Example usage for com.badlogic.gdx.physics.box2d World createJoint

List of usage examples for com.badlogic.gdx.physics.box2d World createJoint

Introduction

In this page you can find the example usage for com.badlogic.gdx.physics.box2d World createJoint.

Prototype

public Joint createJoint(JointDef def) 

Source Link

Document

Create a joint to constrain bodies together.

Usage

From source file:com.badlogic.gdx.tests.box2d.ApplyForce.java

License:Apache License

@Override
protected void createWorld(World world) {
    world.setGravity(new Vector2(0, 0));

    float k_restitution = 0.4f;
    Body ground;// ww  w .ja  v  a 2  s.c o m

    {
        BodyDef bd = new BodyDef();
        bd.position.set(0, 20);
        ground = world.createBody(bd);

        EdgeShape shape = new EdgeShape();

        FixtureDef sd = new FixtureDef();
        sd.shape = shape;
        sd.density = 0;
        sd.restitution = k_restitution;

        shape.set(new Vector2(-20, -20), new Vector2(-20, 20));
        ground.createFixture(sd);

        shape.set(new Vector2(20, -20), new Vector2(20, 20));
        ground.createFixture(sd);

        shape.set(new Vector2(-20, 20), new Vector2(20, 20));
        ground.createFixture(sd);

        shape.set(new Vector2(-20, -20), new Vector2(20, -20));
        ground.createFixture(sd);

        shape.dispose();
    }

    {
        Transform xf1 = new Transform(new Vector2(), 0.3524f * (float) Math.PI);
        xf1.setPosition(xf1.mul(new Vector2(1, 0)));

        Vector2[] vertices = new Vector2[3];
        vertices[0] = xf1.mul(new Vector2(-1, 0));
        vertices[1] = xf1.mul(new Vector2(1, 0));
        vertices[2] = xf1.mul(new Vector2(0, 0.5f));

        PolygonShape poly1 = new PolygonShape();
        poly1.set(vertices);

        FixtureDef sd1 = new FixtureDef();
        sd1.shape = poly1;
        sd1.density = 4.0f;

        Transform xf2 = new Transform(new Vector2(), -0.3524f * (float) Math.PI);
        xf2.setPosition(xf2.mul(new Vector2(-1, 0)));

        vertices[0] = xf2.mul(new Vector2(-1, 0));
        vertices[1] = xf2.mul(new Vector2(1, 0));
        vertices[2] = xf2.mul(new Vector2(0, 0.5f));

        PolygonShape poly2 = new PolygonShape();
        poly2.set(vertices);

        FixtureDef sd2 = new FixtureDef();
        sd2.shape = poly2;
        sd2.density = 2.0f;

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.angularDamping = 5.0f;
        bd.linearDamping = 0.1f;

        bd.position.set(0, 2);
        bd.angle = (float) Math.PI;
        bd.allowSleep = false;
        m_body = world.createBody(bd);
        m_body.createFixture(sd1);
        m_body.createFixture(sd2);
        poly1.dispose();
        poly2.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.5f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 1.0f;
        fd.friction = 0.3f;

        for (int i = 0; i < 10; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;

            bd.position.set(0, 5 + 1.54f * i);
            Body body = world.createBody(bd);

            body.createFixture(fd);

            float gravity = 10.0f;
            float I = body.getInertia();
            float mass = body.getMass();

            float radius = (float) Math.sqrt(2 * I / mass);

            FrictionJointDef jd = new FrictionJointDef();
            jd.localAnchorA.set(0, 0);
            jd.localAnchorB.set(0, 0);
            jd.bodyA = ground;
            jd.bodyB = body;
            jd.collideConnected = true;
            jd.maxForce = mass * gravity;
            jd.maxTorque = mass * radius * gravity;

            world.createJoint(jd);
        }

        shape.dispose();
    }
}

From source file:com.badlogic.gdx.tests.box2d.BodyTypes.java

License:Apache License

@Override
protected void createWorld(World world) {
    Body ground;/*from  w ww  .j a  va2s .  c  o m*/

    {
        BodyDef bd = new BodyDef();
        ground = world.createBody(bd);

        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-20, 0), new Vector2(20, 0));

