List of usage examples for com.badlogic.gdx.scenes.scene2d.actions MoveToAction MoveToAction
MoveToAction
From source file:actors.Archer.java
void assignMovement(float x, float y) { init = new MoveToAction(); init.setPosition(x, y);/*from w w w . j ava2 s . co m*/ ma1 = new MoveToAction(); ma2 = new MoveToAction(); ma3 = new MoveToAction(); ma4 = new MoveToAction(); ma5 = new MoveToAction(); ma6 = new MoveToAction(); ma7 = new MoveToAction(); if (level == 1) { ms = new MoveToAction(); ms.setPosition(100f, 375f); ma1.setPosition(315f, 375f); ma1.setDuration(((315 - 100) / velocity)); ma2.setPosition(315f, 180f); ma2.setDuration((375 - 180) / velocity); ma3.setPosition(510f, 180f); ma3.setDuration((510 - 315) / velocity); ma4.setPosition(510f, 570f); ma4.setDuration((570 - 180) / velocity); ma5.setPosition(680f, 570f); ma5.setDuration((680 - 510) / velocity); ma6.setPosition(680f, 375f); ma6.setDuration((570 - 375) / velocity); ma7.setPosition(1000f, 375f); ma7.setDuration((1000 - 680) / velocity); SequenceAction sa1 = new SequenceAction(ms, ma1, ma2, ma3, ma4); SequenceAction sa2 = new SequenceAction(ma5, ma6, ma7); SequenceAction csa1 = new SequenceAction(sa1, sa2); if ((x == 100) && (y == 375)) this.addAction(csa1); else if ((y == 375) && (x < 315)) { ma1.setDuration((315 - x) / velocity); SequenceAction sa3 = new SequenceAction(ma1, ma2, ma3, ma4); SequenceAction csa2 = new SequenceAction(init, sa3, sa2); this.addAction(csa2); } else if ((x == 315) && (y != 180)) { ma2.setDuration((y - 180) / velocity); SequenceAction sa4 = new SequenceAction(ma2, ma3, ma4); SequenceAction csa3 = new SequenceAction(init, sa4, sa2); this.addAction(csa3); } else if ((y == 180) && (x != 510)) { ma3.setDuration((510 - x) / velocity); SequenceAction sa5 = new SequenceAction(ma3, ma4, ma5, ma6, ma7); SequenceAction csa4 = new SequenceAction(init, sa5); this.addAction(csa4); } else if ((x == 510) && (y != 570)) { ma4.setDuration((570 - y) / velocity); SequenceAction sa6 = new SequenceAction(init, ma4, ma5, ma6, ma7); this.addAction(sa6); } else if ((y == 570) && (x != 680)) { ma5.setDuration((680 - x) / velocity); SequenceAction sa7 = new SequenceAction(init, ma5, ma6, ma7); this.addAction(sa7); } else if ((x == 680) && (y != 375)) { ma6.setDuration((y - 375) / velocity); SequenceAction sa8 = new SequenceAction(init, ma6, ma7); this.addAction(sa8); } else if ((y == 375) && (x > 315)) { ma7.setDuration((1000 - x) / velocity); SequenceAction sa9 = new SequenceAction(init, ma7); this.addAction(sa9); } } if (level == 2) { if (path == 1) { ma1.setPosition(225f, 460f); ma1.setDuration((225 - 100) / velocity); ma2.setPosition(225f, 590f); ma2.setDuration((590 - 460) / velocity); ma3.setPosition(350f, 590f); ma3.setDuration((350 - 225) / velocity); ma4.setPosition(350f, 640f); ma4.setDuration((640 - 590) / velocity); ma5.setPosition(550f, 640f); ma5.setDuration((550 - 350) / velocity); ma6.setPosition(550f, 550f); ma6.setDuration((640 - 550) / velocity); ma7.setPosition(1100f, 550f); ma7.setDuration((1100 - 550) / velocity); SequenceAction sa1, sa2; if (x == 100 && y == 460) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x > 100 && y == 460) { ma1.setDuration((225 - x) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 225 && y < 590) { ma2.setDuration((590 - y) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 350 && y == 590) { ma3.setDuration((350 - x) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 350 && y < 640) { ma4.setDuration((640 - y) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 550 && y == 640) { ma5.setDuration((550 - x) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } else if (x == 550 && y > 550) { ma6.setDuration((y - 550) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } else if (x < 1100 && y == 550) { ma7.setDuration((1100 - x) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } else if (path == 2) { ma1.setPosition(225f, 435f); ma1.setDuration((225 - 100) / velocity); ma2.setPosition(225f, 310f); ma2.setDuration((435 - 310) / velocity); ma3.setPosition(350f, 310f); ma3.setDuration((350 - 225) / velocity); ma4.setPosition(350f, 250f); ma4.setDuration((310 - 250) / velocity); ma5.setPosition(550f, 250f); ma5.setDuration((550 - 350) / velocity); ma6.setPosition(550f, 350f); ma6.setDuration((350 - 250) / velocity); ma7.setPosition(1100f, 350f); ma7.setDuration((1100 - 550) / velocity); SequenceAction sa1, sa2; if (x == 100 && y == 435) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 225 && y == 435) { ma1.setDuration((225 - x) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 225 && y > 310) { ma2.setDuration((y - 310) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 350 && y == 310) { ma3.setDuration((350 - x) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 350 && y > 250) { ma4.setDuration((y - 250) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 550 && y == 250) { ma5.setDuration((550 - x) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } else if (x == 550 && y < 350) { ma6.setDuration((350 - y) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } else if (x < 1100 && y == 350) { ma7.setDuration((1100 - x) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } } }
From source file:actors.Arrow.java
public Arrow(float startX, float startY, float destX, float destY) { this.setName("arrow"); texture = new Texture("arrow.png"); sprite = new Sprite(texture); sprite.setScale(0.1f);//www .j a v a2 s. com angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 300; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.BasicSkel.java
public BasicSkel(float hlth, float dmg, float x, float y, int lvl, int pth, Stage stg, PlayScreen scrn) { this.setName("skeleton"); level = lvl;/* www.j a va 2 s . c om*/ path = pth; stage = stg; screen = scrn; health = hlth; damage = dmg; slowTimer = -1; slowed = false; reset = false; poisoned = false; notmoving = false; if (damage < 220) texture = new Texture("skelsword1.png"); if (damage < 240 && damage >= 220) texture = new Texture("skelsword2.png"); if (damage >= 240) texture = new Texture("skelsword3.png"); sprite = new Sprite(texture); sprite.setScale(0.65f); setBounds(sprite.getX(), sprite.getY(), sprite.getWidth(), sprite.getHeight()); fireEffect = new ParticleEffect(); fireEffect.load(Gdx.files.internal("fire"), Gdx.files.internal("")); fireEffect.getEmitters().first().setPosition(getX(), getY()); fireballSound = Gdx.audio.newSound(Gdx.files.internal("fireball.wav")); iceEffect = new ParticleEffect(); iceEffect.load(Gdx.files.internal("ice"), Gdx.files.internal("")); iceEffect.getEmitters().first().setPosition(getX(), getY()); poisonEffect = new ParticleEffect(); poisonEffect.load(Gdx.files.internal("poison"), Gdx.files.internal("")); poisonEffect.getEmitters().first().setPosition(getX(), getY()); emptyHealthBar = new Sprite(new Texture("emptyBar.png")); fullHealthBar = new Sprite(new Texture("fullBar.png")); ColorAction red = new ColorAction(); red.setEndColor(Color.RED); red.setDuration(1f); MoveToAction moveOff = new MoveToAction(); moveOff.setPosition(-100, -100); kill = new SequenceAction(red, moveOff); this.