List of usage examples for com.badlogic.gdx.physics.box2d World getContactList
public Array<Contact> getContactList()
From source file:com.altportalgames.colorrain.utils.Box2DDebugRenderer.java
License:Apache License
private void renderBodies(World world) { for (Iterator<Body> iter = world.getBodies(); iter.hasNext();) { Body body = iter.next();//from w w w .j a va2 s . co m Transform transform = body.getTransform(); int len = body.getFixtureList().size(); List<Fixture> fixtures = body.getFixtureList(); for (int i = 0; i < len; i++) { Fixture fixture = fixtures.get(i); if (body.isActive() == false) drawShape(fixture, transform, SHAPE_NOT_ACTIVE); else if (body.getType() == BodyType.StaticBody) drawShape(fixture, transform, SHAPE_STATIC); else if (body.getType() == BodyType.KinematicBody) drawShape(fixture, transform, SHAPE_KINEMATIC); else if (body.isAwake() == false) drawShape(fixture, transform, SHAPE_NOT_AWAKE); else drawShape(fixture, transform, SHAPE_AWAKE); } } for (Iterator<Joint> iter = world.getJoints(); iter.hasNext();) { Joint joint = iter.next(); drawJoint(joint); } int len = world.getContactList().size(); for (int i = 0; i < len; i++) drawContact(world.getContactList().get(i)); }
From source file:com.blindtigergames.werescrewed.debug.SBox2DDebugRenderer.java
License:Apache License
private void renderBodies(World world) { renderer.begin(ShapeType.Line); if (drawBodies || drawAABBs) { for (Iterator<Body> iter = world.getBodies(); iter.hasNext();) { Body body = iter.next();// ww w . j a v a 2s . co m if (body.isActive() || drawInactiveBodies) renderBody(body); } } if (drawJoints) { for (Iterator<Joint> iter = world.getJoints(); iter.hasNext();) { Joint joint = iter.next(); drawJoint(joint); } } renderer.end(); if (Gdx.gl10 != null) Gdx.gl10.glPointSize(3); renderer.begin(ShapeType.Point); int len = world.getContactList().size(); for (int i = 0; i < len; i++) drawContact(world.getContactList().get(i)); renderer.end(); if (Gdx.gl10 != null) Gdx.gl10.glPointSize(1); }
From source file:com.me.mygdxgame.Entities.MydebugRenderer.java
License:Apache License
private void renderBodies(World world) { renderer.begin(ShapeType.Line); if (drawBodies || drawAABBs) { world.getBodies(bodies);//w w w . j a v a 2s . c om for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) { Body body = iter.next(); if (body.isActive() || drawInactiveBodies) renderBody(body); } } if (drawJoints) { world.getJoints(joints); for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) { Joint joint = iter.next(); drawJoint(joint); } } renderer.end(); if (drawContacts) { if (Gdx.gl10 != null) Gdx.gl10.glPointSize(3); renderer.begin(ShapeType.Point); for (Contact contact : world.getContactList()) drawContact(contact); renderer.end(); if (Gdx.gl10 != null) Gdx.gl10.glPointSize(1); } }
From source file:org.box2d.r3.gdx.GDXBox2DDebugRenderer.java
License:Apache License
private void renderBodies(final World world) { this.renderer.begin(ShapeType.Line); if (this.drawBodies || this.drawAABBs) { world.getBodies(bodies);//www . j ava 2 s . co m for (final Iterator<Body> iter = bodies.iterator(); iter.hasNext();) { final Body body = iter.next(); if (body.isActive() || this.drawInactiveBodies) { this.renderBody(body); } } } if (this.drawJoints) { world.getJoints(joints); for (final Iterator<Joint> iter = joints.iterator(); iter.hasNext();) { final Joint joint = iter.next(); this.drawJoint(joint); } } this.renderer.end(); if (this.drawContacts) { this.renderer.begin(ShapeType.Point); for (final Contact contact : world.getContactList()) { this.drawContact(contact); } this.renderer.end(); } }