayers().get("Ground").getObjects().getByType(RectangleMapObject.class)) { Rectangle rect = ((RectangleMapObject) object).getRectangle(); bdef.type = BodyDef.BodyType.StaticBody; bdef.position.set((rect.getX()) / AdventureGame.PPM, (rect.getY() + rect.getHeight()) / AdventureGame.PPM); body = world.createBody(bdef); EdgeShape floorShape = new EdgeShape(); floorShape.set(0, 2 / AdventureGame.PPM, rect.getWidth() / AdventureGame.PPM, 2 / AdventureGame.PPM); fdef.filter.categoryBits = AdventureGame.FLOOR_BIT; fdef.filter.maskBits = AdventureGame.BULLET_BIT | AdventureGame.PLAYER_BIT | AdventureGame.ENEMYBULLET_BIT | AdventureGame.BOSS_BIT | AdventureGame.DYNAMITE_BIT; fdef.shape = floorShape; body.createFixture(fdef); } }
From source file:com.uwsoft.editor.gdx.ui.components.ItemPhysicsEditor.java
License:Apache License
private void crateEdgPlatform(float x, float y, float w, float h) { BodyDef bodyDef = new BodyDef(); Vector2 vec = new Vector2(x, y); this.localToStageCoordinates(vec); vec.scl(PhysicsBodyLoader.SCALE);// ww w. j ava2s. c om bodyDef.position.set(vec); bodyDef.type = BodyDef.BodyType.StaticBody; Body platformBody = physicsEditorWorld.createBody(bodyDef); FixtureDef fixtureDef = new FixtureDef(); EdgeShape polygonShape = new EdgeShape(); polygonShape.set(0, 0, w * PhysicsBodyLoader.SCALE, h * PhysicsBodyLoader.SCALE); fixtureDef.shape = polygonShape; platformBody.createFixture(fixtureDef); edgBodyList.add(platformBody); }
From source file:releasethekraken.GameWorld.java
/** * Spawns the boundaries around the world. Should only be called once, after * the world size variables have been set. * Code copy and pasted from Dalton's app *///ww w .j ava 2 s. c o m public void spawnWorldBoundaries() { //Set up boundaries EdgeShape edgeShape = new EdgeShape(); //The fixture def FixtureDef fixtureDef = new FixtureDef(); fixtureDef.density = 10000.0F; fixtureDef.friction = 0.4F; fixtureDef.restitution = 0.0F; //The body def BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.StaticBody; //The body Body body = this.physWorld.createBody(bodyDef); //Top part edgeShape.set(0, this.height, this.width, this.height); fixtureDef.shape = edgeShape; body.createFixture(fixtureDef); //Left part edgeShape.set(0, 0, 0, this.height); fixtureDef.shape = edgeShape; body.createFixture(fixtureDef); //Right part edgeShape.set(this.width, 0, this.width, this.height); fixtureDef.shape = edgeShape; body.createFixture(fixtureDef); //Bottom part edgeShape.set(0, 0, this.width, 0); fixtureDef.shape = edgeShape; fixtureDef.friction = 2.0F; //300.0F; body.createFixture(fixtureDef); edgeShape.dispose(); }
From source file:se.danielj.geometridestroyer.EntityCreator.java
License:GNU General Public License
public static void createFloor(World world) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyType.StaticBody;//from www.j a va 2 s.c o m bodyDef.position.set(0, 0); Body body = world.createBody(bodyDef); EdgeShape shape = new EdgeShape(); shape.set(0, 0, Constants.WIDTH, 0); body.createFixture(shape, 0); shape = new EdgeShape(); shape.set(0, 0, 0, Constants.HEIGHT); body.createFixture(shape, 0); shape = new EdgeShape(); shape.set(Constants.WIDTH, 0, Constants.WIDTH, Constants.HEIGHT); body.createFixture(shape, 0); }