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        ground.createFixture(fd);
        shape.dispose();
    }

    {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(0, 3.0f);
        m_attachment = world.createBody(bd);

        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 2.0f);
        m_attachment.createFixture(shape, 2.0f);
        shape.dispose();
    }

    {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-4.0f, 5.0f);
        m_platform = world.createBody(bd);

        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 4.0f, new Vector2(4.0f, 0), 0.5f * (float) Math.PI);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.friction = 0.6f;
        fd.density = 2.0f;

        m_platform.createFixture(fd);
        shape.dispose();

        RevoluteJointDef rjd = new RevoluteJointDef();
        rjd.initialize(m_attachment, m_platform, new Vector2(0, 5.0f));
        rjd.maxMotorTorque = 50.0f;
        rjd.enableMotor = true;
        world.createJoint(rjd);

        PrismaticJointDef pjd = new PrismaticJointDef();
        pjd.initialize(ground, m_platform, new Vector2(0, 5.0f), new Vector2(1, 0));

        pjd.maxMotorForce = 1000.0f;
        pjd.enableMotor = true;
        pjd.lowerTranslation = -10f;
        pjd.upperTranslation = 10.0f;
        pjd.enableLimit = true;

        world.createJoint(pjd);

        m_speed = 3.0f;
    }

    {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(0, 8.0f);
        Body body = world.createBody(bd);

        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.75f, 0.75f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.friction = 0.6f;
        fd.density = 2.0f;

        body.createFixture(fd);
        shape.dispose();
    }
}

From source file:com.badlogic.gdx.tests.box2d.Bridge.java

License:Apache License

@Override
protected void createWorld(World world) {
    Body ground;/*ww w.j a  v a  2 s  . c om*/
    {
        BodyDef bd = new BodyDef();
        ground = world.createBody(bd);

        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-40, 0), new Vector2(40.0f, 0));

        ground.createFixture(shape, 0);
        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.125f);
        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;
        fd.friction = 0.2f;

        RevoluteJointDef jd = new RevoluteJointDef();

        Body prevBody = ground;

        for (int i = 0; i < e_count; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(-14.5f + 1.0f * i, 5.0f);
            Body body = world.createBody(bd);
            body.createFixture(fd);

            Vector2 anchor = new Vector2(-15.0f + 1.0f * i, 5.0f);
            jd.initialize(prevBody, body, anchor);
            world.createJoint(jd);
            prevBody = body;
        }

        Vector2 anchor = new Vector2(-15.0f + 1.0f * e_count, 5.0f);
        jd.initialize(prevBody, ground, anchor);
        world.createJoint(jd);
        shape.dispose();
    }

    for (int i = 0; i < 2; i++) {
        Vector2[] vertices = new Vector2[3];
        vertices[0] = new Vector2(-0.5f, 0);
        vertices[1] = new Vector2(0.5f, 0);
        vertices[2] = new Vector2(0, 1.5f);

        PolygonShape shape = new PolygonShape();
        shape.set(vertices);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 1.0f;

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-8.0f + 8.0f * i, 12.0f);
        Body body = world.createBody(bd);
        body.createFixture(fd);

        shape.dispose();
    }

    for (int i = 0; i < 3; i++) {
        CircleShape shape = new CircleShape();
        shape.setRadius(0.5f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 1.0f;

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-6.0f + 6.0f * i, 10.0f);

        Body body = world.createBody(bd);
        body.createFixture(fd);

        shape.dispose();
    }
}

From source file:com.badlogic.gdx.tests.box2d.Cantilever.java

License:Apache License

@Override
protected void createWorld(World world) {
    Body ground;/* w  w  w . j ava 2  s.  c  o  m*/
    {
        BodyDef bd = new BodyDef();
        ground = world.createBody(bd);

        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-40, 0), new Vector2(40, 0));
        ground.createFixture(shape, 0);
        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.125f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;

        WeldJointDef jd = new WeldJointDef();

        Body prevBody = ground;
        for (int i = 0; i < e_count; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(-14.5f + 1.0f * i, 5.0f);
            Body body = world.createBody(bd);
            body.createFixture(fd);

            Vector2 anchor = new Vector2(-15.0f + 1 * i, 5.0f);
            jd.initialize(prevBody, body, anchor);
            world.createJoint(jd);
            prevBody = body;
        }