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { if (health != 100000 && abs(screen.player.getX() - getX()) < screen.playerRange && abs(screen.player.getY() - getY()) < screen.playerRange) { if (screen.playerSpell == 1) { health -= screen.playerDamage; stage.addActor( new Fireball(screen.player.getX(), screen.player.getY(), getX() + 16, getY() + 16)); fireballSound.play(0.8f); fireEffect.start(); } if (screen.playerSpell == 2) { health -= screen.playerDamage * 0.75; stage.addActor( new IceBolt(screen.player.getX(), screen.player.getY(), getX() + 16, getY() + 16)); fireballSound.play(0.8f); iceEffect.start(); slowTimer = 3; if (health >= 0) slowed = true; } if (screen.playerSpell == 3) { poisoned = true; stage.addActor( new IceBolt(screen.player.getX(), screen.player.getY(), getX() + 16, getY() + 16)); fireballSound.play(0.8f); poisonEffect.start(); } } if (health <= 0) { poisoned = false; setName("dead"); health = 100000; clearActions(); addAction(kill); screen.skeletonDeath.play(1.0f); screen.addGold(5); } } }); velocity = 70; //Rectangle body = new Rectangle(getX(), getY(), getWidth(), getHeight()); //ScaleByAction sba = new ScaleByAction(); //sba.setAmount(0.25f); assignMovement(x, y); }
From source file:actors.BasicSkel.java
public void assignMovement(float x, float y) { init = new MoveToAction(); init.setPosition(x, y);//from w w w .j a va 2 s .c o m ma1 = new MoveToAction(); ma2 = new MoveToAction(); ma3 = new MoveToAction(); ma4 = new MoveToAction(); ma5 = new MoveToAction(); ma6 = new MoveToAction(); ma7 = new MoveToAction(); if (level == 1) { ms = new MoveToAction(); ms.setPosition(900f, 375f); ma1.setPosition(680f, 375f); ma1.setDuration((900 - 680) / velocity); ma2.setPosition(680f, 575f); ma2.setDuration((575 - 375) / velocity); ma3.setPosition(505f, 575f); ma3.setDuration((680 - 505) / velocity); ma4.setPosition(505f, 185f); ma4.setDuration((575 - 185) / velocity); ma5.setPosition(310f, 185f); ma5.setDuration((505 - 310) / velocity); ma6.setPosition(310f, 375f); ma6.setDuration((375 - 185) / velocity); ma7.setPosition(-100f, 375f); ma7.setDuration((310 + 40) / velocity); sa1 = new SequenceAction(ms, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(ma5, ma6, ma7); sa3 = new SequenceAction(init, ma1, ma2, ma3, ma4); csa = new SequenceAction(sa1, sa2); if ((x == 900) && (y == 375)) this.addAction(csa); else if ((y == 375) && (x > 680)) { ma1.setDuration((x - 680) / velocity); sa3 = new SequenceAction(init, ma1, ma2, ma3, ma4); SequenceAction csa1 = new SequenceAction(sa3, sa2); this.addAction(csa1); } else if ((x == 680) && (y != 575)) { ma2.setDuration((575 - y) / velocity); SequenceAction sa4 = new SequenceAction(init, ma2, ma3, ma4); SequenceAction csa4 = new SequenceAction(sa4, sa2); this.addAction(csa4); } else if ((y == 575) && (x != 505)) { ma3.setDuration((x - 505) / velocity); SequenceAction sa5 = new SequenceAction(ma3, ma4, ma5, ma6, ma7); SequenceAction csa5 = new SequenceAction(init, sa5); this.addAction(csa5); } else if ((x == 505) && (y != 185)) { ma4.setDuration((y - 185) / velocity); SequenceAction sa6 = new SequenceAction(init, ma4, ma5, ma6, ma7); this.addAction(sa6); } else if ((y == 185) && (x != 310)) { ma5.setDuration((x - 310) / velocity); SequenceAction sa7 = new SequenceAction(init, ma5, ma6, ma7); this.addAction(sa7); } else if ((x == 310) && (y != 375)) { ma6.setDuration((375 - y) / velocity); SequenceAction sa8 = new SequenceAction(init, ma6, ma7); this.addAction(sa8); } else if ((y == 375) && (x < 600)) { ma7.setDuration((x + 100) / velocity); SequenceAction sa9 = new SequenceAction(init, ma7); this.addAction(sa9); } } if (level == 2) { if (path == 1) { ma1.setPosition(550f, 