List of usage examples for com.badlogic.gdx.physics.box2d Filter Filter
Filter
From source file:com.anythingmachine.tiledMaps.TiledMapHelper.java
License:Apache License
/** * Reads a file describing the collision boundaries that should be set * per-tile and adds static bodies to the boxd world. * /* w w w . j a v a 2 s. c om*/ * @param collisionsFile * @param world * @param pixelsPerMeter * the pixels per meter scale used for this world */ public void loadCollisions(String collisionsFile, World world, float pixelsPerMeter, int level) { /** * Detect the tiles and dynamically create a representation of the map * layout, for collision detection. Each tile has its own collision * rules stored in an associated file. * * The file contains lines in this format (one line per type of tile): * tileNumber XxY,XxY XxY,XxY * * Ex: * * 3 0x0,31x0 ... 4 0x0,29x0 29x0,29x31 * * For a 32x32 tileset, the above describes one line segment for tile #3 * and two for tile #4. Tile #3 has a line segment across the top. Tile * #1 has a line segment across most of the top and a line segment from * the top to the bottom, 30 pixels in. */ // FileHandle fh = Gdx.files.internal(collisionsFile); // String collisionFile = fh.readString(); // String lines[] = collisionFile.split("\\r?\\n"); // HashMap<Integer, ArrayList<LineSegment>> tileCollisionJoints = new // HashMap<Integer, ArrayList<LineSegment>>(); // /** // * Some locations on the map (perhaps most locations) are "undefined", // * empty space, and will have the tile type 0. This code adds an empty // * list of line segments for this "default" tile. // */ // tileCollisionJoints.put(Integer.valueOf(0), new // ArrayList<LineSegment>()); // for (int n = 0; n < lines.length; n++) { // String cols[] = lines[n].split(" "); // int tileNo = Integer.parseInt(cols[0]); // // ArrayList<LineSegment> tmp = new ArrayList<LineSegment>(); // // for (int m = 1; m < cols.length; m++) { // String coords[] = cols[m].split(","); // // String start[] = coords[0].split("x"); // String end[] = coords[1].split("x"); // // tmp.add(new LineSegment(Integer.parseInt(start[0]), // Integer.parseInt(start[1]), // Integer.parseInt(end[0]), Integer.parseInt(end[1]), "")); // } // // tileCollisionJoints.put(Integer.valueOf(tileNo), tmp); // } ArrayList<LineSegment> collisionLineSegments = new ArrayList<LineSegment>(); for (int l = 0; l < getMap().getLayers().getCount(); l++) { MapLayer nextLayer = getMap().getLayers().get(l); if (!nextLayer.getName().equals("AINODEMAP") && !nextLayer.getName().equals("DOORS")) { TiledMapTileLayer layer = (TiledMapTileLayer) nextLayer; if (layer.getProperties().containsKey("collide")) { for (int y = 0; y < layer.getHeight(); y++) { for (int x = 0; x < layer.getWidth(); x++) { Cell tile = layer.getCell(x, y); if (tile != null) { int tileID = tile.getTile().getId(); int start = 0; String type = ""; if (tile.getTile().getProperties().containsKey("type")) { type = (String) getMap().getTileSets().getTile(tileID).getProperties() .get("type"); } if (layer.getProperties().containsKey("WALLS")) { type = "WALLS"; addOrExtendCollisionLineSegment(x * 32 + 16, y * 32, x * 32 + 16, y * 32 + 32, collisionLineSegments, type); } else if (layer.getProperties().containsKey("STAIRS")) { if (!type.equals("LEFTSTAIRS")) { type = "STAIRS"; addOrExtendCollisionLineSegment(x * 32, y * 32, x * 32 + 32, y * 32 + 32, collisionLineSegments, type); } else { addOrExtendCollisionLineSegment(x * 32, y * 32 + 32, x * 32 + 32, y * 32, collisionLineSegments, type); } } else if (layer.getProperties().containsKey("PLATFORMS")) { type = "PLATFORMS"; addOrExtendCollisionLineSegment(x * 32, y * 32 + 32, x * 32 + 32, y * 32 + 32, collisionLineSegments, type); } } } } } } else { MapObjects objects = nextLayer.getObjects(); for (MapObject o : objects) { RectangleMapObject rect = (RectangleMapObject) o; if (rect.getProperties().containsKey("set") || rect.getProperties().containsKey("to_level")) { Rectangle shape = rect.getRectangle(); BodyDef nodeBodyDef = new BodyDef(); nodeBodyDef.type = BodyDef.BodyType.StaticBody; nodeBodyDef.position.set((shape.x + shape.width * 0.5f) * Util.PIXEL_TO_BOX, (shape.y + shape.height * 0.5f) * Util.PIXEL_TO_BOX); Body nodeBody = GamePlayManager.world.createBody(nodeBodyDef); if (!nextLayer.getName().equals("DOORS")) { String set = (String) rect.getProperties().get("set"); nodeBody.setUserData(new AINode(Integer.parseInt(set))); } else { if (rect.getProperties().containsKey("to_level") && rect.getProperties().containsKey("exitX") && rect.getProperties().containsKey("exitY")) { String to_level = (String) rect.getProperties().get("to_level"); String xPos = (String) rect.getProperties().get("exitX"); String yPos = (String) rect.getProperties().get("exitY"); nodeBody.setUserData(new Door(to_level, xPos, yPos)); } else { nodeBody.setUserData(new Door("9999", "1024", "256")); } } PolygonShape nodeShape = new PolygonShape(); nodeShape.setAsBox(shape.width * 0.5f * Util.PIXEL_TO_BOX, shape.height * 0.5f * Util.PIXEL_TO_BOX); FixtureDef fixture = new FixtureDef(); fixture.shape = nodeShape; fixture.isSensor = true; fixture.density = 0; fixture.filter.categoryBits = Util.CATEGORY_PLATFORMS; fixture.filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER; nodeBody.createFixture(fixture); nodeShape.dispose(); } } } } int platnum = 0; for (LineSegment lineSegment : collisionLineSegments) { BodyDef groundBodyDef = new BodyDef(); groundBodyDef.type = BodyDef.BodyType.StaticBody; groundBodyDef.position.set(0, 0); Body groundBody = GamePlayManager.world.createBody(groundBodyDef); if (lineSegment.type.equals("STAIRS") || lineSegment.type.equals("LEFTSTAIRS")) { groundBody.setUserData( new Stairs("stairs_" + level + "_" + platnum, lineSegment.start(), lineSegment.end())); } else if (lineSegment.type.equals("WALLS")) { groundBody.setUserData(new Entity().setType(EntityType.WALL)); } else { Platform plat = new Platform("plat_" + level + "_" + platnum, lineSegment.start(), lineSegment.end()); groundBody.setUserData(plat); if (GamePlayManager.lowestPlatInLevel == null || lineSegment.start().y < GamePlayManager.lowestPlatInLevel.getDownPosY()) { GamePlayManager.lowestPlatInLevel = plat; } } EdgeShape environmentShape = new EdgeShape(); environmentShape.set(lineSegment.start().scl(1 / pixelsPerMeter), lineSegment.end().scl(1 / pixelsPerMeter)); FixtureDef fixture = new FixtureDef(); fixture.shape = environmentShape; fixture.isSensor = true; fixture.density = 1f; fixture.filter.categoryBits = Util.CATEGORY_PLATFORMS; fixture.filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER | Util.CATEGORY_PARTICLES; groundBody.createFixture(fixture); environmentShape.dispose(); } /** * Drawing a boundary around the entire map. We can't use a box because * then the world objects would be inside and the physics engine would * try to push them out. */ TiledMapTileLayer layer = (TiledMapTileLayer) getMap().getLayers().get(3); BodyDef bodydef = new BodyDef(); bodydef.type = BodyType.StaticBody; bodydef.position.set(0, 0); Body body = GamePlayManager.world.createBody(bodydef); // left wall EdgeShape mapBounds = new EdgeShape(); if (level == 1) { mapBounds.set(new Vector2(0.0f, 0.0f), new Vector2(0, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX)); body.setUserData(new Entity().setType(EntityType.WALL)); Fixture fixture = body.createFixture(mapBounds, 0); Filter filter = new Filter(); filter.categoryBits = Util.CATEGORY_PLATFORMS; filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER; fixture.setFilterData(filter); } else { mapBounds.set(new Vector2(0f * Util.PIXEL_TO_BOX, 0.0f), new Vector2(0f, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX)); body.setUserData(new LevelWall(level - 1)); Fixture fixture = body.createFixture(mapBounds, 0); Filter filter = new