        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.125f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;

        WeldJointDef jd = new WeldJointDef();

        Body prevBody = ground;
        for (int i = 0; i < e_count; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(-14.5f + 1.0f * i, 15.0f);
            bd.gravityScale = 10.0f;
            Body body = world.createBody(bd);
            body.createFixture(fd);

            Vector2 anchor = new Vector2(-15.0f + 1.0f * i, 15.0f);
            jd.initialize(prevBody, body, anchor);
            world.createJoint(jd);

            prevBody = body;
        }

        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.125f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;

        WeldJointDef jd = new WeldJointDef();

        Body prevBody = ground;
        for (int i = 0; i < e_count; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(-4.5f + 1.0f * i, 5.0f);
            Body body = world.createBody(bd);
            body.createFixture(fd);

            if (i > 0) {
                Vector2 anchor = new Vector2(-5.0f + 1.0f * i, 5.0f);
                jd.initialize(prevBody, body, anchor);
                world.createJoint(jd);
            }

            prevBody = body;
        }

        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.5f, 0.125f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;

        WeldJointDef jd = new WeldJointDef();

        Body prevBody = ground;
        for (int i = 0; i < e_count; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(5.5f + 1.0f * i, 10.0f);
            bd.gravityScale = 10.0f;
            Body body = world.createBody(bd);
            body.createFixture(fd);

            if (i > 0) {
                Vector2 anchor = new Vector2(5.0f + 1.0f * i, 10.0f);
                jd.initialize(prevBody, body, anchor);
                world.createJoint(jd);
            }

            prevBody = body;
        }

        shape.dispose();
    }

    for (int i = 0; i < 2; i++) {
        Vector2[] vertices = new Vector2[3];
        vertices[0] = new Vector2(-0.5f, 0);
        vertices[1] = new Vector2(0.5f, 0);
        vertices[2] = new Vector2(0, 1.5f);

        PolygonShape shape = new PolygonShape();
        shape.set(vertices);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 1.0f;

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-8.0f + 8.0f * i, 12.0f);
        Body body = world.createBody(bd);
        body.createFixture(fd);

        shape.dispose();
    }

    for (int i = 0; i < 2; i++) {
        CircleShape shape = new CircleShape();
        shape.setRadius(0.5f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 1.0f;

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-6.0f + 6.0f * i, 10.0f);
        Body body = world.createBody(bd);
        body.createFixture(fd);
        shape.dispose();
    }
}

From source file:com.badlogic.gdx.tests.box2d.Chain.java

License:Apache License

@Override
protected void createWorld(World world) {
    Body ground;//from  w  w w .  j a  v a2 s.c  o  m

    {
        BodyDef bd = new BodyDef();
        ground = world.createBody(bd);

        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-40, 0), new Vector2(40, 0));

        ground.createFixture(shape, 0.0f);
        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(0.6f, 0.125f);

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.density = 20.0f;
        fd.friction = 0.2f;

        RevoluteJointDef jd = new RevoluteJointDef();
        jd.collideConnected = false;

        float y = 25.0f;
        Body prevBody = ground;

        for (int i = 0; i < 30; i++) {
            BodyDef bd = new BodyDef();
            bd.type = BodyType.DynamicBody;
            bd.position.set(0.5f + i, y);
            Body body = world.createBody(bd);
            body.createFixture(fd);

            Vector2 anchor = new Vector2(i, y);
            jd.initialize(prevBody, body, anchor);
            world.createJoint(jd);
            prevBody = body;
        }

        shape.dispose();
    }
}

From source file:com.badlogic.gdx.tests.box2d.CollisionFiltering.java

License:Apache License

@Override
protected void createWorld(World world) {
    {/*from www .j  ava  2 s.c o m*/
        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-40.0f, 0), new Vector2(40, 0));

        FixtureDef fd = new FixtureDef();
        fd.shape = shape;
        fd.friction = 0.3f;

        BodyDef bd = new BodyDef();
        Body ground = world.createBody(bd);
        ground.createFixture(fd);
        shape.dispose();
    }