550f); ma1.setDuration((900 - 550) / velocity); ma2.setPosition(550f, 640f); ma2.setDuration((640 - 550) / velocity); ma3.setPosition(350f, 640f); ma3.setDuration((550 - 350) / velocity); ma4.setPosition(350f, 590f); ma4.setDuration((650 - 590) / velocity); ma5.setPosition(225f, 590f); ma5.setDuration((350 - 225) / velocity); ma6.setPosition(225f, 460f); ma6.setDuration((590 - 460f) / velocity); ma7.setPosition(-100f, 460f); ma7.setDuration((225 + 100) / velocity); if (x == 900 && y == 550) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x < 900 && y == 550) { ma1.setDuration((x - 550) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x == 550 && y < 640) { ma2.setDuration((640 - y) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x < 550 && y == 640) { ma3.setDuration((x - 550) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x == 350 && y > 590) { ma4.setDuration((y - 590) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x > 225 && y == 590) { ma5.setDuration((x - 225) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } if (x == 225 && y > 460) { ma6.setDuration((y - 460) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } if (x > -100 && y == 460) { ma7.setDuration((x + 100) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } if (path == 2) { ma1.setPosition(550f, 350f); ma1.setDuration((900 - 550) / velocity); ma2.setPosition(550f, 250f); ma2.setDuration((350 - 250) / velocity); ma3.setPosition(350f, 250f); ma3.setDuration((550 - 350) / velocity); ma4.setPosition(350f, 310f); ma4.setDuration((310 - 250) / velocity); ma5.setPosition(225f, 310f); ma5.setDuration((350 - 225) / velocity); ma6.setPosition(225f, 435f); ma6.setDuration((435 - 310) / velocity); ma7.setPosition(-100f, 435f); ma7.setDuration((225 + 100) / velocity); if (x == 900 && y == 350) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x < 900 && y == 350) { ma1.setDuration((x - 550) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x == 550 && y > 250) { ma2.setDuration((y - 250) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x > 350 && y == 250) { ma3.setDuration((x - 350) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x == 350 && y < 310) { ma4.setDuration((310 - y) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } if (x > 225 && y == 310) { ma5.setDuration((x - 225) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } if (x == 225 && y < 435) { ma6.setDuration((435 - y) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } if (x > -100 && y == 435) { ma7.setDuration((x + 100) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } } }
From source file:actors.Castle.java
public Castle(float hlth, float damage, float x, float y, Stage stage) { this.setName("castle"); texture = new Texture("castle.png"); health = hlth;/*from w w w . jav a 2 s .co m*/ arrowTimer = 3; sprite = new Sprite(texture); setBounds(sprite.getX(), sprite.getY(), sprite.getWidth(), sprite.getHeight()); emptyHealthBar = new Sprite(new Texture("emptyBar.png")); fullHealthBar = new Sprite(new Texture("fullBar.png")); velocity = 70; ms = new MoveToAction(); ms.setPosition(x, y); // ms.setPosition(35f,370f); Castle.this.addAction(ms); }
From source file:actors.Fireball.java
public Fireball(float startX, float startY, float destX, float destY) { this.setName("fireball"); texture = new Texture("firearrow.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);//from w w w.j a v a 2 s . c o m angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.Footman.java