Filter(); filter.categoryBits = Util.CATEGORY_PLATFORMS; filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER; fixture.setFilterData(filter); } // right wall body = GamePlayManager.world.createBody(bodydef); body.setUserData(new LevelWall(level + 1)); EdgeShape mapBounds2 = new EdgeShape(); mapBounds2.set(new Vector2((layer.getWidth() * 32), 0.0f).scl(Util.PIXEL_TO_BOX), new Vector2((layer.getWidth() * 32), layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX)); Fixture fixture = body.createFixture(mapBounds2, 0); Filter filter = new Filter(); filter.categoryBits = Util.CATEGORY_PLATFORMS; filter.maskBits = Util.CATEGORY_NPC | Util.CATEGORY_PLAYER; fixture.setFilterData(filter); // roof body = GamePlayManager.world.createBody(bodydef); body.setUserData(new Platform("roof_" + level, new Vector2(0.0f, layer.getHeight() * 32), new Vector2(layer.getWidth() * 32, layer.getHeight()))); EdgeShape mapBounds3 = new EdgeShape(); mapBounds3.set(new Vector2(0.0f, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX), new Vector2(layer.getWidth() * 32, layer.getHeight() * 32).scl(Util.PIXEL_TO_BOX)); fixture = body.createFixture(mapBounds3, 0); fixture.setFilterData(filter); mapBounds.dispose(); mapBounds2.dispose(); mapBounds3.dispose(); }
From source file:com.gdx.game.sprites.InteractiveTileObject.java
public void setCategoryFilter(short filterBit) { Filter filter = new Filter(); filter.categoryBits = filterBit;//from w w w .j av a 2 s.c om fixture.setFilterData(filter); }
From source file:com.redtoorange.game.states.MissionState.java
License:Open Source License
/** Build a new lighting filter so the rays collide correctly. */ private void resetLightingFilter() { Filter f = new Filter(); f.categoryBits = Global.LIGHT;// w w w . j a v a 2 s. c om f.maskBits = Global.ENEMY | Global.WALL; Light.setGlobalContactFilter(f); }
From source file:com.redtoorange.game.states.MissionState.java
License:Open Source License
/** Build all the walls for the game map based on the TMX's files objects layer. */ private void initWalls() { for (Rectangle r : gameMap.walls) { Filter w = new Filter(); w.groupIndex = Global.WALL;/*from ww w . j a va2 s .co m*/ w.maskBits = Global.ENEMY | Global.PLAYER | Global.LIGHT | Global.BULLET_LIVE; Body b = Box2DFactory.createStaticBody(physicsSystem, r); b.getFixtureList().first().setFilterData(w); b.setUserData(r); } }
From source file:loon.physics.PhysicsObject.java
License:Apache License
PhysicsObject(LTexture img, Body b) {
this.body = b;
this.texture = img;
this.x = body.getPosition().x;
this.y = body.getPosition().y;
this.type = body.getType();
this.color = LColor.white;
this.polyType = Circle;
this.filter = new Filter();
this.bodyDef = new BodyDef();
this.bodyDef.type = type;
this.bodyDef.position.x = x;
this.bodyDef.position.y = y;
this.width = texture.getWidth();
this.height = texture.getHeight();
this.halfWidth = width / 2;
this.halfHeight = height / 2;
this.useInster = true;
this.visible = true;
}
From source file:loon.physics.PhysicsObject.java
License:Apache License
private void init(int polyType, LTexture img, BodyType type, int x, int y, int w, int h) { this.visible = true; this.x = x;/*from w ww . j ava2 s . com*/ this.y = y; this.width = w; this.height = h; if (width < 0) { width = 1; } if (height < 0) { height = 1; } this.halfWidth = width / 2; this.halfHeight = height / 2; this.type = type; this.color = LColor.white; this.filter = new Filter(); this.bodyDef = new BodyDef(); this.bodyDef.type = type; this.bodyDef.position.x = x; this.bodyDef.position.y = y; this.texture = img; if (texture == null) { this.polyType = polyType; this.useImage = false; } else { int index = img.hashCode(); this.polyTriangles = lazyTriangles.get(index); if (polyTriangles == null) { PhysicsPolygon ppolygon = new PhysicsPolygon(img); polyTriangles = ppolygon.getPolygon().getTriangles(); lazyTriangles.put(index, polyTriangles); } this.polyType = Other; this.useImage = true; } }