    Vector2[] vertices = new Vector2[3];
    vertices[0] = new Vector2(-1, 0);
    vertices[1] = new Vector2(1, 0);
    vertices[2] = new Vector2(0, 2);
    PolygonShape polygon = new PolygonShape();
    polygon.set(vertices);

    FixtureDef triangleShapeDef = new FixtureDef();
    triangleShapeDef.shape = polygon;
    triangleShapeDef.density = 1.0f;

    triangleShapeDef.filter.groupIndex = k_smallGroup;
    triangleShapeDef.filter.categoryBits = k_triangleCategory;
    triangleShapeDef.filter.maskBits = k_triangleMask;

    BodyDef triangleBodyDef = new BodyDef();
    triangleBodyDef.type = BodyType.DynamicBody;
    triangleBodyDef.position.set(-5, 2);

    Body body1 = world.createBody(triangleBodyDef);
    body1.createFixture(triangleShapeDef);

    vertices[0].scl(2);
    vertices[1].scl(2);
    vertices[2].scl(2);

    polygon.set(vertices);
    triangleShapeDef.filter.groupIndex = k_largeGroup;
    triangleBodyDef.position.set(-5, 6);
    triangleBodyDef.fixedRotation = true;

    Body body2 = world.createBody(triangleBodyDef);
    body2.createFixture(triangleShapeDef);

    {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-5, 10);
        Body body = world.createBody(bd);

        PolygonShape p = new PolygonShape();
        p.setAsBox(0.5f, 1.0f);
        body.createFixture(p, 1);

        PrismaticJointDef jd = new PrismaticJointDef();
        jd.bodyA = body2;
        jd.bodyB = body;
        jd.enableLimit = true;
        jd.localAnchorA.set(0, 4);
        jd.localAnchorB.set(0, 0);
        jd.localAxisA.set(0, 1);
        jd.lowerTranslation = -1;
        jd.upperTranslation = 1;

        world.createJoint(jd);

        p.dispose();
    }

    polygon.setAsBox(1, 0.5f);
    FixtureDef boxShapeDef = new FixtureDef();
    boxShapeDef.shape = polygon;
    boxShapeDef.density = 1;
    boxShapeDef.restitution = 0.1f;

    boxShapeDef.filter.groupIndex = k_smallGroup;
    boxShapeDef.filter.categoryBits = k_boxCategory;
    boxShapeDef.filter.maskBits = k_boxMask;

    BodyDef boxBodyDef = new BodyDef();
    boxBodyDef.type = BodyType.DynamicBody;
    boxBodyDef.position.set(0, 2);

    Body body3 = world.createBody(boxBodyDef);
    body3.createFixture(boxShapeDef);

    polygon.setAsBox(2, 1);
    boxShapeDef.filter.groupIndex = k_largeGroup;
    boxBodyDef.position.set(0, 6);

    Body body4 = world.createBody(boxBodyDef);
    body4.createFixture(boxShapeDef);

    CircleShape circle = new CircleShape();
    circle.setRadius(1);

    FixtureDef circleShapeDef = new FixtureDef();
    circleShapeDef.shape = circle;
    circleShapeDef.density = 1.0f;

    circleShapeDef.filter.groupIndex = k_smallGroup;
    circleShapeDef.filter.categoryBits = k_circleCategory;
    circleShapeDef.filter.maskBits = k_circleMask;

    BodyDef circleBodyDef = new BodyDef();
    circleBodyDef.type = BodyType.DynamicBody;
    circleBodyDef.position.set(5, 2);

    Body body5 = world.createBody(circleBodyDef);
    body5.createFixture(circleShapeDef);

    circle.setRadius(2);
    circleShapeDef.filter.groupIndex = k_largeGroup;
    circleBodyDef.position.set(5, 6);

    Body body6 = world.createBody(circleBodyDef);
    body6.createFixture(circleShapeDef);
}

From source file:com.badlogic.gdx.tests.box2d.Prismatic.java

License:Apache License

@Override
protected void createWorld(World world) {
    Body ground;//from w ww .  j  a va  2  s . com

    {
        BodyDef bd = new BodyDef();
        ground = world.createBody(bd);
        EdgeShape shape = new EdgeShape();
        shape.set(new Vector2(-40, 0), new Vector2(40, 0));
        ground.createFixture(shape, 0);
        shape.dispose();
    }