public void assignMovement(float x, float y) { init = new MoveToAction(); init.setPosition(x, y);/* w w w .ja va 2 s. c o m*/ ma1 = new MoveToAction(); ma2 = new MoveToAction(); ma3 = new MoveToAction(); ma4 = new MoveToAction(); ma5 = new MoveToAction(); ma6 = new MoveToAction(); ma7 = new MoveToAction(); if (level == 1) { ms = new MoveToAction(); ms.setPosition(100f, 375f); ma1.setPosition(315f, 375f); ma1.setDuration(((315 - 100) / velocity)); ma2.setPosition(315f, 180f); ma2.setDuration((375 - 180) / velocity); ma3.setPosition(510f, 180f); ma3.setDuration((510 - 315) / velocity); ma4.setPosition(510f, 570f); ma4.setDuration((570 - 180) / velocity); ma5.setPosition(680f, 570f); ma5.setDuration((680 - 510) / velocity); ma6.setPosition(680f, 375f); ma6.setDuration((570 - 375) / velocity); ma7.setPosition(1000f, 375f); ma7.setDuration((1000 - 680) / velocity); SequenceAction sa1 = new SequenceAction(ms, ma1, ma2, ma3, ma4); SequenceAction sa2 = new SequenceAction(ma5, ma6, ma7); SequenceAction csa1 = new SequenceAction(sa1, sa2); if ((x == 100) && (y == 375)) this.addAction(csa1); else if ((y == 375) && (x < 315)) { ma1.setDuration((315 - x) / velocity); SequenceAction sa3 = new SequenceAction(ma1, ma2, ma3, ma4); SequenceAction csa2 = new SequenceAction(init, sa3, sa2); this.addAction(csa2); } else if ((x == 315) && (y != 180)) { ma2.setDuration((y - 180) / velocity); SequenceAction sa4 = new SequenceAction(ma2, ma3, ma4); SequenceAction csa3 = new SequenceAction(init, sa4, sa2); this.addAction(csa3); } else if ((y == 180) && (x != 510)) { ma3.setDuration((510 - x) / velocity); SequenceAction sa5 = new SequenceAction(ma3, ma4, ma5, ma6, ma7); SequenceAction csa4 = new SequenceAction(init, sa5); this.addAction(csa4); } else if ((x == 510) && (y != 570)) { ma4.setDuration((570 - y) / velocity); SequenceAction sa6 = new SequenceAction(init, ma4, ma5, ma6, ma7); this.addAction(sa6); } else if ((y == 570) && (x != 680)) { ma5.setDuration((680 - x) / velocity); SequenceAction sa7 = new SequenceAction(init, ma5, ma6, ma7); this.addAction(sa7); } else if ((x == 680) && (y != 375)) { ma6.setDuration((y - 375) / velocity); SequenceAction sa8 = new SequenceAction(init, ma6, ma7); this.addAction(sa8); } else if ((y == 375) && (x > 315)) { ma7.setDuration((1000 - x) / velocity); SequenceAction sa9 = new SequenceAction(init, ma7); this.addAction(sa9); } } if (level == 2) { if (path == 1) { ma1.setPosition(225f, 460f); ma1.setDuration((225 - 100) / velocity); ma2.setPosition(225f, 590f); ma2.setDuration((590 - 460) / velocity); ma3.setPosition(350f, 590f); ma3.setDuration((350 - 225) / velocity); ma4.setPosition(350f, 640f); ma4.setDuration((640 - 590) / velocity); ma5.setPosition(550f, 640f); ma5.setDuration((550 - 350) / velocity); ma6.setPosition(550f, 550f); ma6.setDuration((640 - 550) / velocity); ma7.setPosition(1100f, 550f); ma7.setDuration((1100 - 550) / velocity); SequenceAction sa1, sa2; if (x == 100 && y == 460) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x > 100 && y == 460) { ma1.setDuration((225 - x) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 225 && y < 590) { ma2.setDuration((590 - y) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 350 && y == 590) { ma3.setDuration((350 - x) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 350 && y < 640) { ma4.setDuration((640 - y) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 550 && y == 640) { ma5.setDuration((550 - x) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } else if (x == 550 && y > 550) { ma6.setDuration((y - 550) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } else if (x < 1100 && y == 550) { ma7.setDuration((1100 - x) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } else