Example usage for com.badlogic.gdx.scenes.scene2d Action subclass-usage

List of usage examples for com.badlogic.gdx.scenes.scene2d Action subclass-usage

Introduction

In this page you can find the example usage for com.badlogic.gdx.scenes.scene2d Action subclass-usage.

Usage

From source file com.digitale.utils.ActionAdapter.java

public class ActionAdapter extends Action {

    protected Actor target;
    protected boolean done;

    public ActionAdapter() {

From source file com.netthreads.libgdx.action.BodyGravityAction.java

/**
 * BodyGravityUpdateAction - Box2D Action
 * <p/>
 * Apply increment of gravity force to body to simulate sinking or floating.
 */
public class BodyGravityAction extends Action {

From source file com.netthreads.libgdx.action.BodyUpdateAction.java

/**
 * BodyUpdateAction - Box2D Action
 * <p/>
 * Map Box2D body to view coordinates.
 * <p/>
 * Note: This action 'owns' body and will destroy it when finished. It normally

From source file com.netthreads.libgdx.action.CallBackAction.java

/**
 * Delay which will wait stated amount before calling callback method. Execute N times or forever if N<0.
 */
public class CallBackAction extends Action {
    static final Pool<CallBackAction> pool = new Pool<CallBackAction>(4, 100) {
        @Override

From source file com.netthreads.libgdx.action.CallBackDelayAction.java

/**
 * Delay which will wait stated amount before calling callback method. Execute N
 * times or forever if N<0.
 */
public class CallBackDelayAction extends Action {
    static final Pool<CallBackDelayAction> pool = new Pool<CallBackDelayAction>(4, 100) {

From source file com.netthreads.libgdx.action.RepeatDelayAction.java

/**
 * Delay which will wait stated amount before calling action. Execute N times or
 * forever if N<0. Will exit if associated action is done.
 */
public class RepeatDelayAction extends Action {
    static final Pool<RepeatDelayAction> pool = new Pool<RepeatDelayAction>(4, 100) {

From source file com.netthreads.libgdx.action.TimelineAction.java

/**
 * Time-line action runs a Tween time-line separate from the TweenManager.
 */
public class TimelineAction extends Action {
    private static final Pool<TimelineAction> pool = new Pool<TimelineAction>(10, 100) {
        @Override

From source file com.netthreads.libgdx.action.TweenAction.java

/**
 * Tween action runs a Tween separate from the TweenManager.
 */
public class TweenAction extends Action {
    private static final Pool<TweenAction> pool = new Pool<TweenAction>(10, 100) {
        @Override

From source file com.vmilea.gdx.flare.AbstractAction.java

public abstract class AbstractAction extends com.badlogic.gdx.scenes.scene2d.Action implements PoolItem {

    protected boolean isDone = true;
    protected boolean isPinned = false;

    // used to detect if the action has been recycled while running

From source file de.longri.cachebox3.gui.animations.actor_animations.AddActorAction.java

/**
 * Created by Longri on 21.08.16.
 */
public class AddActorAction extends Action {
    private boolean added;
    private Actor actor;