List of usage examples for com.badlogic.gdx.physics.box2d World setContactListener
public void setContactListener(final ContactListener listener)
From source file:com.badlogic.gdx.tests.box2d.ConveyorBelt.java
License:Apache License
@Override protected void createWorld(World world) { world.setContactListener(this); // Ground//from w w w . j a v a2s.c o m { BodyDef bodyDef = new BodyDef(); groundBody = world.createBody(bodyDef); EdgeShape shape = new EdgeShape(); shape.set(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); groundBody.createFixture(shape, 0.0f); } // Platform { BodyDef bd = new BodyDef(); bd.position.set(-5.0f, 5.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(10.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.friction = 0.8f; m_platform = body.createFixture(fd); } // Boxes for (int i = 0; i < 5; ++i) { BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-10.0f + 2.0f * i, 7.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); body.createFixture(shape, 20.0f); } }
From source file:com.badman.slingmango.data.ConveyorBelt2.java
License:Apache License
@Override protected void createWorld(World world) { world.setContactListener(this); // Ground/*from w w w .ja va 2 s. co m*/ { BodyDef bodyDef = new BodyDef(); groundBody = world.createBody(bodyDef); EdgeShape shape = new EdgeShape(); shape.set(new Vector2(-20.0f, 0.0f), new Vector2(20.0f, 0.0f)); groundBody.createFixture(shape, 0.0f); } // Platform { BodyDef bd = new BodyDef(); bd.position.set(-5.0f, 5.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(10.0f, 0.5f); FixtureDef fd = new FixtureDef(); fd.shape = shape; fd.friction = 0.8f; m_platform = body.createFixture(fd); } // Boxes for (int i = 0; i < 5; ++i) { /*BodyDef bd = new BodyDef(); bd.type = BodyType.DynamicBody; bd.position.set(-10.0f + 2.0f * i, 7.0f); Body body = world.createBody(bd); PolygonShape shape = new PolygonShape(); shape.setAsBox(0.5f, 0.5f); body.createFixture(shape, 20.0f);*/ Mango mango = new Mango(world); mango.body.setTransform(-10.0f + 2.0f * i, 7.0f, 0); } texture = new Texture(Gdx.files.internal("basket.png")); }