List of usage examples for com.badlogic.gdx.scenes.scene2d Action subclass-usage
From source file com.digitale.utils.ActionAdapter.java
public class ActionAdapter extends Action { protected Actor target; protected boolean done; public ActionAdapter() {
From source file com.netthreads.libgdx.action.BodyGravityAction.java
/** * BodyGravityUpdateAction - Box2D Action * <p/> * Apply increment of gravity force to body to simulate sinking or floating. */ public class BodyGravityAction extends Action {
From source file com.netthreads.libgdx.action.BodyUpdateAction.java
/**
* BodyUpdateAction - Box2D Action
* <p/>
* Map Box2D body to view coordinates.
* <p/>
* Note: This action 'owns' body and will destroy it when finished. It normally
From source file com.netthreads.libgdx.action.CallBackAction.java
/** * Delay which will wait stated amount before calling callback method. Execute N times or forever if N<0. */ public class CallBackAction extends Action { static final Pool<CallBackAction> pool = new Pool<CallBackAction>(4, 100) { @Override
From source file com.netthreads.libgdx.action.CallBackDelayAction.java
/** * Delay which will wait stated amount before calling callback method. Execute N * times or forever if N<0. */ public class CallBackDelayAction extends Action { static final Pool<CallBackDelayAction> pool = new Pool<CallBackDelayAction>(4, 100) {
From source file com.netthreads.libgdx.action.RepeatDelayAction.java
/** * Delay which will wait stated amount before calling action. Execute N times or * forever if N<0. Will exit if associated action is done. */ public class RepeatDelayAction extends Action { static final Pool<RepeatDelayAction> pool = new Pool<RepeatDelayAction>(4, 100) {
From source file com.netthreads.libgdx.action.TimelineAction.java
/** * Time-line action runs a Tween time-line separate from the TweenManager. */ public class TimelineAction extends Action { private static final Pool<TimelineAction> pool = new Pool<TimelineAction>(10, 100) { @Override
From source file com.netthreads.libgdx.action.TweenAction.java
/** * Tween action runs a Tween separate from the TweenManager. */ public class TweenAction extends Action { private static final Pool<TweenAction> pool = new Pool<TweenAction>(10, 100) { @Override
From source file com.vmilea.gdx.flare.AbstractAction.java
public abstract class AbstractAction extends com.badlogic.gdx.scenes.scene2d.Action implements PoolItem { protected boolean isDone = true; protected boolean isPinned = false; // used to detect if the action has been recycled while running
From source file de.longri.cachebox3.gui.animations.actor_animations.AddActorAction.java
/** * Created by Longri on 21.08.16. */ public class AddActorAction extends Action { private boolean added; private Actor actor;