    {
        PolygonShape shape = new PolygonShape();
        shape.setAsBox(2, 5);

        BodyDef bd = new BodyDef();
        bd.type = BodyType.DynamicBody;
        bd.position.set(-10, 10);
        bd.angle = 0.5f * (float) Math.PI;
        bd.allowSleep = false;

        Body body = world.createBody(bd);
        body.createFixture(shape, 5.0f);

        PrismaticJointDef pjd = new PrismaticJointDef();

        Vector2 axis = new Vector2(2, 1);
        axis.nor();
        pjd.initialize(ground, body, new Vector2(0, 0), axis);

        pjd.motorSpeed = 10.0f;
        pjd.maxMotorForce = 10000.0f;
        pjd.enableMotor = true;
        pjd.lowerTranslation = 0;
        pjd.upperTranslation = 20.0f;
        pjd.enableLimit = true;

        m_joint = (PrismaticJoint) world.createJoint(pjd);
    }
}

From source file:com.tnf.ptm.entities.ship.ShipBuilder.java

License:Apache License

private PrismaticJoint createDoorJoint(Body shipBody, World w, Vector2 shipPos, Vector2 doorRelPos,
        float shipAngle) {
    Body doorBody = createDoorBody(w, shipPos, doorRelPos, shipAngle);
    PrismaticJointDef jd = new PrismaticJointDef();
    jd.initialize(shipBody, doorBody, shipPos, Vector2.Zero);
    jd.localAxisA.set(1, 0);/* w w  w .j ava  2s. c om*/
    jd.collideConnected = false;
    jd.enableLimit = true;
    jd.enableMotor = true;
    jd.lowerTranslation = 0;
    jd.upperTranslation = Door.DOOR_LEN;
    jd.maxMotorForce = 2;
    return (PrismaticJoint) w.createJoint(jd);
}

From source file:de.cwclan.gdxtest.core.entities.Car.java

public Car(World world, FixtureDef chassisFixtureDef, FixtureDef wheelFixtureDef, float x, float y, float width,
        float height) {
    this.world = world;
    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.DynamicBody;
    bodyDef.position.set(x, y);/*from   w  ww .j a  v a2 s  . c  o  m*/

    //chassis
    PolygonShape chassisShape = new PolygonShape();
    chassisShape.set(new float[] { -width / 2, -height / 2, width / 2, -height / 2, width / 2 * .4f, height / 2,
            -width / 2 * .8f, height / 2 * .8f });
    chassisFixtureDef.shape = chassisShape;
    chassis = world.createBody(bodyDef);
    chassis.createFixture(chassisFixtureDef);

    CircleShape wheelShape = new CircleShape();
    wheelShape.setRadius(height / 3.5f);
    wheelFixtureDef.shape = wheelShape;

    //left wheel
    leftWheel = world.createBody(bodyDef);
    leftWheel.createFixture(wheelFixtureDef);

    //right wheel
    rightWheel = world.createBody(bodyDef);
    rightWheel.createFixture(wheelFixtureDef);

    //left axis
    WheelJointDef axisDef = new WheelJointDef();
    axisDef.bodyA = chassis;
    axisDef.bodyB = leftWheel;
    axisDef.localAnchorA.set(-width / 2 * .75f + wheelShape.getRadius(), -height / 2 * 1.25f);
    axisDef.frequencyHz = chassisFixtureDef.density;
    axisDef.localAxisA.set(Vector2.Y);
    axisDef.maxMotorTorque = chassisFixtureDef.density * 10;

    leftAxis = (WheelJoint) world.createJoint(axisDef);

    //right axis
    axisDef.bodyB = rightWheel;
    axisDef.localAnchorA.x *= -1;

    rightAxis = (WheelJoint) world.createJoint(axisDef);
}

From source file:Helper.WorldUtils.java

public static void createAntelope(World world, Body body, Body backBody) {
    RevoluteJointDef jointDef = new RevoluteJointDef();
    jointDef.initialize(backBody, body, backBody.getWorldCenter());
    jointDef.collideConnected = true;/*from ww  w .  j ava2s. c  o m*/
    world.createJoint(jointDef);
}