From source file:org.loon.framework.android.game.physics.PhysicsObject.java
License:Apache License
PhysicsObject(Bitmap img, Body body) {
this.body = body;
this.texture = new LTexture(GLLoader.getTextureData(new LImage(img)), Format.LINEAR);
this.x = (int) body.getPosition().x;
this.y = (int) body.getPosition().y;
this.type = body.getType();
this.color = LColor.blue;
this.polyType = Circle;
this.filter = new Filter();
this.bodyDef = new BodyDef();
this.bodyDef.type = type;
this.bodyDef.position.x = x;
this.bodyDef.position.y = y;
this.width = texture.getWidth();
this.height = texture.getHeight();
this.halfWidth = width / 2;
this.halfHeight = height / 2;
this.useInster = true;
this.visible = true;
}
From source file:org.loon.framework.android.game.physics.PhysicsObject.java
License:Apache License
private void init(int polyType, int polyInterval, Bitmap img, BodyType type, int x, int y, int w, int h) { this.visible = true; this.x = x;// www . jav a2s .c o m this.y = y; this.width = w; this.height = h; if (width < 0) { width = 1; } if (height < 0) { height = 1; } this.halfWidth = width / 2; this.halfHeight = height / 2; this.type = type; this.color = LColor.blue; this.filter = new Filter(); this.bodyDef = new BodyDef(); this.bodyDef.type = type; this.bodyDef.position.x = x; this.bodyDef.position.y = y; if (img == null) { this.polyType = polyType; this.useImage = false; } else { SpriteImage spriteImage = new SpriteImage(img); spriteImage.setMakePolygonInterval(polyInterval); int index = GraphicsUtils.hashBitmap(img); this.polyTriangles = lazyTriangles.get(index); if (polyTriangles == null) { PhysicsPolygon ppolygon = new PhysicsPolygon(spriteImage, 0, 0); polyTriangles = ppolygon.getPolygon2D().getTriangles(); lazyTriangles.put(index, polyTriangles); } this.polyType = Other; this.useImage = true; } if (img != null) { this.texture = new LTexture(GLLoader.getTextureData(new LImage(img)), Format.LINEAR); } }
From source file:org.loon.framework.javase.game.physics.PhysicsObject.java
License:Apache License
PhysicsObject(BufferedImage img, Body body) {
this.body = body;
this.texture = new LTexture(GLLoader.getTextureData(img), Format.LINEAR);
this.x = (int) body.getPosition().x;
this.y = (int) body.getPosition().y;
this.type = body.getType();
this.color = GLColor.blue;
this.polyType = Circle;
this.filter = new Filter();
this.bodyDef = new BodyDef();
this.bodyDef.type = type;
this.bodyDef.position.x = x;
this.bodyDef.position.y = y;
this.width = texture.getWidth();
this.height = texture.getHeight();
this.halfWidth = width / 2;
this.halfHeight = height / 2;
this.useInster = true;
this.visible = true;
}
From source file:org.loon.framework.javase.game.physics.PhysicsObject.java
License:Apache License
private void init(int polyType, int polyInterval, BufferedImage img, BodyType type, int x, int y, int w, int h) {//from w ww . jav a 2s . c om this.visible = true; this.x = x; this.y = y; this.width = w; this.height = h; if (width < 0) { width = 1; } if (height < 0) { height = 1; } this.halfWidth = width / 2; this.halfHeight = height / 2; this.type = type; this.color = GLColor.blue; this.filter = new Filter(); this.bodyDef = new BodyDef(); this.bodyDef.type = type; this.bodyDef.position.x = x; this.bodyDef.position.y = y; if (img == null) { this.polyType = polyType; this.useImage = false; } else { SpriteImage spriteImage = new SpriteImage(img); spriteImage.setMakePolygonInterval(polyInterval); int index = GraphicsUtils.hashImage(img); this.polyTriangles = lazyTriangles.get(index); if (polyTriangles == null) { PhysicsPolygon ppolygon = new PhysicsPolygon(spriteImage, 0, 0); polyTriangles = ppolygon.getPolygon2D().getTriangles(); lazyTriangles.put(index, polyTriangles); } this.polyType = Other; this.useImage = true; } if (img != null) { this.texture = new LTexture(GLLoader.getTextureData(img), Format.LINEAR); } }