List of usage examples for com.badlogic.gdx.physics.box2d World getBodyCount
public int getBodyCount()
From source file:se.danielj.geometridestroyer.IngameStage.java
License:GNU General Public License
public IngameStage(final Core core, World world, GeometriDestroyer geometriDestroyer) { this.world = world; this.geometriDestroyer = geometriDestroyer; setViewport(Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT, false); LabelStyle style = new LabelStyle(); style.font = FontManager.getNormalFont(); style.fontColor = new Color(0, 0, 0, 1); objectCounter = new Label("Total Number Of Objects: " + (world.getBodyCount() - 1) + "\nObject left To Destroy: " + geometriDestroyer.boxesLeft, style); objectCounter.setPosition(20, Constants.STAGE_HEIGHT - 120); addActor(objectCounter);// ww w . java 2s . com gameOverMenu = new GameOverMenu(core); gameOverMenu.setVisible(false); addActor(gameOverMenu); victoryMenu = new VictoryMenu(core); victoryMenu.setVisible(false); addActor(victoryMenu); pauseMenu = new PauseMenu(core); pauseMenu.setVisible(false); addActor(pauseMenu); }