if (path == 2) { ma1.setPosition(225f, 435f); ma1.setDuration((225 - 100) / velocity); ma2.setPosition(225f, 310f); ma2.setDuration((435 - 310) / velocity); ma3.setPosition(350f, 310f); ma3.setDuration((350 - 225) / velocity); ma4.setPosition(350f, 250f); ma4.setDuration((310 - 250) / velocity); ma5.setPosition(550f, 250f); ma5.setDuration((550 - 350) / velocity); ma6.setPosition(550f, 350f); ma6.setDuration((350 - 250) / velocity); ma7.setPosition(1100f, 350f); ma7.setDuration((1100 - 550) / velocity); SequenceAction sa1, sa2; if (x == 100 && y == 435) { sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 225 && y == 435) { ma1.setDuration((225 - x) / velocity); sa1 = new SequenceAction(init, ma1, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 225 && y > 310) { ma2.setDuration((y - 310) / velocity); sa1 = new SequenceAction(init, ma2, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 350 && y == 310) { ma3.setDuration((350 - x) / velocity); sa1 = new SequenceAction(init, ma3, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x == 350 && y > 250) { ma4.setDuration((y - 250) / velocity); sa1 = new SequenceAction(init, ma4); sa2 = new SequenceAction(sa1, ma5, ma6, ma7); addAction(sa2); } else if (x < 550 && y == 250) { ma5.setDuration((550 - x) / velocity); sa2 = new SequenceAction(init, ma5, ma6, ma7); addAction(sa2); } else if (x == 550 && y < 350) { ma6.setDuration((350 - y) / velocity); sa2 = new SequenceAction(init, ma6, ma7); addAction(sa2); } else if (x < 1100 && y == 350) { ma7.setDuration((1100 - x) / velocity); sa2 = new SequenceAction(init, ma7); addAction(sa2); } } } }
From source file:actors.IceBolt.java
public IceBolt(float startX, float startY, float destX, float destY) { this.setName("icebolt"); texture = new Texture("icearrow.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);// w w w. j av a2 s . co m angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }
From source file:actors.Necromancer.java
public Necromancer(float hlth, float damage, float x, float y, Stage stage) { this.setName("necromancer"); texture = new Texture("necromancer.png"); sprite = new Sprite(texture); setBounds(sprite.getX(), sprite.getY(), sprite.getWidth(), sprite.getHeight()); health = hlth;//from w ww . ja v a 2 s .co m attackTimer = 2; emptyHealthBar = new Sprite(new Texture("emptyBar.png")); fullHealthBar = new Sprite(new Texture("fullBar.png")); velocity = 70; ms = new MoveToAction(); ms.setPosition(x, y); // ms.setPosition(940f,375f); Necromancer.this.addAction(ms); /* int len = stage.size; for(i=0; i<len; i++){ Actor a = stageActors.get(i); if(a.getName().equals("myactor")){ //a is your Actor! break; */ }
From source file:actors.NecromancerAttack.java
public NecromancerAttack(float startX, float startY, float destX, float destY) { this.setName("necromancerbolt"); texture = new Texture("deathbolt.png"); sprite = new Sprite(texture); sprite.setScale(0.5f);/*from w w w . j a v a 2s . co m*/ angle = (float) Math.toDegrees(atan((destY - startY) / (destX - startX))); System.out.println(String.valueOf(angle)); sprite.setOriginCenter(); sprite.rotate(angle + 270); //sprite.setRotation(angle); velocity = 500; init = new MoveToAction(); init.setPosition(startX, startY); distSquared = ((startX - destX) * (startX - destX) + (startY - destY) * (startY - destY)); shoot = new MoveToAction(); shoot.setPosition(destX, destY); shoot.setDuration((float) (sqrt(distSquared) / velocity)); moveOff = new MoveToAction(); moveOff.setPosition(-100f, -100f); SequenceAction sa = new SequenceAction(init, shoot, moveOff); this.addAction(sa); }